Productive Games

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As deliver at Barcamp Buffalo, WebSG, Pecha Kucha, TertiaryTech, and Singtel Accelerate, this talk is making its rounds.

As deliver at Barcamp Buffalo, WebSG, Pecha Kucha, TertiaryTech, and Singtel Accelerate, this talk is making its rounds.

More in: Design
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  • 1. productive games x @brainopera SingTel Accelerate 2010
  • 2. Michael Heilemann’s 25 Most Influential Games
  • 3. I'm interested in how game mechanics acts as a form of architecture that doesn't necessary focus on restriction, but rather stimulates specific behaviors.
  • 4. From video games to real-world settings such as classrooms, we can be steered towards socially productive ends, e.g. to override tragedy of the commons
  • 5. Why this is interesting...
  • 6. Casual games consist of... a crazy collection of addictive mini-games drive the player to perform trivial tasks in pursuit of the almighty “dollar”.
  • 7. Real-life consists of... a tired collection of boring mini-games drive the player to perform trivial tasks in pursuit of the almighty “dollar”. Photo by flickr user: kenyee
  • 8. Labor need not be laborious
  • 9. our social responsibility to make tasks fun
  • 10. game mechanics in the everyday
  • 11. making house / work chores fun...
  • 12. Epic Win
  • 13.
  • 14. Development Status Cultured Code Cultured Code's development status dashboard @ status/
  • 15. The Panic Status Board The Panic Inc. Status Board as seen on 2010/03/the-panic-status-board/
  • 16. How the heck do we create fun ?
  • 17. Be forewarned... this is sinister territory
  • 18. What makes popular social platforms addictive?
  • 19. Visible Scoreboard To motivate students, I tried using Amy Jo Kim's game mechanics (2006)
  • 20. Photo by flickr user: Nemo's great uncle (Aug, 2008) Amy Jo Kim explained game mechanics with how Frequent Flyer Miles work
  • 21. “I see a game mechanics working well on sites like YouTube, Yelp, Twitter, and Flickster. [...] like points, Amy Jo Kim leaderboards, level-ups, Creative Director ShuffleBrain social exchanges, and customization to a strong core experience.”
  • 22. Five Game Mechanics 1. Collecting 2. Earning Points 3. Feedback Amy Jo Kim Creative Director 4. Exchanges ShuffleBrain 5. Customization
  • 23. Earning Points Amy Jo Kim’s idea was in the presence of a scoring mechanism. Established a blogging leaderboard via authority ranking algorithm. Provide our students a basic measure of how they were doing against one another. Students also given weekly audits of the class overall performance.
  • 24. Collecting Things For quality blog posts, students earned weekly awards Variety of awards promotes diverse behaviors Awards can be traded for extra credits or the ability to gain “immunity” from extra assignments.
  • 25. Feedback Comments and trackback allow students to understand the quality of the blog and wiki contribution. Students are given the opportunity to improve on posts if they have not reached the assignment deadline. Accessibility of feedback allows students to accelerate mastery in each week’s theme.
  • 26. Customization Students instinctively personalized their blogs by the first week of use. Low level: Blog templates High level: Sidebar widgets Social Objects - personal photos - favorite music - branding - chat box
  • 27. Exchanges To track the layers of interaction, we visually aggregated RSS feeds of their blogs and wikis using
  • 28. Title : JFDI Academy - Module : CS1101S Programming Methodology @ NUS Professor : Ben Leong / Collaborator : Su Yuen
  • 29. Amy Jo Kim’s Community Building on the Web (Peachpit, 2000)
  • 30. I work at The National Art Gallery, Singapore
  • 31. foursquare iPhone app location-aware gaming with virtual & real-world rewards
  • 32. Artwork as Social Objects ✦ rapid & economical ✦ shared experiences ✦ game mechanics ✦ granular analytics
  • 33. Tiers of Social Media Engagement Recruit others to donate ADVOCATE Create a group Host an event Post pictures/videos SOCIAL Write a blog post Join a group Create a profile PERSONAL Post a comment Make a donation Sign up for e-mail/SMS Friend on social networks “Barack Obama’s Social Media Toolkit” by Monte Lutz (Feb 2009)
  • 34. Thank you.
  • 35. for a copy of productive games see (and retweet) @brainopera