As a guest lecturer at @panomatic’s Designed Play visual studies class, I thought aloud of how we are increasingly inter-connected with one another. Although in varying degrees, there are some like me who are inclined to explore the extremities of self-awareness. This is my journey through building shared consciousness.
23. Small cheap storage
Lightweight sensors
Ubiquitous wireless networks
Better information retrieval
Steve Whittaker - http://dis.shef.ac.uk/stevewhittaker
24.
25.
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27.
28.
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30. Personal (Visual) Experience
Storage Requirement
1 hour of video on a
DVD = 2.5 Gbytes
Average # hours lived
= 600,000 hours
Total number of bytes
is approximately 1500
Terabytes
(~1.5 x 1015 bytes)
Michael Lesk (1999)
http://www.lesk.com/mlesk/ksg97/ksg.html
51. On Ambient Intimacy
Leisa Reichelt coined the
term “ambient intimacy”
(Mar 2007)
Describes the genre of social
computing apps led by
Twitter, Jaiku, and Pownce.
Refers to the constant sense
of closeness users feel with
their circle of friends through
technologies that informally
Leisa Reichelt reveal us to each other.
http://www.disambiguity.com/ambient-intimacy/
52. On Ambient Intimacy
“Ambient intimacy is about
being able to keep in touch
with people with a level of
regularity and intimacy that
you wouldn’t usually have
access to, because time and
space conspire to make it
impossible.”
Leisa Reichelt http://www.disambiguity.com/ambient-intimacy/
53. On Ambient Intimacy
Russian linguist Mikhail
Bakhtin called “the phatic
function.” Like saying “what’s
up?” as you pass someone in
the hall.
Mizuko Ito described the
same light, low-content text
message circles existing
among Japanese teens.
Leisa Reichelt
http://www.disambiguity.com/ambient-intimacy/
60. Collective Intelligence
“the capacity of a human community to evolve toward
higher order complexity thought, problem-solving and
integration through collaboration and innovation.”
- George Por
63. Using Game Mechanics
Five Game Mechanics
1. Collecting
2. Earning Points
3. Feedback
Amy Jo Kim
Creative Director
4. Exchanges
ShuffleBrain
5. Customization
64. Using Game Mechanics
“I see a game mechanics
working well on sites like
YouTube, Yelp, Twitter, and
Flickster. [...] like points,
leaderboards, level-ups, social
Amy Jo Kim exchanges, and customization
Creative Director
to a strong core experience.”
ShuffleBrain