Hyper Connected Beings
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As a guest lecturer at @panomatic’s Designed Play visual studies class, I thought aloud of how we are increasingly inter-connected with one another. Although in varying degrees, there are some like......

As a guest lecturer at @panomatic’s Designed Play visual studies class, I thought aloud of how we are increasingly inter-connected with one another. Although in varying degrees, there are some like me who are inclined to explore the extremities of self-awareness. This is my journey through building shared consciousness.

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  • Details of the talk on my blog: http://theory.isthereason.com/?p=2472

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  • 1. HyperConnected Beings from social web to networked consciousness by kevin lim // cyberculturalist // theory.isthereason.com // 02.02.09
  • 2. yo, a/s/l?
  • 3. 31 / guy / guest lecturing for the lulz
  • 4. ...where else I exist?
  • 5. then I started to realize
  • 6. ...merge my physical and virtual identities.
  • 7. ...so I try the “high road”
  • 8. First Person Shooter - Cinéma vérité
  • 9. Snow Crash’s Metaverse
  • 10. Cyberpunk thriller: Strange Days (1995)
  • 11. Steve Mann: First Known Cyborg
  • 12. Justin Kan (justin.tv) real-time, socially augmented experiences
  • 13. Gordon Bell of Microsoft (memory prosthetic)
  • 14. How did I go about it?
  • 15. ! The Digital Divide in terms of video media literacy (Stavchansky, 2006)
  • 16. Small cheap storage Lightweight sensors Ubiquitous wireless networks Better information retrieval Steve Whittaker - http://dis.shef.ac.uk/stevewhittaker
  • 17. Personal (Visual) Experience Storage Requirement 1 hour of video on a DVD = 2.5 Gbytes Average # hours lived = 600,000 hours Total number of bytes is approximately 1500 Terabytes (~1.5 x 1015 bytes) Michael Lesk (1999) http://www.lesk.com/mlesk/ksg97/ksg.html
  • 18. How do I search past experiences?
  • 19. Generating video thumbnails
  • 20. Tagging video keyframes e.g. Viddler.com
  • 21. Geo-tagging video keyframes e.g. Seero.com
  • 22. Omron face detection
  • 23. Face Detection / Chaptering e.g. Polar Rose’s Video Faces
  • 24. Emergent Affordances...
  • 25. memory prosthetic ambient intimacy crowdsourcing self-awareness security
  • 26. BUT...
  • 27. VIDEO = high cognitive bandwidth
  • 28. TEXT = low cognitive bandwidth
  • 29. We should also consider the “low road”...
  • 30. What’s synchronous and widely accessible today?
  • 31. April 2008
  • 32. Twitter Friends Browser http://www.neuroproductions.be/
  • 33. 1st Buffalo Tweetup @ 29th Mar 2008
  • 34. Why do we use twitter?
  • 35. On Ambient Intimacy Leisa Reichelt coined the term “ambient intimacy” (Mar 2007) Describes the genre of social computing apps led by Twitter, Jaiku, and Pownce. Refers to the constant sense of closeness users feel with their circle of friends through technologies that informally Leisa Reichelt reveal us to each other. http://www.disambiguity.com/ambient-intimacy/
  • 36. On Ambient Intimacy “Ambient intimacy is about being able to keep in touch with people with a level of regularity and intimacy that you wouldn’t usually have access to, because time and space conspire to make it impossible.” Leisa Reichelt http://www.disambiguity.com/ambient-intimacy/
  • 37. On Ambient Intimacy Russian linguist Mikhail Bakhtin called “the phatic function.” Like saying “what’s up?” as you pass someone in the hall. Mizuko Ito described the same light, low-content text message circles existing among Japanese teens. Leisa Reichelt http://www.disambiguity.com/ambient-intimacy/
  • 38. Does twitter extend the realm of self to strangers?
  • 39. Twitter gravities include, celebrities, influencers, major events.
  • 40. Sichuan Earthquake @ 12th May 2008 http://www.citizen20.co.uk/news_earthquake.html
  • 41. Can twitter mobilize users?
  • 42. Collective Intelligence “the capacity of a human community to evolve toward higher order complexity thought, problem-solving and integration through collaboration and innovation.” - George Por
  • 43. On Coordination twitter = low-complexity coordination
  • 44. Why is twitter pervasive, or even addictive?
  • 45. Using Game Mechanics Five Game Mechanics 1. Collecting 2. Earning Points 3. Feedback Amy Jo Kim Creative Director 4. Exchanges ShuffleBrain 5. Customization
  • 46. Using Game Mechanics “I see a game mechanics working well on sites like YouTube, Yelp, Twitter, and Flickster. [...] like points, leaderboards, level-ups, social Amy Jo Kim exchanges, and customization Creative Director to a strong core experience.” ShuffleBrain
  • 47. Visible Scoreboard
  • 48. No. of clicks on your links
  • 49. This is just the tip of the iceberg.
  • 50. Plenty of ground to explore. Time for your questions.
  • 51. Thank you Reach me via twitter at @brainopera