NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces


Published on

What does it mean to Evolve? Why do Libraries need to Evolve? Through this session Brian Pichman of the Evolve Project discusses the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. These technologies include laser tag, Sphero Balls, Sifteo Cubes, interactive Legos, and so much more! Also, discover what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!

Published in: Technology, Education, Business
  • Be the first to comment

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

  1. 1. Presented by: Brian Pichman of EvolveProjectEvolveproject.orgNEFLIN 2013: Maker Spaces and Fab Labs: Designing Interactive Library SpacesWednesday, June 19th , 2013
  2. 2. Things We Will Discover Main Themes around Engagement Design Concepts Fab Labs & Maker Spaces Promotion of New Space Funding
  4. 4. Dangers Facing Libraries
  5. 5. Dangers Facing Libraries
  6. 6. Dangers Facing Libraries
  7. 7. Create a Public VALUE Not be a “process” but an experience Move from physical to digital Create new ways to learn and explore Libraries should be creating stories Libraries HAVE TO BE ENGANGING! Shift Focus To Innovation, Interaction, Discovery, Collaborationand Invention
  8. 8. What Does Your Community AskFor? Study Rooms / Homework Area Open Areas Tech (Computers) Business Centers MakerSpaces ?Others?What do these things have in common?
  9. 9. Libraries need to find ways to engage theirpatrons…a redesign of your library is one way toaccomplish this.
  10. 10. Libraries Have To Be Engaging Encourage Creativity and Invention Allow Discovery Increase Collaboration Generate Interaction Foster Innovation
  11. 11. Creation and Inventions
  12. 12. Discovery
  13. 13. Collaboration
  14. 14. Interaction
  15. 15. Innovation
  16. 16. Key Design Concepts
  17. 17. Key Design Concepts Adding Color Art Have Open Areas Furniture Modularity
  18. 18. Adding Color White = Boring Teens/kids are in white schools. How do they seeyour library? Parks are typically colorful Painting walls is an inexpensive redesign Use Fun Colors Be Bold! Children Areas should use bright attractive areas.
  19. 19. Art Have patrons create the art Donate it to the library Mix it up as often as you like. There is no cost.
  20. 20. Open Areas Open Space! Seating Tables Multi Functional Areas Less Closed Rooms Activity Rooms, Meeting Rooms, etc
  21. 21. Furniture Fun Colors
  22. 22. Modularity Allows you to always change yourenvironment Put things on wheels Desks …No Need For Shelves To Be On Wheels Don’t fasten furniture to floor… no one will be stealing a desk
  23. 23. Collection Concepts Rotating Collection Provides an “always new” environment Child Friendly Shelves Bin style shelving, so children can “flip” through books Props to show collection (not books) Interactive Book Ends Allow children to find, discover, and hear reviews of books, allvia a touch screen computer mounted at the end of a the shelf End Caps Displays / Shelf Displays Use different colored books to reflect seasonal themes (Green and Red = Christmas) Merging Easy Readers with Junior Books Most children have to go back and forth between the sectionsfinding the books they like. Not many other libraries separatelike this. We can still maintain the J and E labeling though.
  24. 24. Workflow Concepts Self Check Out Units Even children are highly receptive to the ability to dothings on their own and utilize technology Mobile Check Out / Catalog Units Allow people to use an iPad to either search or checkout material Standing “Help Desk” Have one or two people at a single circulation desk The rest are out on the floor to offer suggestions, help, andguidance Have Children/Youth Libraries in an easilyaccessible area.
  25. 25. Evolve: A Library Playground Fab Lab / “Hackerspace” A location where people with common interests(usually in computers, technology, science, ordigital or electronic art) meet, socialize and/orcollaborate. Can be viewed as open community labsincorporating elements of workshops and/orstudios where people can come together to shareresources and knowledge to build and makethings and ideas. Combining the positive & fun aspects ofschools, museums, and playgrounds into one
  26. 26. Collaborative Areas (Either Network Based or In A Room)Provide Tools (Hardware and/or Software)Learning Labs or Training CentersTypes of MakerSpaces
  27. 27. Music / Graphic Design / Video Editing
  28. 28. 3D Printing
  29. 29. Allen County Public Library
  30. 30. Multimedia Room Room Set Up Features: Clickers Allows for jeopardy style gaming Smart Board (interactive white board) Full DVD/BluRay/Sound System Easy to use and start (Touch Panel System) You Can Use This Room For Jeopardy Movie Nights Presentations / Interactive Style Board Game Night Create a Business Plan, Project Plan, etc
  31. 31. Fill The Space With Fun Interactive TechnologyAllow People to CHECK THINGS outINTERACTIVETECHNOLOGY
  32. 32. How will you start funding your next project?Funding
  33. 33.
  34. 34. Social Media
  35. 35. Libraries have to beengaging.Libraries need to find ways to engage theirpatrons, both while at the library and awayfrom library. ..introducing innovativetechnology and services is one of theseways.Final Thoughts
  36. 36. Building That Public ValueLibraries can no longer be just about “books”;instead they must position themselves ascommunity anchors; providing for the generalneeds as well as the endless learningpossibilities.
  37. 37. Contact Me @bpichman 815.534.0403 bpichman@evolveproject.orgBrian PichmanCredits:Photography: Joni Kat Anderson | |773.357.PICS (7427)Graphic Art Design: Michael PorterLibrary Designs/Library Furniture: Scott Fairbanks | LFI |
  38. 38. Smart Tables Interactive TouchTable Top Easy to load andinstall games Up to 8 children canplay, 100 fingertouches
  39. 39. Laser Tag (Yes inside thelibrary) Ubisoft Laser TagSystem Up to 8 can play Multiple differentgame scenarios
  40. 40. Meet Sphero.
  41. 41. Creation Station – Sifteo CubesSmall LCD screens thatcan sense when there arenearby cubes and reactaccordingly
  42. 42. Creation Station – Lego We-DoRobotic Legos thatmove;teaches how toprogramthrough a GUI interface
  43. 43. Creation Station - Why Creation: Allows children to learn in new exciting ways This type of environment will encourage morefamilies to come into the library with their children Design Concept Six Touch Screen Computers so children canlearn, build, share , and interact with the creationsets
  44. 44. Little Bits littleBits is an opensource library of electronicmodules that snap together with tiny magnetsfor prototyping, learning, and fun.
  45. 45. Gaming Stations Kiosks setup with: Xbox 360 Kinect and Wii No Time Limits This will encourage kids to learn to share andmaintain the open environment Limiting Heavy Users: Librarian asks: “wouldyou mind letting someone else play… here let meshow you something else” Gaming stools next to the Kiosk so childrencan make it their own friendly environment “Sound Proof” Felt Barriers
  46. 46. Gaming Stations - Why Involvement and communication Attract new target audiences Economy makes it hard for kids to experiencegamification Gamification is the use of game designtechniques and mechanics to solve problems andengage audiences Video Games are actually “stories” with a plotand theme. Encourages kids to come to the library familiarity.
  47. 47. The Menageri-E A “Digital Petting Zoo” or “E-Bar”
  48. 48. The Menageri-E – Why? Low Pressure, No Sale Environment Allows people to learn and interact withtechnology without having a sales person Leads to discovery of new technology andability to make comparisons A great way to offer training and learning ofexisting devices so patrons can decide whattechnology best suits their needs A great community addition
  49. 49. The Open Play Coliseum Imagination Board Allow children to submit reviews of books using agiant white board as the backdrop. Kids can draw on white board to tell a story Play A Movie…All Day. Include related books -> with a “map” to find them All day activities that are related to the playingmovie providing a story hour all day Display a child driven art gallery – children can optto make them “circulating”
  50. 50. The Open Play Coliseum –Why? Encourages creativity The imagination board allows children to tell otherchildren (in their own words) what they think of a book Crafts are fun, engaging, and helps children learn White board allows for fun and interaction Building a review with video is helpful to a child’sdevelopment (telling a story) The “story all day” motto allows people regardless ofwork schedule to come in with their children toparticipate in craft building and fun The art gallery idea would allow children to expressthemselves and take pride in their work as family andfriends “check out” their material
  51. 51. Music Station
  52. 52. Music Station - Why Interactive and Fun Music is an exploration, and listening to newmusic genres/styles expands their knowledge Reflects the interest of the community
  53. 53. Children’s Collection Rotating Collection Provides an “always new” environment Child Friendly Shelves Bin style shelving, so children can “flip” throughbooks Bright, Fun, Attractive Colors.