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Presented by: Brian Pichman of Mokena
Evolveproject.org
                    Library
LIBRARIES NEED TO EVOLVE




               http://www.bilinguallibrarian.co
Dangers Facing Libraries
Dangers Facing Libraries
Dangers Facing Libraries
Create a Public VALUE
   Not be a “process” but an experience
   Move from physical to digital
   Create new ways to learn and explore
   Libraries should be creating stories
   Libraries HAVE TO BE ENGANGING!
Innovation
                Innovation must be
                 an original disruptive
                 act.

                Innovation is the
                 embodiment,
                 combination, and/or
                 synthesis of
                 knowledge in novel,
                 relevant, valued new
                 products, processes,
Interaction
   Through interaction
    your patrons will
    learn and grow.
   Interaction /
    engagement is
    necessary to
    maintain interest in
    either your building
    or your collection
    material.
Discovery
               Through the idea of
                an open play
                environment; people
                will discovery new
                and exciting things
                on their own.
Collaboration
   These will then lead
    to adventures and
    discoveries, that will
    be a longer lasting
    memory than just
    “getting” the
    information

   People will
    collaborate naturally if
    centered around
    something FUN!
Invention
   Allow your patrons
    the ability to build
    things.
   Fab Labs/Maker
    Spaces
   Inventions can be
    something simple
    from a Lego Set to
    something complex
    like a model bridge.
Evolve: A Library Playground
   Fab Lab / “Hackerspace”
    A  location where people with common interests,
      usually in computers, technology, science, or
      digital or electronic art can meet, socialize and/or
      collaborate.
     Can be viewed as open community labs
      incorporating elements of workshops and/or
      studios where people can come together to share
      resources and knowledge to build and make
      things and ideas.
     Combining the positive & fun aspects of schools,
      museums, and playgrounds, into one “entity”.
Smart Tables
   Two Smart Tables
     Interactive   Touch
      Table Top
     Easy to load and
      install games
     Up to 8 children can
      play, 100 finger
      touches
Laser Tag (Yes inside the
library)
   Ubisoft Laser Tag
    System
     Up to 8 can play
     Multiple different
      game scenarios
What makes up the new “Childrens Area”

           http://tinyurl.com/Evolve-
See a virtual tour at

VirtualTour
Meet Sphero.
Creation Station – Sifteo Cubes

                    Small LCD screens that
                    can sense when there are
                    nearby cubes and react
                    accordingly
Creation Station – Lego We-Do
Robotic legos that
move;
teaches how to
program
through a GUI interface
Creation Station - Why
   Creation:
     Allows  children to learn in new exciting ways
     This type of environment will encourage more
      families to come into the library with their children
   Design Concept
     Six Touch Screen Computers so children can
      learn, build, share , and interact with the creation
      sets
Gaming Stations
   Have Kiosks setup with:
       Xbox 360 Kinect and Wii
   No Time Limits
     This will encourage kids to learn to share and
      maintain the open environment
     If they are on it for a while, ask the child “would you
      mind letting someone else play, here let me show you
      something else”
   Gaming Stools next to the Kiosk so children can
    make it their own friendly environment
   “Sound Proof” Felt Barriers
Gaming Stations - Why
   Involvement and communication
   Attract new target audiences
   Economy makes it hard for kids to experience
    gamification
     Gamificationis the use of game design
      techniques and mechanics to solve problems and
      engage audiences
   Video Games are actually “stories” with a plot
    and theme.
   Encourages kids to come to the library
     familiarity.
The Menageri-E
   A “Digital Petting Zoo” or “E-Bar”
The Menageri-E – Why?
   Low Pressure, No Sale Environment
     Allows people to learn and interact with
      technology without having a sales person
   Leads to discovery of new technology and
    ability to make comparisons
   A great way to offer training and learning of
    existing devices so patrons can decide what
    technology best suits their needs
   A great community addition
The Open Play Coliseum
   Imagination Board
     Allow children to submit reviews of books using a
      giant white board / green screen as the backdrop.
     Kids can draw on white board / tell a story

   Play A Movie…All Day.
       Include related books -> with a “map” to find them
   All day activities that are related to the playing
    movie / related books…a story hour all day
   Display a child driven art gallery – children can opt
    to make them “circulating”
The Open Play Coliseum –
    Why?
   Encourages creativity
   The review board allows children to tell other children
    (in their own words) what they think of a book
   Crafts are fun, engaging, and helps children learn
   White board allows for fun and interaction
   Building a review with video is helpful to a child’s
    development (telling a story)
   The “story all day” motto allows people regardless of
    work schedule to come in with their children to
    participate in craft building and fun
   The art gallery idea would allow children to express
    themselves and take pride in their work as family and
    friends “check out” their material
Computer Lab
   Remodel the desks of the computer lab
    To Flip-It Desks. Allows for more space and can be
      used as a desktop or a worktop.
   We have a laptop training lab in the works, we
    can use those as usable mobile stations for
    the children to use.
Music Station
Music Station - Why
   Interactive and Fun
   Music is an exploration, and listening to new
    music genres/styles expands their knowledge
   Reflects the interest of the community
Children’s Collection
   Rotating Collection
     Provides   an “always new” environment
   Child Friendly Shelves
     Binstyle shelving, so children can “flip” through
      books




   Bright, Fun, Attractive Colors.
SO WHATS NEXT??
Interactive Book Ends
Whats an Interactive Bookend
   Replacing the traditional “end cap” display
   With…
So what do they do?
   Book Reviews
     Scanned   in via QR Codes
   Check Out Books
   Search Card Catalog
   Search Online Databases
   Find Media sources about the book you
    scanned.
   Game of Books…
Game of Books
   The Game of Books is gamifying the reading
    experience.
   In the Game, you are the character that you
    are leveling up; books are the magical items
    that give you rewards.
     This   is a project from BookLamp.Org
       Each  Book in the world has a very specific DNA, a
        structure that contains specific themes, writing style,
        density, etc.
       The themes in the book relate to points – and those
        points apply to your character.
   More Details: www.gameofbooks.com
Gesture Based Computing
   More ways to engage patrons
   Stand in front of a TV and…
     Paint without touching anything
     Scroll through pictures or upcoming events

     Play Videos without touching anything

   All these things are done by hand movements
Final Thoughts
Libraries have to be
engaging.

Libraries need to find ways to engage their
patrons, both while at the library and away
from library.
Contact Me

  Brian Pichman

     @bpichman
     815.534.0403
     bpichman@mokena.lib.i
      l.us



Credits:
Photography: Joni Kat Anderson | jonikatanderson@gmail.com |
773.357.PICS (7427)
Graphic Art Design: Michael Porter

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IOLUG - Evolving Librarian Conference; The Evolve Project

  • 1. Presented by: Brian Pichman of Mokena Evolveproject.org Library
  • 2. LIBRARIES NEED TO EVOLVE http://www.bilinguallibrarian.co
  • 6. Create a Public VALUE  Not be a “process” but an experience  Move from physical to digital  Create new ways to learn and explore  Libraries should be creating stories  Libraries HAVE TO BE ENGANGING!
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  • 8. Innovation  Innovation must be an original disruptive act.  Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes,
  • 9. Interaction  Through interaction your patrons will learn and grow.  Interaction / engagement is necessary to maintain interest in either your building or your collection material.
  • 10. Discovery  Through the idea of an open play environment; people will discovery new and exciting things on their own.
  • 11. Collaboration  These will then lead to adventures and discoveries, that will be a longer lasting memory than just “getting” the information  People will collaborate naturally if centered around something FUN!
  • 12. Invention  Allow your patrons the ability to build things.  Fab Labs/Maker Spaces  Inventions can be something simple from a Lego Set to something complex like a model bridge.
  • 13. Evolve: A Library Playground  Fab Lab / “Hackerspace” A location where people with common interests, usually in computers, technology, science, or digital or electronic art can meet, socialize and/or collaborate.  Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.  Combining the positive & fun aspects of schools, museums, and playgrounds, into one “entity”.
  • 14. Smart Tables  Two Smart Tables  Interactive Touch Table Top  Easy to load and install games  Up to 8 children can play, 100 finger touches
  • 15. Laser Tag (Yes inside the library)  Ubisoft Laser Tag System  Up to 8 can play  Multiple different game scenarios
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  • 17. What makes up the new “Childrens Area” http://tinyurl.com/Evolve- See a virtual tour at VirtualTour
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  • 20. Creation Station – Sifteo Cubes Small LCD screens that can sense when there are nearby cubes and react accordingly
  • 21. Creation Station – Lego We-Do Robotic legos that move; teaches how to program through a GUI interface
  • 22. Creation Station - Why  Creation:  Allows children to learn in new exciting ways  This type of environment will encourage more families to come into the library with their children  Design Concept  Six Touch Screen Computers so children can learn, build, share , and interact with the creation sets
  • 23. Gaming Stations  Have Kiosks setup with:  Xbox 360 Kinect and Wii  No Time Limits  This will encourage kids to learn to share and maintain the open environment  If they are on it for a while, ask the child “would you mind letting someone else play, here let me show you something else”  Gaming Stools next to the Kiosk so children can make it their own friendly environment  “Sound Proof” Felt Barriers
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  • 25. Gaming Stations - Why  Involvement and communication  Attract new target audiences  Economy makes it hard for kids to experience gamification  Gamificationis the use of game design techniques and mechanics to solve problems and engage audiences  Video Games are actually “stories” with a plot and theme.  Encourages kids to come to the library  familiarity.
  • 26. The Menageri-E  A “Digital Petting Zoo” or “E-Bar”
  • 27. The Menageri-E – Why?  Low Pressure, No Sale Environment  Allows people to learn and interact with technology without having a sales person  Leads to discovery of new technology and ability to make comparisons  A great way to offer training and learning of existing devices so patrons can decide what technology best suits their needs  A great community addition
  • 28. The Open Play Coliseum  Imagination Board  Allow children to submit reviews of books using a giant white board / green screen as the backdrop.  Kids can draw on white board / tell a story  Play A Movie…All Day.  Include related books -> with a “map” to find them  All day activities that are related to the playing movie / related books…a story hour all day  Display a child driven art gallery – children can opt to make them “circulating”
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  • 30. The Open Play Coliseum – Why?  Encourages creativity  The review board allows children to tell other children (in their own words) what they think of a book  Crafts are fun, engaging, and helps children learn  White board allows for fun and interaction  Building a review with video is helpful to a child’s development (telling a story)  The “story all day” motto allows people regardless of work schedule to come in with their children to participate in craft building and fun  The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
  • 31. Computer Lab  Remodel the desks of the computer lab To Flip-It Desks. Allows for more space and can be used as a desktop or a worktop.  We have a laptop training lab in the works, we can use those as usable mobile stations for the children to use.
  • 33. Music Station - Why  Interactive and Fun  Music is an exploration, and listening to new music genres/styles expands their knowledge  Reflects the interest of the community
  • 34. Children’s Collection  Rotating Collection  Provides an “always new” environment  Child Friendly Shelves  Binstyle shelving, so children can “flip” through books  Bright, Fun, Attractive Colors.
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  • 39. Whats an Interactive Bookend  Replacing the traditional “end cap” display  With…
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  • 41. So what do they do?  Book Reviews  Scanned in via QR Codes  Check Out Books  Search Card Catalog  Search Online Databases  Find Media sources about the book you scanned.  Game of Books…
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  • 43. Game of Books  The Game of Books is gamifying the reading experience.  In the Game, you are the character that you are leveling up; books are the magical items that give you rewards.  This is a project from BookLamp.Org  Each Book in the world has a very specific DNA, a structure that contains specific themes, writing style, density, etc.  The themes in the book relate to points – and those points apply to your character.  More Details: www.gameofbooks.com
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  • 45. Gesture Based Computing  More ways to engage patrons  Stand in front of a TV and…  Paint without touching anything  Scroll through pictures or upcoming events  Play Videos without touching anything  All these things are done by hand movements
  • 46. Final Thoughts Libraries have to be engaging. Libraries need to find ways to engage their patrons, both while at the library and away from library.
  • 47. Contact Me Brian Pichman  @bpichman  815.534.0403  bpichman@mokena.lib.i l.us Credits: Photography: Joni Kat Anderson | jonikatanderson@gmail.com | 773.357.PICS (7427) Graphic Art Design: Michael Porter