0
http://www.bilinguallibrarian.com
DidYou Know?
Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project
DidYou Know?
Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project
DidYou Know?
Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project
Create a Public VALUE
• Not be a “process” but an experience
• Move from physical to digital
• Create new ways to learn an...
What Does A Community
Ask For?
O Study Rooms / Homework Area
O Open Areas
O Tech (Computers)
O Business Centers
O MakerSpa...
Libraries need to find ways to engage their patrons
Libraries and Learning Spaces
Have To Be Engaging
O Encourage Creativity and Invention
O Allow Discovery
O Increase Collab...
Evolve: A Library Playground
O Fab Lab / “Hackerspace” / “MakerSpace
O A location where people with common interests
(usua...
Take Risks
We All Have
Creative Potential
Collaborative Areas (Either Network Based or In A Room)
Provide Tools (Hardware and/or Software)
Learning Labs or Training...
Music / Graphic Design / Video Editing
3D Printing
Allen County Public Library
Multimedia Room / Learning Centers
 Room Set Up Features:
 Clickers
 Allows for jeopardy style gaming
 Smart Board (in...
The 4th floor is a public laboratory and
educational facility with a focus on
information, design, technology, and the
app...
DOK Lab (www.doklab.nl)
If you build it they will come
Designing Interactive Learning Space
Key Design Concepts
 Adding Color
 Art
 Have Open Areas
 Furniture
 Modularity
 Technology
Adding Color
 White = Boring
 Think about Parks (typically colorful)
 Painting walls is an inexpensive redesign
 Use F...
Art
 Have patrons/users create the art
 Donate it to the space
 Mix it up as often as you like. There is no cost.
Open Areas
 Open Space!
 Seating
 Tables
 Multi Functional Areas
 Less Closed Rooms
 Activity Rooms, Meeting Rooms, ...
Furniture
 Fun Colors
Modularity
 Allows the environment to change easily
 Let your users define the space
 Put things on wheels
 Desks
 …N...
Fill The Space With Fun Interactive Technology
Allow People to CHECK THINGS out
INTERACTIVE
TECHNOLOGY
Play Time
Kurio Tablet
 Cheap Tablet
 Locked Down
 Secure
Little Bits
 littleBits is an open source library of electronic
modules that snap together with tiny magnets for
prototyp...
Meet Sphero.
Creation Station – Sifteo Cubes
Small LCD screens that can
sense when there are nearby
cubes and react accordingly
Creation Station – Lego We-Do
Robotic Legos that move;
teaches how to program
through a GUI interface
Smart Tables
 Interactive Touch Table
Top
 Easy to load and
install games
 Up to 8 children can
play, 100 finger
touches
Laser Tag (Yes inside the library)
 Ubisoft Laser Tag System
 Up to 8 can play
 Multiple different
game scenarios
The Menageri-E
 A “Digital Petting Zoo” or “E-Bar”
Music Station
Children’s Collection
 Rotating Collection
 Provides an “always new” environment
 Child Friendly Shelves
 Bin style sh...
See a virtual tour at http://tinyurl.com/Evolve-VirtualTour
Your environment can have all the best tech toys and cool fablabs but it
could still fall short.
It is up to the frontline...
• Use the tools your
users use
• Communicate on
their level
• These are your #1
Marketing Tools
Digital Content Curation
Encourage creativity
Film A Zombie Movie
(Cameras and some
Face Paint for Your
Library)
Link Books to E-Books
Find New Content
Scavenger Hunts
Open a new dimension
in your library.
Buy using an app, you
can see a new “world”
within your physical
space.
Place books into color
themed bags. Barcode
number written outside
of bag. Allow patrons
to check out and take
them home.
During special holiday
periods, find books that
are colored the holiday
colors (not necessarily
about the holiday) and
pla...
Purchase Cheap Plastic
and Foam to setup Paths
and fairways with felt.
Have it throughout the
library, engage the
particip...
• Put a “Reward System” into the library card
• Badges
• Prizes
• Exclusive Programming / Event registration
• Low Tech:
•...
• The Game of Books is gamifying the reading experience.
• In the Game, you are the character that you are leveling up;
bo...
Technology As An Evolution
O 1990 – 2000: Internet Burst
O 2000 – 2010: Value Adds to Technology
O 2010 – 2020: Technology...
Future of Technology
O To discover and curate of information
O Value adds (efficiency, reliability)
O To build or discover...
General Themes
O Touch-Based
O Gesture-Based
O Object Orientated
O Mobility/Connectivity
O Open Source Hardware
Touch Based
O People want to touch everything
O Discover Through Touch
O Search Through Touch
O Learn Through Touch
Gesture Based
O Communicate with Technology Hands Free
O Uses multiple cameras to detect
depth/movement
O Microsoft Kinect...
Wearable Gesture Based
Computing
http://www.pranavmistry.com/projects/sixthsense/
Object Orientated
O Use Objects to interact with surfaces
Back To Searching
O Technology is becoming more “visual”
orientated
O Whether it be from touch, gesture, or objects
O Sear...
What’s this talk about
“Big Data”
O Technology is being used to identify trends
in our lives. This data is being curated a...
Memoto –
Life Logging Camera
Waze –
Crowd-Sourced Traffic Data
Nest
Learning Thermostat
Goji
Smart Lock
FitBit
Tracks What You Do
Future Concepts
O People watching TV can point and click to
buy content (clothes, cars, etc)
O Predictive searches (Amazon...
There never seems to be enough
money to do anything
So Where Can Money Come From?
Crowd-Source Funding
• People across the world group together to fund
new projects and ideas
• People are encouraged to do...
Social Media
• Market your “Brand” heavy through social media
– And Blogging
• Solid companies pro-actively manage their s...
Tips - Twitter
• Only use positivity when communicating on
twitter
• 140 Characters, make them count!
– Wow! @COMPANYX has...
Tips - Facebook
• Go to the Company’s Pages, be sure to “Like”
their page before commenting
• Again, be only positive. Tel...
Handling Objections
• You will hear “no”
– A LOT
• But that just means phrased the question wrong or
asked the incorrect p...
Just Ask
Places to save money
• Buy Refurbished
– Refurbishment is the distribution of products (usually
electronics) that have bee...
Questions?
@bpichman
815.534.0403
bpichman@evolveproject.org
Brian Pichman
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
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Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

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Brian Pichman, a member of the Evolve Project, is dedicated to bringing libraries into the future using cost effective measures and strategies, as well as blending environments to be engaging and interactive.

Learn why libraries around the world are changing and evolving to meet the needs of the patrons. Together we investigate ways libraries have been creating new interactive spaces, and how they are building makerspaces and fab labs. We also discuss emerging technology and how that plays a role in not only learning spaces but also what it means for content creation and curation. As a group, we will discover ways libraries can improve and further define themselves as community anchors. We will also take a virtual walk through of a redesign Brian has done for a children's public library and ways he branded and marketed the project to help find extra funding.

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  • Allow your patrons the ability to build things. Fab Labs/Maker Spaces
  • With the idea of an open play environment; people will discover new and exciting things on their own.Fact: You remember things that you discover on your own better than things told directly.
  • Collaboration allows people to get together to discuss common interests to gain new knowledge. People will collaborate naturally if centered around something FUN!
  • Interaction will allow your patrons to learn and grow.Interaction is necessary to maintain interest in your library’s programs, collection, etc.
  • Innovation must be an original disruptive act.Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
  • Ways to Engage Your Space (MiniGolf, QR Codes, Color Bags)
  •  Purchase different colored paper bags o Each bag is for a different genre of book o Place Barcode number outside of bag  May have to write it o Place book inside bag, and staple it close  Gets your circ numbers up!
  • Christmas – take red and green books and them facing outside the shelves. The colors of the covers/spines will brighten up your collection
  • Transcript of "Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University"

    1. 1. http://www.bilinguallibrarian.com
    2. 2. DidYou Know? Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project
    3. 3. DidYou Know? Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project
    4. 4. DidYou Know? Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project
    5. 5. Create a Public VALUE • Not be a “process” but an experience • Move from physical to digital • Create new ways to learn and explore • Libraries should be creating stories • Libraries HAVE TO BE ENGANGING! • Shift Focus To • Innovation, Interaction, Discovery, Collaboration and Invention
    6. 6. What Does A Community Ask For? O Study Rooms / Homework Area O Open Areas O Tech (Computers) O Business Centers O MakerSpaces O ?Others? What do these things have in common?
    7. 7. Libraries need to find ways to engage their patrons
    8. 8. Libraries and Learning Spaces Have To Be Engaging O Encourage Creativity and Invention O Allow Discovery O Increase Collaboration O Generate Interaction O Foster Innovation
    9. 9. Evolve: A Library Playground O Fab Lab / “Hackerspace” / “MakerSpace O A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate. O Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas. O Combining the positive & fun aspects of schools, museums, and playgrounds into one “entity”.
    10. 10. Take Risks
    11. 11. We All Have Creative Potential
    12. 12. Collaborative Areas (Either Network Based or In A Room) Provide Tools (Hardware and/or Software) Learning Labs or Training Centers Types of Learning Spaces
    13. 13. Music / Graphic Design / Video Editing
    14. 14. 3D Printing
    15. 15. Allen County Public Library
    16. 16. Multimedia Room / Learning Centers  Room Set Up Features:  Clickers  Allows for jeopardy style gaming  Smart Board (interactive white board)  Full DVD/BluRay/Sound System  Easy to use and start (Touch Panel System)  You Can Use This Room For  Jeopardy  Movie Nights  Presentations / Interactive Style Board Game Night  Create a Business Plan, Project Plan, etc
    17. 17. The 4th floor is a public laboratory and educational facility with a focus on information, design, technology, and the applied arts. The 14,000 sq foot space hosts equipment, expertise, programs, events, and meetings that work within this scope. While traditional library spaces support the consumption of knowledge by offering access to media, the 4th floor is unique because it supports the production, connection, and sharing of knowledge by offering access to tools and instruction. Chattanooga ”Fourth Floor”
    18. 18. DOK Lab (www.doklab.nl)
    19. 19. If you build it they will come
    20. 20. Designing Interactive Learning Space
    21. 21. Key Design Concepts  Adding Color  Art  Have Open Areas  Furniture  Modularity  Technology
    22. 22. Adding Color  White = Boring  Think about Parks (typically colorful)  Painting walls is an inexpensive redesign  Use Fun Colors  Be Bold!  Children Areas should use bright attractive areas.
    23. 23. Art  Have patrons/users create the art  Donate it to the space  Mix it up as often as you like. There is no cost.
    24. 24. Open Areas  Open Space!  Seating  Tables  Multi Functional Areas  Less Closed Rooms  Activity Rooms, Meeting Rooms, etc
    25. 25. Furniture  Fun Colors
    26. 26. Modularity  Allows the environment to change easily  Let your users define the space  Put things on wheels  Desks  …No Need For Shelves To Be On Wheels  Don’t fasten furniture to floor…  no one will be stealing a desk
    27. 27. Fill The Space With Fun Interactive Technology Allow People to CHECK THINGS out INTERACTIVE TECHNOLOGY
    28. 28. Play Time
    29. 29. Kurio Tablet  Cheap Tablet  Locked Down  Secure
    30. 30. Little Bits  littleBits is an open source library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun.
    31. 31. Meet Sphero.
    32. 32. Creation Station – Sifteo Cubes Small LCD screens that can sense when there are nearby cubes and react accordingly
    33. 33. Creation Station – Lego We-Do Robotic Legos that move; teaches how to program through a GUI interface
    34. 34. Smart Tables  Interactive Touch Table Top  Easy to load and install games  Up to 8 children can play, 100 finger touches
    35. 35. Laser Tag (Yes inside the library)  Ubisoft Laser Tag System  Up to 8 can play  Multiple different game scenarios
    36. 36. The Menageri-E  A “Digital Petting Zoo” or “E-Bar”
    37. 37. Music Station
    38. 38. Children’s Collection  Rotating Collection  Provides an “always new” environment  Child Friendly Shelves  Bin style shelving, so children can “flip” through books  Bright, Fun, Attractive Colors.
    39. 39. See a virtual tour at http://tinyurl.com/Evolve-VirtualTour
    40. 40. Your environment can have all the best tech toys and cool fablabs but it could still fall short. It is up to the frontline staff to ENANGE their audiences. A friendly hello goes a long way. Allow the staff to play with the tech; get them involved to reflect that excitement to the users.
    41. 41. • Use the tools your users use • Communicate on their level • These are your #1 Marketing Tools
    42. 42. Digital Content Curation Encourage creativity
    43. 43. Film A Zombie Movie (Cameras and some Face Paint for Your Library)
    44. 44. Link Books to E-Books Find New Content Scavenger Hunts
    45. 45. Open a new dimension in your library. Buy using an app, you can see a new “world” within your physical space.
    46. 46. Place books into color themed bags. Barcode number written outside of bag. Allow patrons to check out and take them home.
    47. 47. During special holiday periods, find books that are colored the holiday colors (not necessarily about the holiday) and place them on a stand near your end caps.
    48. 48. Purchase Cheap Plastic and Foam to setup Paths and fairways with felt. Have it throughout the library, engage the participants through your space.
    49. 49. • Put a “Reward System” into the library card • Badges • Prizes • Exclusive Programming / Event registration • Low Tech: • Print new more colorful library cards, allow patrons to customize their card with different and increasingly more desired badges – based off books read, programs attended, etc. • High Tech: • Create Library Cards with screens • Send Messages to card when they are in the library (wirelessly connected) • Display “reading level” or “badges they own”
    50. 50. • The Game of Books is gamifying the reading experience. • In the Game, you are the character that you are leveling up; books are the magical items that give you rewards. • This is a project from BookLamp.Org • Each Book in the world has a very specific DNA, a structure that contains specific themes, writing style, density, etc. • The themes in the book relate to points – and those points apply to your character. • More Details: www.gameofbooks.com
    51. 51. Technology As An Evolution O 1990 – 2000: Internet Burst O 2000 – 2010: Value Adds to Technology O 2010 – 2020: Technology Burst
    52. 52. Future of Technology O To discover and curate of information O Value adds (efficiency, reliability) O To build or discover new “things”
    53. 53. General Themes O Touch-Based O Gesture-Based O Object Orientated O Mobility/Connectivity O Open Source Hardware
    54. 54. Touch Based O People want to touch everything O Discover Through Touch O Search Through Touch O Learn Through Touch
    55. 55. Gesture Based O Communicate with Technology Hands Free O Uses multiple cameras to detect depth/movement O Microsoft Kinect O Sites to Explore: O Microsoft Kinect O PrimeSense O Evoluce
    56. 56. Wearable Gesture Based Computing http://www.pranavmistry.com/projects/sixthsense/
    57. 57. Object Orientated O Use Objects to interact with surfaces
    58. 58. Back To Searching O Technology is becoming more “visual” orientated O Whether it be from touch, gesture, or objects O Search Dynamics are changing
    59. 59. What’s this talk about “Big Data” O Technology is being used to identify trends in our lives. This data is being curated and collected. O This can help us with: O Identifying health trends O Saving Time or Energy O Increase efficiency in our lives
    60. 60. Memoto – Life Logging Camera
    61. 61. Waze – Crowd-Sourced Traffic Data
    62. 62. Nest Learning Thermostat
    63. 63. Goji Smart Lock
    64. 64. FitBit Tracks What You Do
    65. 65. Future Concepts O People watching TV can point and click to buy content (clothes, cars, etc) O Predictive searches (Amazon does it now) O Ask yourself, what do you want to create?
    66. 66. There never seems to be enough money to do anything
    67. 67. So Where Can Money Come From?
    68. 68. Crowd-Source Funding • People across the world group together to fund new projects and ideas • People are encouraged to donate by either the attractive name or “awards” based off the amount they donate. • Kickstarter.com • Indiegogo.com
    69. 69. Social Media • Market your “Brand” heavy through social media – And Blogging • Solid companies pro-actively manage their social media accounts. – They watch what people are saying because everyone else can see what people say – They want only positivity about their company on the web, they will work to only have positive comments. – If a company does provide assistance, always show your support through social media • (you may need more support later on down the road). Social Media is a way to develop relationships
    70. 70. Tips - Twitter • Only use positivity when communicating on twitter • 140 Characters, make them count! – Wow! @COMPANYX has some really great stuff. I need to get my hands on it – Who would like to see @PRODUCT in our library space? • Once you build a good relationship ask the hard questions – Can you help me on the cost @COMPANYZ
    71. 71. Tips - Facebook • Go to the Company’s Pages, be sure to “Like” their page before commenting • Again, be only positive. Tell your story, pitch your idea.
    72. 72. Handling Objections • You will hear “no” – A LOT • But that just means phrased the question wrong or asked the incorrect person. – Who else can I talk to about discounted pricing/donations – Does anyone make a similar product that would be more inline with our budget (ask them about their competitors). – What other things would you recommend? • Don’t be afraid to ask the hard questions of “why” • Everyone has a bottom line.
    73. 73. Just Ask
    74. 74. Places to save money • Buy Refurbished – Refurbishment is the distribution of products (usually electronics) that have been previously returned to a manufacturer or vendor for various reasons. Refurbished products are normally tested for functionality and defects before they are sold, and thus are the approximate equivalent of certified pre-owned cars. - Wikipedia – Refurbs are OK!!! • Discount Sites: – 1SaleADay.Com – Woot.Com – Monoprice.Com – E-Bay
    75. 75. Questions? @bpichman 815.534.0403 bpichman@evolveproject.org Brian Pichman
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