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Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
Scrum Games Industry Hannover 2009
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Scrum Games Industry Hannover 2009

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Games Focus 2009, Hannover, I talk about the reason for professionalism in the games industry, and I show that Scrum might be the answer for studios to deal with the problems that occur when the need …

Games Focus 2009, Hannover, I talk about the reason for professionalism in the games industry, and I show that Scrum might be the answer for studios to deal with the problems that occur when the need is to grow.

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  • 1. Professionalization of the Games Industry presented by Hannover, January 2009
  • 2. Who is this no-name in YOUR industry?
  • 3. before Scrum ...
  • 4. Philosophy and Soziology
  • 5. EDS | BroadVision | ONE |
  • 6. I knew how to make projects work the traditional way
  • 7. 2002
  • 8. and then the challenge
  • 9. build it faster and more reliable again!
  • 10. traditional way would not work ... No Way!
  • 11. First Scrum
  • 12. 2003
  • 13. Certified ScrumMas ter
  • 14. 2004
  • 15. 1st Certified ScrumTrainer
  • 16. ... your expectation is to learn something about Scrum ... so...
  • 17. Lets start with some findings ...
  • 18. I found a lot of bashing from Games People about Scrum ....
  • 19. I found a lot of bashing from Games People about Scrum .... and .... I found ... this:
  • 20. Scrum and other agile methodologies are changing for the better the way people in the gamesindustry work. YOUR GAMES CAREER: How scrum can help newcomers Paul Keast, by Juice Games -- http:// www.developmag.com/interviews/154/First-scrum-first-served
  • 21. There is a greater emphasis on knowledge sharing and in ensuring every member of a team has an understanding of how their work fits into the context of the project as a whole. YOUR GAMES CAREER: How scrum can help newcomers by Paul Keast, Juice Games -- http://www.developmag.com/interviews/154/First-scrum-first-served
  • 22. Not only will new entrants to the industry find they have a greater involvement in shaping the production of a game but they will also learn and progress much quicker than in more traditional development environments. YOUR GAMES CAREER: How scrum can help newcomers by Paul Keast, Juice Games -- http://www.developmag.com/interviews/154/First-scrum-first-served
  • 23. before we talk about Scrum ...
  • 24. Why do we need to professionalize?
  • 25. Features Delivered per Team from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 26. Features Delivered per Team 2000 2001 2002 2003 2004 2005 2006 from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 27. Days between Major Releases Features Delivered per Team 2000 2001 2002 2003 2004 2005 2006 from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 28. Lack of visibility from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 29. Resource Bottlenecks from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 30. Unpredictable release dates from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 31. Lack of responsiveness, lack of team alignment on priorities from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 32. Unhappy customers from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 33. Gradual productivity decline as the team grew from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 34. The claim of most manager and business people is a reflex. They say ....
  • 35. The claim of most manager and business people is a reflex they say .... We need to structure and organize more .... We need better processes, we need better tools, we need better people. Ok - We need professionalization ...........!?
  • 36. but ... professionalization of ... what? ....
  • 37. Organization? Team? Individual?
  • 38. traditional answer ... team and line management project management portfolio managment going LARGE - going process!
  • 39. in other words ....
  • 40. centralistic in other words ....
  • 41. centralistic hierarchy in other words ....
  • 42. centralistic hierarchy dominant in other words ....
  • 43. centralistic hierarchy dominant in other words .... slow
  • 44. centralistic hierarchy dominant in other words .... slow process driven
  • 45. centralistic hierarchy dominant in other words .... slow process driven non agile
  • 46. from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 47. Or you go another path .... and stay:
  • 48. human-centric Or you go another path .... and stay:
  • 49. human-centric flat Or you go another path .... and stay:
  • 50. human-centric flat federalistic Or you go another path .... and stay:
  • 51. human-centric flat federalistic distributed Or you go another path .... and stay:
  • 52. human-centric flat federalistic distributed Or you go another path .... and stay: innovative
  • 53. human-centric flat federalistic distributed Or you go another path .... and stay: innovative agile
  • 54. human-centric flat federalistic distributed Or you go another path .... and stay: innovative agile re-inventing
  • 55. human-centric flat federalistic distributed Or you go another path .... and stay: innovative agile re-inventing fast
  • 56. +568% from a presentation of salesforce.com Scrum Gathering Stockholm 2008
  • 57. How?
  • 58. agile answer ... stolen from Pixar (Ed Cutmill)
  • 59. Empower your creatives
  • 60. create a peer culture
  • 61. free up communi- cation
  • 62. craft a learning environment
  • 63. get more out of post mortems
  • 64. is there a path or a guideline can help you ...?
  • 65. SCRUM
  • 66. 52 Scrum is not a ....
  • 67. emphasis in on the team
  • 68. “Scrum is faster, better, cooler! It’s the way we first built software at Yahoo, yet is scalable to large, distributed, and outsourced teams.” Yahoo Chief Product Owner “It looks like the way we build software here at Rockstar Vienna in the beginning, now we use it in a large organization.”
  • 69. CHECK it - Daily Scrum HOW to do - Sprint Planning 2 WHAT to do - Sprint Planning 1 The Scrum Analyse PB Flow Tactical © 2009 Level Sprint # 1 Sprint # 2 Sprint # 3 Sprint # 4 9:00 ....... ....... ....... ....... Sprint Planning 1 Sprint Planning 1 Sprint Planning 1 Sprint Planning 1 CU STO MER Do your Daily Scrum every day! Do your Daily Scrum every day! Do your Daily Scrum every day! M ANAGER Product Idea Estimation Meeting 12:00 Review Review Review Sprint Sprint Sprint Sprint Sprint Planning 2 Sprint Planning 2 Sprint Planning 2 Sprint Planning 2 VISION spective spective spective Retro- Retro- Retro- Retro- PR ER Sprint Sprint Sprint Sprint O N DU CT OW SC R E R Version 1.2 T UM MAS 18:00 TEAM Day 1 Release Product Backlog Estimation Estimation Estimation Estimation Estimation Estimation Estimation Estimation prioritized Meeting Meeting Meeting Meeting Meeting Meeting Meeting Meeting PB PB PB PB PB PB PB 1 Under 100 20 stand ? 52 Strategic Planning Poker Play! CU CU 13 30 8 40 M M STO MER STO MER ANAGER ANAGER USER USER Level 3 Releaseplan Releaseplan Update 5 20 8 8 13 version 0.0 version 1.0 version 1.3 version 2.0 version 0.0 version 1.0 version 1.2 version 2.0 5 TEAM SIZE it - Estimation Meeting
  • 70. The Scrum Analyse PB Flow Vision © 2009 Product Backlog Sprint # 1 Sprint # 2 9:00 ....... ....... Sprint Planning 1 Sprint Planning 1 Prioritization Strategic CU STO MER Do your Daily Scrum every day! Do your Daily Scrum every day! M ANAGER Product Idea Estimation Planning 12:00 Review Review Velocity Process Sprint Sprint Sprint Planning 2 Sprint Planning 2 VISION spective spective Estimation Retro- Retro- PR ER Sprint Sprint O N DU CT OW SC R E R T UM MAS 18:00 TEAM Releaseplanning Day 1 Product Backlog Estimation Estimation Estimation Estimation Estimation prioritized Meeting Meeting Meeting Meeting Meeting PB PB PB PB CU CU M M STO MER STO MER ANAGER ANAGER USER USER
  • 71. 2009 Sprint # 1 Sprint # 2 9:00 ....... Sprint Planning 1 Sprint Planning 1 CU STO MER Do your Daily Scrum every day! Do your Daily Scrum e M ANAGER Product Idea 12:00 Review Sprint Sprint Planning 2 Sprint Planning 2 VISION spective Retro- PR ER Sprint O N DU CT OW SC R E R T UM MAS 18:00 TEAM Day 1 Product Backlog imation imation imation imation imation prioritized ting ting ting ting PB PB PB
  • 72. Estimation 9:00 12:00 Meeting 18:00 PB Day 1 M Sprint Planning 2 Sprint Planning 1 ANAGER Estimation Meeting CU STO MER PB Sprint # 1 Estimation Meeting ....... Sprint USER Do your Daily Scrum every day! Retro- Sprint spective Review PB Sprint Planning 2 Sprint Planning 1 CU Estimation STO MER Meeting M Sprint # 2 Estimation ANAGER Meeting ....... Sprint Do your Daily Scrum every day! Retro- Sprint spective Review PB USER Sprint Planning 2 Sprint Planning 1 Estimation Meeting Estimation Meeting PB Sprint # 3 Estimation Meeting ....... Sprint stand Under Do your Daily Scrum every day! Retro- Sprint spective Review PB Poker Planning 3 Play! Sprint Planning 2 Sprint Planning 1 Release Level Level Tactical Sprint # 4 Version 1.2 Strategic
  • 73. he crum Analyse PB low Tactical 2009 Level Sprint # 1 Sprint # 2 Sprint # 3 Sprint # 4 9:00 ....... ....... ....... ....... Sprint Planning 1 Sprint Planning 1 Sprint Planning 1 Sprint Planning 1 CU ER STO M Do your Daily Scrum every day! Do your Daily Scrum every day! Do your Daily Scrum every day! M ANAGER Product Idea Estimation Meeting 12:00 Review Review Review Sprint Sprint Sprint Sprint Sprint Planning 2 Sprint Planning 2 Sprint Planning 2 Sprint Planning 2 VISION spective spective spective Retro- Retro- Retro- Retro- PR ER Sprint Sprint Sprint Sprint O N DU CT OW SC R E R Version 1.2 T UM MAS 18:00 TEAM Day 1 Release Product Backlog Estimation Estimation Estimation Estimation Estimation Estimation Estimation Estimation prioritized Meeting Meeting Meeting Meeting Meeting Meeting Meeting Meeting PB PB PB PB PB PB PB Under stand Strategic Planning Poker Play! CU CU M M ER ER ANAGER ANAGER STO M STO M USER USER Level 3 Releaseplan Releaseplan Update 5 20 8 8 13 version 0.0 version 1.0 version 1.3 version 2.0 version 0.0 version 1.0 version 1.2 version 2.0 5 TEAM SIZE it - Estimation Meeting
  • 74. ....... ....... ....... Sprint Planning 1 Sprint Planning 1 Sprint Planning 1 CU STO MER Do your Daily Scrum every day! Do your Daily Scrum every day! Do your Daily Scrum every day! M ANAGER Product Idea Estimation Meeting 12:00 Review Review Review Sprint Sprint Sprint Sprint Planning 2 Sprint Planning 2 Sprint Planning 2 Sprint Planning 2 VISION spective spective spective Retro- Retro- Retro- Retro- PR ER Sprint Sprint Sprint Sprint O N DU CT OW SC R E R Version 1.2 T UM MAS 18:00 TEAM Day 1 Release Product Backlog Estimation Estimation Estimation Estimation Estimation Estimation Estimation Estimation prioritized Meeting Meeting Meeting Meeting Meeting Meeting Meeting Meeting PB PB PB PB PB PB PB 1 Under 100 20 stand ? 52 Strategic Planning Poker Play! CU CU 13 30 8 40 M M STO MER STO MER ANAGER ANAGER USER USER Level 3 Releaseplan Releaseplan Update 5 20 8 8 13 version 0.0 version 1.0 version 1.3 version 2.0 version 0.0 version 1.0 version 1.2 version 2.0 5 TEAM SIZE it - Estimation Meeting
  • 75. CHECK it - Daily Scrum HOW to do - Sprint Planning 2 WHAT to do - Sprint Planning 1 The Scrum Analyse PB Flow Tactical © 2009 Level Sprint # 1 Sprint # 2 Sprint # 3 Sprint # 4 9:00 ....... ....... ....... ....... Sprint Planning 1 Sprint Planning 1 Sprint Planning 1 Sprint Planning 1 CU STO MER Do your Daily Scrum every day! Do your Daily Scrum every day! Do your Daily Scrum every day! M ANAGER Product Idea Estimation Meeting 12:00 Review Review Review Sprint Sprint Sprint Sprint Sprint Planning 2 Sprint Planning 2 Sprint Planning 2 Sprint Planning 2 VISION spective spective spective Retro- Retro- Retro- Retro- PR ER Sprint Sprint Sprint Sprint O N DU CT OW SC R E R Version 1.2 T UM MAS 18:00 TEAM Day 1 Release Product Backlog Estimation Estimation Estimation Estimation Estimation Estimation Estimation Estimation prioritized Meeting Meeting Meeting Meeting Meeting Meeting Meeting Meeting PB PB PB PB PB PB PB 1 Under 100 20 stand ? 52 Strategic Planning Poker Play! CU CU 13 30 8 40 M M STO MER STO MER ANAGER ANAGER USER USER Level 3 Releaseplan Releaseplan Update 5 20 8 8 13 version 0.0 version 1.0 version 1.3 version 2.0 version 0.0 version 1.0 version 1.2 version 2.0 5 TEAM SIZE it - Estimation Meeting
  • 76. Protect your Scrum- Team
  • 77. 63 Remove Impediments
  • 78. 64 Run the Process
  • 79. 65 Work with Product Owner
  • 80. Work with the Organization
  • 81. eturn on nvestment
  • 82. Build and commuic ate Vision
  • 83. Maintain Product Backlog
  • 84. Acceptance of Delivery
  • 85. 71 Build and maintain Releaseplan
  • 86. 72 Deliver Deliver Deliver
  • 87. 73 Quality
  • 88. 74 Estimate Estimate Estimate
  • 89. 75 Commit!
  • 90. 76 Organize yourselves!
  • 91. How they work together!
  • 92. 78 KEEP IN MIND Scrum is not a ....
  • 93. 79 QUESTIONS?
  • 94. bor!s gloger Copyright of this presentation is by Boris Gloger. Further Information you get from: Boris.Gloger@borisgloger.com

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