Ebook UX: Bringing User Experience Design into the Picture - ebookcraft 2014 - Anne Kostick
Bringing User Experience Knowledge Into the Picture
Toronto—March 5, 2014
Foxpath IND :: Anne Kostick
What Is UX?
Research and design aimed at making the
user’s experience of a product, process or
UXK= UX Knowledge
A Fast UX History
UX: User experience
UXD: User experience design
UI: User Interface design
HCI: Human computer interaction
• Digital removes the object
so well developed over 1500
years of use.
• There’s no ―there‖ there
• Digital undermines the
behaviors and processes
DIGRESSION: Rename the Book!
… the codex, the format, the object
… the intellectual property; the
meaning of the text, behind the letters on the
Then there’s … … the experience
Book Design / UX Design
• Book design takes existing graphic
elements to create the known
page/volume, visually. Use is understood.
• UX design uses graphic elements, among
other elements, to create the reading
The UX Cycle
Special E-book Kit
Research and testing
Not your work colleagues, either
Design and Ideating
Use your customers’ strengths, i.e., verbal skew
Use your product’s strengths, i.e., each book is
Protyping and Iterating
Paper is perfect!
Files are flexible!
RULE OF 5
Five research subjects in a study will yield 85% of the
information you need for UX design.
“He just got tired of his Kindle.”
“After a day at the office, staring
at a screen seemed too much like work.”
“I kept losing my place. If I wanted
to remind myself about a character,
I couldn’t go back.”
“I missed the feel of a book.”
• Set up a task and a goal
• Ask subject for feedback afterward
examine features of other products
what things do users dislike?
what do they wish the
product could do for them?