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Adventure based counseling (ABC) 歷奇為本輔導
 

Adventure based counseling (ABC) 歷奇為本輔導

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    Adventure based counseling (ABC) 歷奇為本輔導 Adventure based counseling (ABC) 歷奇為本輔導 Presentation Transcript

    • THE IDEAS & PROCESS of Adventure-Based Counselling Adventure -based Counselling 14-1-99 2-10-99 (Revised) CHAN Kwok-bong , [email_address] The Boys’ & Girls’ Clubs Association of Hong Kong
    • IDEAS on ABC
      • Nature & Definition of ABC
      • Learning & Experiential Learning
    • Nature of ABC
      • ABC is a learning through Suffering with great deal of Fun
      • Outcome Definition
        • Learning through Adventure Experiences by Doing combined with Reflection
      • Process Definition
    • Process Definition of ABC
      • The Student experiences a state of
      • Disequilibrium by being placed in a
      • Novel Setting and
      • A Cooperative Environment while being presented with
      • Unique Problem-Solving Situations that lead to
      • Feelings of Accomplishment which are augmented by
      • Processing the Experience which promotes
      • Generalization and Transfer to future endeavors
    • Experiential Learning
      • Learning through Practicing & Reflection
      “ I” Question Experiential Learning Cycle Experiencing Sharing Interpreting Generalizing Applying What Question How Question Why Question
    • Experiential Learning Provides:
      • Live Experience
      • Concrete Representation of Self
      • Assertion of Self Responsibility and Ability
      • Climate of Change by
        • Increasing Playfulness
        • Increasing Potential, Spontaneity & Creativity
        • Sorting out Confusion
    • Nature of Learning Growth and Learn
      • Certain
      • Comfort
      • Habitual
      • Known
      • Easy
      Comfort Area Discomfort Area
      • Uncertain
      • Uneasy
      • Unknown
      • Anxious
      • Fear
      • Learning is
      • Fun
      • Suffering
      • Curious
      • Challenging
    • PROCESS of ABC
      • Process of ABC programming
      • Key concepts of ABC
      • Facilitator & Adventure Facilitation
    • Process of ABC Programming
      • Before Program
        • Group Formation
        • Selecting Appropriate Activities
      • During the Program
        • Briefing the Group
        • Leading the Group
        • De-briefing the Group
    • Group Formation
      • Homogenous vs. Heterogeneous
      • Natural vs. Assigned
    • Selecting Activities
    • Selecting Appropriate Activities
      • Sequencing
      • Program Intensity
      • Program Flow
      • Individual & Group Consideration
        • Level of Competence
      • Risk Assessment
    • Level of Competence
      • Technical Competence
      • (Past experience, Skills Acquired &
      • Fitness)
      • Psychological Competence
      • (Mental Preparation)
      • Interpersonal Competence
      • (Group Resources)
    • Risk Level
      • Exploring  Peak Adventure  Disaster 
      • Adventure  Risk 
      Participant Competence Real Risk
    • Briefing The ABC group is structurally representative of defining rules,making plans,and developing strategies in order to solve experimental and real life problems.
    • Briefing the Group ( The 1-2-3)
      • 1 Contract: Full Value Contracting
      • 2 Level of Information
        • What is it ? - Program Content and Goals
        • How is it ? - Safety Rules and Precautions
      • 3 Agreements
    • Full Value Contracting -- The 3 Agreements
      • 1. Work together as group to achieve group or/and individual goal(s).
      • 2. Adhere safety and group behavior guidelines
      • 3. To give and receive both positive and negative feedback, to change behavior when it is appropriate
    • Presenting the Activities (DDADA Approach )
      • Describe & Demonstrate
        • Major Tasks:
          • Preparing difficulties and uncertainties
          • Expanding considerations on group effort
          • Arousing individual and group participation
      • Ask
      • Do
      • Adapt
    • Leading The shared experience of Common Grounding presupposes that the leader is an active member of the group .
    • Leading - Tasks and Roles
      • Be an Active Participant and Attentive Observer / Listener
      • Monitor Safety
      • Search for Common Grounding
        • Create Commitment and Induce Challenge
          • Challenge by Choice: Choice to do Something
        • Make on-going modification of program
        • Facilitate group growth
    • Debriefing Co-creating New Meanings from Old Behaviors
    • Process - De-briefing
      • Draw general or shared experience
      • Identify concerned particular experience
      • Focus the experience
      • Explore owner’s interpretation of experience
      • Transform to relational issue
      • Invite re-interpretation ( Individual or Gp )
      • Generalize experience
    • The 3 Piers Debriefing
      • The What?
        • What did you see and listen?
      • The So-What?
        • What do you feel and think?
      • The Now-What?
        • What do you learn and how do you reapply ?
    • Level of Adventure Facilitation
      • Learning and Doing
        • Let the experience speak for itself
      • Learning by Telling
        • Speaking for the experience
      • Learning through Reflection
        • Debriefing the experience
      • Learning through Directive Reflection
        • Framing or Frontloading the experience
    • Framing and Frontloading
      • Directly Frontloading the experience
        • Direction with Reflection
      • Framing the experience
        • Reinforcement with Reflection
      • Indirectly Frontloading the experience
        • Re-direction before Reflection
    • The Essentials
      • Spontaneity
      • Playfulness
      • Humor
      • Creativity
    • Reference
      • Karl Rohnke et. al. (1997). The Complete Ropes Course Manual . Kendall/Hunt Publishing Co.
      • Steven. E. Webster (1989). Ropes Course Safety Manual . Kendall/Hunt Publishing Co.
      • Michael A. Gass ed . (1993). Adventure Therapy . Kendall/Hunt Publishing Co.
      • Reldan S. & John L. (1992). Process The Adventure Experience . Kendall/Hunt Publishing Co.
      • Karl Rohnke (1989). Cowstails and Cobras II . Kendall/Hunt Publishing Co.
      • Karl Rohnke & Steve Bulter (1995). Quick Silver . Kendall/Hunt Publishing Co.
      • Jim Schoel et.al . (1989). Island of Healing . Project Adventure Inc
      • Simon Priest & Micheal A. Gass (1998) Effective Leadership in Adventure Programming . Project Adventure
    • Web Resources
      • Association of Experiential Education: www.aee.org
      • Project Adventure: www.pa.org
    • 香港小童群益會知識與創意共享 以 共享創意署名 - 非商業性 - 相同方式共享 3.0 香港 授權條款 釋出 Thank you very much!!