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The idea for Hacking Homework came from two experiences I had in early 2012. ...
The idea for Hacking Homework came from two experiences I had in early 2012.
First was my teenage daughter with her continued poor homework experiences and second was when I began to really think about incorporating Augmented Reality into school environments with the idea that learning opportunities could use location based technologies and AR to connect to the real world spaces.
Last year I attended AR camp in Canberra Australia and this is where I solidified my ideas into something I believe can work for many teachers.
Why Hack Homework?
Homework happens outside of school so this works for students and teachers with no BYOD policy for students. Students can use their own devices and local areas to access this new way of connecting with learning outside the classroom.
Homework is in dire need of reinvention and the 'Flipped Classroom' model is ideal for this kind of treatment. Recent technology and accessibility to it means most students have access to a smart phone, tablet, iPad or iPod touch.
AR is now available for most all mobile devices and suited for bundling rich media online content.
I believe homework bundles can be placed virtually in public spaces or around a school to further engage students in movement, technology fueled quests and learning trails.
Homework bundles can be triggered by GPS locations, tactile objects or printed materials with reference images or QR codes.