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Hacking Homework - AR triggered by GPS locations, tactile objects or print
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Hacking Homework - AR triggered by GPS locations, tactile objects or print

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The idea for Hacking Homework came from two experiences I had in early 2012. ...

The idea for Hacking Homework came from two experiences I had in early 2012.

First was my teenage daughter with her continued poor homework experiences and second was when I began to really think about incorporating Augmented Reality into school environments with the idea that learning opportunities could use location based technologies and AR to connect to the real world spaces.

Last year I attended AR camp in Canberra Australia and this is where I solidified my ideas into something I believe can work for many teachers.

Why Hack Homework?

Homework happens outside of school so this works for students and teachers with no BYOD policy for students. Students can use their own devices and local areas to access this new way of connecting with learning outside the classroom.

Homework is in dire need of reinvention and the 'Flipped Classroom' model is ideal for this kind of treatment. Recent technology and accessibility to it means most students have access to a smart phone, tablet, iPad or iPod touch.

AR is now available for most all mobile devices and suited for bundling rich media online content.

I believe homework bundles can be placed virtually in public spaces or around a school to further engage students in movement, technology fueled quests and learning trails.

Homework bundles can be triggered by GPS locations, tactile objects or printed materials with reference images or QR codes.

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Hacking Homework - AR triggered by GPS locations, tactile objects or print Presentation Transcript

  • 1. By Brendan O’Keefe curiositylab.com.au
  • 2. Download the app for viewing AR Please download Aurasma onto your mobiledevice to view these demosGo to Aurasma.comor the App Store/Google PlaySearch for and install theAurasma appNextRegister for free account in app and then search for andfollow Curiosity Lab
  • 3. Learning objectives1. Why you and your students might hack homework2. Some benefits3. What is (AR) Augmented Reality4. Best tools for creating AR5. Assets and resources for AR6. Examples for using AR in education
  • 4. What is AR Augmented Reality?Augmented reality (AR) is a term for a live direct or indirectview of a physical real-world environment whose elementsare augmented by virtual computer-generated imagery. –WikipediaRich media objects which come alive through theviewfinder of any camera and internet enabled mobiledevice.This is achived with a AR builder (PC) and AR browser(mobile)The future is bright…. The Awesome Web and GoogleGlass
  • 5. Why Hack Homework?
  • 6. Why Hack homework?1. Enables you and your students to use mobile devices to their full potential to value add to homework and other out of school learning opporunities2. Gets students outdoors and into the local community3. Movement aids learning and has many health benefits in our sedintary society4. Works well incorporated into the Flipped Classroom model5. Circumnavigates NO mobile devices in school policy as students are using their own or parent/carer’s devices after school6. Works even better if you have a BYOD policy which welcomes in class use of mobile technologies
  • 7. Using AR to in education• Place-based learning• Time rich opportunities• Weekly homework cards or stickers• Outdoor advertisitng posters or self made posters• Books, Library books (covers)• Rubics Cube• Learning Trail (tour local area) (mall, local historical tours) (favourite teen hangouts)• School newsletter or magazine• Outdoor advertising• Your ideas?
  • 8. Best tools to create AR*AurasmaLayar*BuildARARIS Games
  • 9. Assets and resources for ARMy buttons for AR actions and homework bundlesRoyalty free images Free icons cheap vector artToon charactersFile conversionRip videos onlineConvert audio to MP3
  • 10. The homework bundle• Links to inline video• Rich media online• Research online• Learning aids• You name it
  • 11. Place-based
  • 12. Place-based
  • 13. Outdoor advertising
  • 14. Homework photo card
  • 15. Book
  • 16. Poster
  • 17. Puzzle
  • 18. Aurasma is free
  • 19. Quick Aurasma demo http://studio.aurasma.com/
  • 20. ARIS GAMES
  • 21. ARIS GAMES• Place-based learning trails• Local games using GPS/WIFI and QR codes• Build in game-based learning rewards etc• Free to build and free app for iOS• Feature rich• Notebook for interactivity and social learning
  • 22. ARIS GAMES
  • 23. ARIS GAMES• http://arisgames.com• http://arisgames.com/editor/
  • 24. NEXT STEPSHelp setting up a pilot, classroom trialHacking Homework week Nov 2013Keep the conversation going and ideasflowingShare examples and content with othersDB and directory of AR homeworkHashtag #hackhomework
  • 25. Connect with meI’m always happy to answer your questions• +613 9018 7340• brendan@brendanokeefe.com• curiositylab.com.au• brendanokeefe.com• Skype: ideasthatgive