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Presentation pomodoro i phone(2)
 

Presentation pomodoro i phone(2)

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    Presentation pomodoro i phone(2) Presentation pomodoro i phone(2) Presentation Transcript

    • Pomodoro iPhone Michael Sandén Rasmus Wahlman 2010-06-16
    • About us
      • Michael Sandén
      • Chalmers IT-programme
      • Interaction Design – Game Track
      • Main interest is development
      • Rasmus Wahlman
      • Chalmers IT-programme
      • Interaction Design – Game Track
      • Main interest is development and management
    • Introduction of Master Thesis
      • Evaluate aspects of iPhone development (Pros and Cons) 
        • Design Patterns
        • Non-functional Requirements
        • Integration
        • Security
        • Development
        • Testing
        • Automatic Builds
        • Maintainability
      • Develop Pomodoro application for iPhone
      • Share experiences and lessons learned
    • Introduction contd.
      • Focus on Interaction Design
      • Identify common interface design patterns
      • Design the interface according to best-practices
      • Comparing input methods on iPhone/Android
    • Introduction – Pomodoro Technique
      • Francesco Cirillo
      • Helps you stay focused and concentrated
      • Plan the Day
      • The process:
        • Choose a task to accomplish
        • Set the Pomodoro timer to 25 minutes
        • Work until timer rings
        • Take a short break
        • Every four Pomodoros, take a longer break
    • Contents of Presentation
      • iPhone Development
      • Introduction to Our Product
      • Introduction to Design Patterns
      • Methods for Interface Design
      • Walkthrough of Interface
      • Conclusions & Lessons Learned
    • iPhone Development - The Platform
      • Touch-screen smart phone
      • Objective-C
      • Foundation framework
      • UIKit framework
    • iPhone Development - Method
      • Model View Controller
      • Interface Builder
      • iPhone Simulator
    • Introduction to Our Product
      • Pomodoro Technique
      • - Create, update and delete activities
      • - Pomodoro timer
      • - Tracking interruptions
      • Cloud integration
      • - REST service with OAuth authentication
      • Online/offline mode
      • - Offline account
    • Introduction to Design Patterns
      • Hub-and-Spoke
      • One-window Drilldown
      • Global Navigation
    • Methods for Interface Design – Paper Sketches
    • Methods for Interface Design – Paper Prototypes
    • Methods for Interface Design – User Testing
      • Method:
      • Testing using paper prototypes
      • Users were given limited background knowledge
      • Unexpected behavior was noted
      • Results:
      • Everyone prefered tab design
      • Positive aspects of toolbar design
      • Problems understanding activity priorities
    • Walkthrough of Interface
    • Conclusions & Lessons Learned
      • Use common iPhone interface patterns as much possible
      • Customizing is much harder
      • Use Apple guidelines for interface design
      • Use Interface Builder wisely
      • Don’t rely too much on the simulator
    • Future Work
      • Statistics
      • Offline mode synchronised with online mode
      • Handle OAuth access limit
      • Improve Plan the Day
    • Questions