Ia Toolkit

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    Ia Toolkit - Presentation Transcript

    1. Techniques and Tools for Information Architects Presented by / Bogo Vatovec Change Management / Knowledge Engineering / User Experience / Interaction Design / Process Engineering
    2. What is Information Architecture?
      • Information Architecture is the process of creating a structure for a body of information or content. It is the foundation upon which a sites user interface is laid upon, and the mold that a site's content is laid in.
      • Information architecture is the foundation/a blueprint of the information product upon which all other aspects are built - form, function, metaphor, navigation and interface, interaction, and visual design.
      • (Modified from various sources)
      “ The world can be seen as only connections, nothing else… A piece of information is really only defined by what it’s related to, and how it’s related. There really is little else to meaning. The structure is everything.” — Tim Berners-Lee Weaving the Web
    3. What Information Architecture is not?
      • Information Architecture is not:
        • Project management
        • Change management
        • Content management
        • Content writing
        • User interface design/Interaction design
        • Graphic design
      • It has a tight relationship to these disciplines, but it‘s not the same. In a typical project you will need these and other disciplines.
    4. Key deliverables of the Information Architecture
      • Design document
      • 1. Strategy
      • 1.1Goals
      • 1.2 Positioning
      • 2. User experience
      • 2.1 Audience analysis
        • 2.2 Personas and Scenarios
        • 2.3 Task flows
        • 2.4 Media analysis
      Key deliverables of the information architecture are summarized in a „Design Document“. But – the real key deliverable of the information architecture is the final product with a usable information design that enables users to reach their goals.
      • 3. Content and functionality
        • 3.1 Content inventory
        • 3.2 Functional requirements
      • 4. Content structure
        • 4.1 Architectural blueprint
        • 4.2 Global and local navigation
        • 4.3 Metadata
      • 5. Visual design
        • 5.1 Layout blueprints
        • 5.2 Design sketches
        • 5.3 Visual Mock-ups
      • 6. Prototypes
    5. Key deliverables of the Information Architecture
      • Design document
      • 1. Strategy
      • 1.1Goals
      • 1.2 Positioning
      • 2. User experience
      • 2.1 Audience analysis
        • 2.2 Personas and Scenarios
        • 2.3 Task flows
        • 2.4 Media analysis
      • Content and functionality
        • 3.1 Content inventory
        • 3.2 Functional requirements
      • 4. Content structure
        • 4.1 Architectural blueprint
        • 4.2 Global and local navigation
        • 4.3 Metadata
      • 5. Visual design
        • 5.1 Layout blueprints
        • 5.2 Design sketches
        • 5.3 Visual Mock-ups
      • 6. Prototypes
    6. Define the strategy of the information product
      • Objective:
      • Position the product on a product portfolio.
      • Define the reasons for existence of your information product.
      • Define the audience
      • Define the positioning of the product on the market (competitors, other channels)
      • Define the relationships to other related information products
      • During this process, answer questions like:
      • Is my information product really needed?
      • Who should want and have to use it?
      • What should they know at the end?
      • How will you know that the information product met the goals?
    7. Key deliverables of the Information Architecture
      • Design document
      • 1. Strategy
      • 1.1Goals
      • 1.2 Positioning
      • 2. User experience
      • 2.1 Audience analysis
        • 2.2 Personas and Scenarios
        • 2.3 Task flows
        • 2.4 Media analysis
      • Content and functionality
        • 3.1 Content inventory
        • 3.2 Functional requirements
      • 4. Content structure
        • 4.1 Architectural blueprint
        • 4.2 Global and local navigation
        • 4.3 Metadata
      • 5. Visual design
        • 5.1 Layout blueprints
        • 5.2 Design sketches
        • 5.3 Visual Mock-ups
      • 6. Prototypes
    8. Define user experience Gather and analyze data
      • Objective:
      • Detail the defined target audience from the strategy part and define how they will use your information product.
      • Use the defined target audience as a basis.
      • Gather data about the target audience.
        • You are looking for data on
          • How does the target audience performing a task now without your product?
          • Which information do they need or want?
          • Which functionality do they need or is needed to implement specific content?
        • Use the following methods
          • Brainstorming
          • Interviews
          • Field research
      • Re-assess the defined target audience. Any changes?
    9. Define user experience Detail usage scenarios
      • Objective:
      • From the collected data define the desired usage scenarios for your product
      • a usage scenario describes how the user should use your product.
      • for the supporting information products it is recommended to integrate the scenarios with the scenarios of main product.
      • A scenario is typically narrative and can be supported through pictures, flows or comics.
      • Hints:
      • Don‘t get to technical, be creative.
      • Don‘t try to describe all exceptions and variations.
      • Verify scenarios with the development team.
      • A scenario can be compared to use cases but is not as formal.
    10. Define user experience Detail personas
      • Objective:
      • From the collected data detail the target audience through personas.
      • Personas illustrates (personifies) a specific target group and improve understanding of the target groups.
      • They are a great tool to bring various groups together (marketing, developers, technical writers, usability)
      • Hints:
      • Base personas on available data.
      • Use personas as a communication tool and as a functional/content check.
    11. Example Persona
    12. Define user experience Detail task flows – use cases
      • Objective:
      • Using scenarios and personas develop detailed task flows.
      • Describe exact flows how the user will use the product.
      • You can use narrative descriptions or flowcharts. Flowcharts tend to reduce ambiguity.
      • Hints:
      • This activity is often done by user interface designers or system analysts.
      • This activity compares to detailing use cases with all the individual steps.
      • Brainstorm the detailed tasks in a team.
      • Use whiteboards, stick-it notes, or other low-tech tools if necessary.
      • Depending on the iteration you are in, you may need to include all the variations and exceptions to the flow.
    13. Define user experience Analyze media
      • Objective:
      • Understand media specifics
      • Analyze and understand capabilities and limitations of the media used for each information product.
      • Try to use synergies between various media and information products.
    14. Key deliverables of the Information Architecture
      • Design document
      • 1. Strategy
      • 1.1Goals
      • 1.2 Positioning
      • 2. User experience
      • 2.1 Audience analysis
        • 2.2 Personas and Scenarios
        • 2.3 Task flows
        • 2.4 Media analysis
      • 3. Content and functionality
        • 3.1 Content inventory
        • 3.2 Functional requirements
      • 4. Content structure
        • 4.1 Architectural blueprint
        • 4.2 Global and local navigation
        • 4.3 Metadata
      • 5. Visual design
        • 5.1 Layout blueprints
        • 5.2 Design sketches
        • 5.3 Visual Mock-ups
      • 6. Prototypes
    15. Content and functionality Create a content inventory and functional requirements list
      • Objectives:
      • Analyze existing content and functionality for re-use.
      • Identify new content and functionality from scenarios, personas and task analysis.
      • Collect and assess the existing content (content inventory).
      • Identify content requirements from scenarios, personas and task analysis.
      • Evaluate existing functionality.
      • Identify functional requirements from scenarios, personas and task analysis.
      • Structure content to content groups/categories.
      • Hints:
      • Do not underestimate the effort behind this task. It can easily be the most complex task in the project.
      • You may need to use or develop tools to do this.
    16. Example Content Inventory tool
    17. Key deliverables of the Information Architecture
      • Design document
      • 1. Strategy
      • 1.1Goals
      • 1.2 Positioning
      • 2. User experience
      • 2.1 Audience analysis
        • 2.2 Personas and Scenarios
        • 2.3 Task flows
        • 2.4 Media analysis
      • 3. Content and functionality
        • 3.1 Content inventory
        • 3.2 Functional requirements
      • 4. Content structure
        • 4.1 Architectural blueprint
        • 4.2 Global and local navigation
        • 4.3 Metadata
      • 5. Visual design
        • 5.1 Layout blueprints
        • 5.2 Design sketches
        • 5.3 Visual Mock-ups
      • 6. Prototypes
    18. Content structure Create the architectural blueprint
      • Objectives:
      • Create the essential structure of the information product – architectural blueprint.
      • Create a hierarchical structure of information (TOC, sitemap)
      • Identify various content objects using your content inventory. Identify and model their attributes. For example: task procedure, concept description, news, generic article, biography.
      • Use techniques like card sorting and affinity diagrams.
      • Hints:
      • Use any tools you feel comfortable with. Flipcharts and whiteboards, Visio, PowerPoint, MindMaps, …
      • You may need to create two blueprints: one purely hierarchical, one showing interactions/relationships.
      • Expand your visual vocabulary as needed to show the information of your concern, for example, protected and non-protected content objects, …
    19. Example: the architectural blueprint
    20. Example: interaction blueprint
    21. Content structure Define global and local navigation
      • Objectives:
      • Define navigational paths and navigational help elements for the information product.
      • Global navigation are navigational elements that are always available wherever the user is in the information product. For example, main navigation, chapter heading, page number, …
      • Local navigation is content object specific and is only used in a local context. For example, references in an index section, related links, …
      • Hints:
      • Global navigation must give the user a clear picture of where they are related to other main content areas.
      • Local navigation expands the navigation capabilities with „see also“ and „similar topics“ concepts. This is where meta-data can play a significant role.
    22. Content structure Define meta-data
      • Objectives:
      • Develop a meta-data structure for identification of content objects.
      • Meta-data structure depends largely on medium used and can be a simple index or a complex meta-tags structure for database search.
      • Decide whether you want fixed keywords meta-data structure and/or a flexible user defined structure (folksonomy.)
      • Note that meta-data is not so important from the search aspect, but from the aspect of creating relationships between content objects.
      • Hints:
      • Consider you audience. If they are regular users of sites like flickr, they may be inclined to do meta-tagging on their own.
      • Creating an fixed meta-data structure is large job and it makes content management complex.
    23. Key deliverables of the Information Architecture
      • Design document
      • 1. Strategy
      • 1.1Goals
      • 1.2 Positioning
      • 2. User experience
      • 2.1 Audience analysis
        • 2.2 Personas and Scenarios
        • 2.3 Task flows
        • 2.4 Media analysis
      • Content and functionality
        • 3.1 Content inventory
        • 3.2 Functional requirements
      • 4. Content structure
        • 4.1 Architectural blueprint
        • 4.2 Global and local navigation
        • 4.3 Metadata
      • 5. Visual design
        • 5.1 Layout blueprints
        • 5.2 Design sketches
        • 5.3 Visual Mock-ups
      • 6. Prototypes
    24. Visual design Create layout blueprints (design grids)
      • Objectives:
      • Design the essential layout for various content objects.
      • Design visual page layout for various basic content groups/objects (task description, reference material, news, …).
      • Consider placement and behavior of the global navigation.
      • Consider various attributes of the content object (title, sub-title, summary, text, related links, …)
      • Hints:
      • Do not detail visual design. We are still creating a functional design blueprint.
    25. Example: Layout blueprints
    26. Where do I learn more?
      • Experience
      • Volunteer at nonprofit organizations 
      • ASIST - American Society for Information Science & Technology (www.asist.org)
      • STC Information Architecture & Design SIG (ww.stc.org)
      • Apprenticeship
      • Work with an expert and find a mentor
      • Formal education
      • Few to none available. It‘s a new field at a crossroad.
      • Seminars
      • Universities, conferences, consulting firms
      • Conferences
      • Literature
      • Lots of books, reports, and results available
      • Rosenfeld, Morville: Information Architecture for the WWW
      • Online resources: blogs, websites
    27. Thank you! Bogo Vatovec bovacon Boxhagener Str. 111 / 10245 Berlin T +49 30 20078666 / F +49 30 20078661 / office@bovacon.com / www.bovacon.com © 2007, Bogo Vatovec, bovacon

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