From a technical writer to a usability engineer

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    From a technical writer to a usability engineer - Presentation Transcript

    1. From a Technical Writer to a Usability Engineer Presented by / Bogo Vatovec Change Management / Knowledge Engineering / User Experience / Interaction Design / Process Engineering
    2. Why do you want to do it?
      • Because you are frustrated?
      • Nobody listens to you?
      • Nobody takes you seriously?
      • You only get the dirty editing work from the engineers?
      • WRONG.
    3. Why do you want to do it?
      • Because you see a natural progression.
      • Because you are deeply interested in Human Computer Interaction.
      • Because you are passionate about your job and you are willing to spend lots of time learning.
    4. What are you doing now?
      • You are an advocate of the users
      • Analyze your audience
      • Analyze user goals and tasks
      • Develop a task oriented manual
      • Develop designs of manuals, online help, Web sites.
      • You are suggesting improvements to the user interface
    5. Why is a move common?
      • Similar goals and knowledge profiles
      • Similar believes and thinking
      • Good documentation adds to usability
      • Documentation is part of the product
      • Bad product is difficult to document
      • Text is an inseparable part of the interface
    6. Areas of work
      • Usability
      • User research & feedback
      • UI design and development
      • Usability evaluation
      • Usability engineering
      • Performance optimization
      • Web design and development
      • Technical writing
      • Instructional design
      • Printed documentation
      • Online documentation
      • Web design and writing
      • Editing
    7. Skills
      • Usability
      • Cognitive sciences
      • Interaction design
      • Visual design
      • Interviewing, observations, analysis
      • Technical writing
      • Instructional design
      • Interviewing
      • Writing and editing
      • Information design
      • Presentation media
    8. Backgrounds
      • Usability
      • Specialized programs
      • Psychology
      • Computer science
      • Anthropology
      • Technical writing
      • Specialized programs
      • Languages
      • Computer science
      • Variety of social studies
    9. Similarities and Differences
      • Usability
      • Understanding the users
      • Focus on interaction design
      • Make things easy to use
      • Design the product and the interface
      • Technical writing
      • Understanding the users
      • Focus on instructional design
      • Explain how to do
      • Support the use of the product
    10. Tasks of a usability engineer
      • User goals/tasks analysis and profiling
      • Competition analysis
      • Product design and interface design
      • Prototyping and evaluations
      • Acceptance testing and evaluations
      • Post release evaluations
      • Consulting and training
      • Consultancy
    11. Example profiles in usability
    12. Profile:User researcher
      • Typical background in psychology or cognitive sciences, communications.
      • Conducts observations, focus groups and surveys. Defines general user profiles, goals, needs and expectations.
      • Skills: research methods, reporting, presentation.
      Focuses on behavioral and general information about the users.
    13. Profile: Information architect
      • Focuses on information design and structuring.
      • Typical background in technical communications, journalism.
      • Defines content flow and structure.
      • Skills: information analysis and chunking, mental models, interaction design.
    14. Profile: Interface designer Focuses on the interaction design and the interface.
      • Typical background in HCI, cognitive psychology, computer sciences.
      • Defines interface interaction styles, elements, layouts.
      • Skills: interaction elements, mental models, platform specific guidelines.
    15. Profile: Usability evaluator
      • Focuses on evaluations of prototypes and interfaces.
      • Typical background: cognitive psychology.
      • Performes usability evaluations of the products, write reports and recommends improvements.
      • Skills: evaluating methods, report writing, presentations.
    16. Profile: Visual designer
      • Focuses on graphic design and icons.
      • Typical background: visual art, media and communications.
      • Design visual elements, icons and layouts.
      • Skills: graphic design, colors, human perception.
    17. Skills to learn
    18. Skills to learn (1)
      • Ergonomics and human behavior
      • Cognitive sciences, human mental models
      • User centered design process and general software development process
      • Interaction theories, principles, guidelines
      • Contextual analysis skills, usability evaluations, surveys, assessments
      • Software tools
    19. Skills to learn (2)
      • Direct and indirect manipulation methods
      • Menu selections, form filling, dialog boxes
      • Interaction devices
      • Presentation styles
      • Integration of UI, online help, manuals
      • Various guidelines: Windows, Motif, OS/2, Macintosh, Web
    20. What do you need to know about technology
      • More than a technical writer, but less than a programmer.
      • Understand the concepts behind each technology
      • Understand the behavior as related to the user interaction
      • Understand the context of use – advantages and limitations
    21. Steps in the Transition
      • Get yourself a mentor
      • Decide which usability area suits you the most
      • Learn the necessary skills
      • Try to apply skills in practice
      • Prepare a new resume
      • Go out and look for a new job
    22. Examples of tasks and process
    23. Learning about your users
      • Direct and indirect observations of users at workplace, home.
      • Broad surveys with questionnaires.
      • Working focus groups with users and other stakeholders.
      • Brainstorming with users and developers about user needs, design, functionality.
    24. Analyzing and structuring the results
      • Create user profiles/personas
      • Write scenarios of use
      • Create user/tasks matrix
      • Identify objects and actions from scenarios
      • Define behavior and attributes of the objects
    25. Specifying the interface
      • Write detailed use cases/user tasks instructions
      • Prepare interaction diagrams
      • Create first prototypes
      • Test prototypes with the users
      • Iteratively improve the prototypes
    26. Usability evaluations
      • Heuristic evaluation
      • Cognitive and pluralistic walkthroughs
      • Formal usability testing
      • Reports writing and recommendations
    27. Consultancy work
      • User research and behavior studies
      • External usability evaluations
      • Interface design
      • Training and courses on usability
      • Process and development consultancy
    28. Recommended Links HCI Resources Network www.hcirn.com Keith Intone’s collection of topics on usability www.usableweb.com IBM's Human Factors web page. www.ibm.com/ibm/hci Good list of books about usability and design with descriptions. www.hcibb.org Jakob Nielsen's web site. www.useit.com A great site that explains multiple usability methods. www.best.com/~jthom/usability Interesting site that collects information about usability and discusses the latest trends in the field. www.usabilityfirst.com Bibliography of human-computer interaction publications and resources.  www.hcibib.org Usability Professionals' Association web site. www.upassoc.org
    29. Recommended Books and Articles
      • Randolph G. Bias and Deborah J. Mayhew (Eds.) Cost-Justifying Usability . Boston: Academic Press, 1994. ISBN 0-12-095810-4.
      • Joseph S. Dumas and Janice C. Redish. A Practical Guide to Usability Testing . Norwood, NJ: Ablex Publishing, 1993. ISBN 0-89391-991-8.
      • JoAnn T. Hackos and Janice C. Redish. User and Task Analysis for Interface Design . New York: Wiley, 1998. ISBN 0-471-17831-4.
      • Robert R. Johnson. User-Centered Technology: A Rhetorical Theory for Computers and Other Mundane Artifacts . New York: State University of New York Press, 1998. ISBN 0-7914-3932-1 (paperback).
      • Donald A. Norman. The Psychology of Everyday Things . New York: Basic Books, 1988. ISBN 0-465-06709-3. Also published as The Design of Everyday Things, 1990, Doubleday ISBN 0-385-26774-6 (paperback).
      • Jeffrey Rubin. Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests . New York: Wiley, 1994. ISBN 0-471-59403-2.
      • Barbara Mirel. Product, Process and Profit: The Politics of Usability in a Software Venture. ACM Journal of Computer Documentation, Volume 24, Number 4, (November 2000)
      • Ben Schneiderman. Designing the User Interface. Addison Wesley, (1998).
    30. Thanks! Bogo Vatovec Consulting Office Gabriel-Max-Str. 20 / 10245 Berlin T +49 30 20078666 / F +49 30 20078661 / M +49 174 1730406 office@bovacon.com / www.bovacon.com © Bogo Vatovec Consultig

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