igdshare 110528: GDC2011 心得分享 "The Failure Workshop"igdshare
在 GDC 2011 中一場關於如何從自己的失敗案例中學習的探討,講者包括 Plants vs Zombies 的設計者與 World of Goo 的作者等等。本簡報為我們重新製作並用於分享會上的報告。
http://blog.igdshare.org
http://www.youtube.com/user/igdshare
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"igdshare
在 GDC 2011 中一場關於如何從自己的失敗案例中學習的探討,講者包括 Plants vs Zombies 的設計者與 World of Goo 的作者等等。本簡報為我們重新製作並用於分享會上的報告。
http://blog.igdshare.org
http://www.youtube.com/user/igdshare
A brief introduction on Mozilla Webmaker, from idea, tools, to community.
Check http://present.bobchao.net/presentation:mozilla-webmaker for more information, includes video clips of demo.
15. Gamification =
use Game elements +
Game design techniques
in Non-game context
16. Game Design
Thinking like a game designer.
Get your players playing, and keep them playing
● 玩家側寫(以玩家為中心 :D )
● 原型測試
● 數據平衡
● 封測公測,循環調整
● 創造適合沉溺的體驗
17. Gamification =
use Game elements +
Game design techniques
in Non-game context
31. DEMO
The onboarding experience
of
http://art.ngfiles.com/images/15/starogre_closure-concept-wallpaper.jpg
Prototype: http://www.closuregame.com/closure.php