Practical Applications of Digital Media Networking - ProLight + Sound Frankfurt

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Illustrating trends of digital audio and media networking, Audio & Video over fibre IP networking.

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  • Link 20° Anniversary – Frankfurt 2007
  • Simon & Gurfunkel, Colosseum Rome
  • McCartney ai "BBC Electric Proms" a Camden, Londra, 2007
  • Paul McCartney, Colosseum Rome
  • Practical Applications of Digital Media Networking - ProLight + Sound Frankfurt

    1. 1. Digital “Chit Chat”Digital “Chit Chat” Umberto Zanghieri - ZP Engineering srl (The Smart Guy who is not here today and would be happy to debate these topics for two days) RJ Kenny- Link USA (The Clever Guy who has actually used all of this stuff and is willing to talk about it for hours) Bob Vanden Burgt - Link USA/Link Italy (The Not So Smart Guy doing the presentation who promises to be done in 45 minutes) People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    2. 2. Klein Dytham Architecture - Tokyo 2003Klein Dytham Architecture - Tokyo 2003 Grown to over 700 citiesGrown to over 700 cities
    3. 3. Who is thisWho is this Link?Link?
    4. 4. ItIt’’s all about thes all about the PP’’s…s…
    5. 5. People and Products connecting the world of entertainment MarcoMarco PPiromalliiromalli
    6. 6. PeoplePeople andand ProductsProducts connecting the world ofconnecting the world of entertainmententertainment
    7. 7. People and Products connecting the world of entertainment
    8. 8. Winter Olympic 2006 - Turin, ItalyWinter Olympic 2006 - Turin, Italy
    9. 9. PPASSION!!ASSION!!
    10. 10. PPaul Simon & Art Gurfunkel -aul Simon & Art Gurfunkel - Colosseum, RomeColosseum, Rome
    11. 11. 20° Anniversary20° Anniversary Frankfurt 2007Frankfurt 2007 PParmigiano!armigiano!
    12. 12. PPAUL!AUL!
    13. 13. PPizzaizza & P& Pastaasta
    14. 14. Analog Audio DistributionAnalog Audio Distribution People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    15. 15. Digital AudioDigital Audio DistributionDistribution People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    16. 16. Video DistributionVideo Distribution
    17. 17. OEM SolutionsOEM Solutions
    18. 18. PProsecco!rosecco! People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    19. 19. Practical Applications forPractical Applications for Digital Media NetworkingDigital Media Networking History of Digital Audio Networking AES, IEEE & Evolution of OSI Layers The Current State of the Industry (fragmented at best) Transport Protocol Wars Remote Control & Monitoring Connectivity Challenges & Practical Examples Where are We Going from Here? People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    20. 20. Analog or Digital?Analog or Digital? People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    21. 21. Analog v. Digital CablingAnalog v. Digital Cabling People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment 48-channel balanced analog multicore48-channel balanced analog multicore WeightWeight  approx. 1,3 kg/m; 97 kg for 100m + 25kg cable drumapprox. 1,3 kg/m; 97 kg for 100m + 25kg cable drum CostCost  approx. 20 times the cost of a CAT5e ruggedized cableapprox. 20 times the cost of a CAT5e ruggedized cable Outer diameterOuter diameter  28 mm28 mm 2 x CAT6 + 2 x AES (Eurocable)2 x CAT6 + 2 x AES (Eurocable) WeightWeight  approx. 0,38 kg/mapprox. 0,38 kg/m Outer diameterOuter diameter  18 mm18 mm vv ss
    22. 22. Moving Audio AroundMoving Audio Around DigitallyDigitally inin a Live Production Environmenta Live Production Environment Quality (Fidelity) Speed & Priority (Latency - milliseconds/microseconds, QoS) Synchronization (Clocking) Distance (Coax, CAT6, MMF, SMF) Flexibility / Compatibility (Topologies / Sharing Hardware) Cost Reliability / Redundancy Compatibility / Standards AES, IEEE People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment What do we need to careWhat do we need to care about?about?
    23. 23. History of DigitalHistory of Digital NetworkingNetworking People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Pulse Code Modulation (PCM) &Pulse Code Modulation (PCM) & SamplingSampling In 1924 while working for AT&TIn 1924 while working for AT&T Harry Nyquist studied thisHarry Nyquist studied this sampling technique andsampling technique and developed the Nyquist Samplingdeveloped the Nyquist Sampling Theorem. This theorem statesTheorem. This theorem states that an analog signal can bethat an analog signal can be uniquely reconstructed, withoutuniquely reconstructed, without error, from samples taken aterror, from samples taken at equal time intervals if theequal time intervals if the sampling rate is equal to, orsampling rate is equal to, or greater than, twice the highestgreater than, twice the highest frequency component in thefrequency component in the analog signal.analog signal. Sampling Rate = 2(BW) = 2(3300Sampling Rate = 2(BW) = 2(3300 Hz) = 6600 Samples per SecondHz) = 6600 Samples per Second
    24. 24. History of DigitalHistory of Digital NetworkingNetworking People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Public Switched Telephone NetworkPublic Switched Telephone Network (PSTN)(PSTN) CoCoder-der-DecDecoder (CODEC) or ADC / DACoder (CODEC) or ADC / DAC
    25. 25. History of DigitalHistory of Digital NetworkingNetworking People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Linear PCM (Reference – CD is 16 bit resolution,Linear PCM (Reference – CD is 16 bit resolution, 44.1kHz)44.1kHz)
    26. 26. History of DigitalHistory of Digital NetworkingNetworking People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Linear PCM (Reference – CD is 16 bit resolution,Linear PCM (Reference – CD is 16 bit resolution, 44.1kHz)44.1kHz)
    27. 27. History of DigitalHistory of Digital NetworkingNetworking People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Linear PCM – The Big PictureLinear PCM – The Big Picture
    28. 28. History of DigitalHistory of Digital NetworkingNetworking Audio Engineering Society (AES)Audio Engineering Society (AES) Standards - 1948Standards - 1948 People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment • 1985 AES3 – AES/EBU1985 AES3 – AES/EBU (RS422 Derived)(RS422 Derived) 2 Channels @ 192kHz2 Channels @ 192kHz • 1991 AES10 – MADI1991 AES10 – MADI (FDDI – Fibre Disrtib Data Interface)(FDDI – Fibre Disrtib Data Interface) 56 > 64 Channels @ 96kHz56 > 64 Channels @ 96kHz • 2005 AES50>SuperMAC/ HyperMAC2005 AES50>SuperMAC/ HyperMAC (Midas-KT)(Midas-KT) 24 Ch @ 96kHz/192 Ch @ 96kHz24 Ch @ 96kHz/192 Ch @ 96kHz • 2013 AES67 Published – Interoperability2013 AES67 Published – Interoperability between Layer 3 Audio over IPbetween Layer 3 Audio over IP
    29. 29. History of DigitalHistory of Digital NetworkingNetworking People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Recording in the 1990Recording in the 1990’’ss •Digital Audio WorkstationsDigital Audio Workstations •Token Ring Networks forToken Ring Networks for moving audio data (not real time)moving audio data (not real time) •Evolution of the DSP > WhyEvolution of the DSP > Why shouldnshouldn’’t the transport be digital?t the transport be digital?
    30. 30. History of DigitalHistory of Digital NetworkingNetworking AIEE+ IRE Combined = Institute ofAIEE+ IRE Combined = Institute of Electrical and Electronics Engineers-Electrical and Electronics Engineers- 19631963 People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Important milestones in the introduction of Ethernet Transport (IEEE 802.3) •1980 Ethernet first introduced •1985 IEEE 802.3 •1990 10 Mbps (10baseT) First implementation of AoE with CobraNet •1995 100 Mbps (100baseTX) •1999 1000 Mbps (1000base TX) •2004 IEEE 802.3 Ethernet Study group established for A/V Streaming •2005 A/V streaming work moved to the 802.1-working group •2009 AVnu Alliance launched
    31. 31. Audio-over-EthernetAudio-over-Ethernet People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Linear PCM – The Big PictureLinear PCM – The Big Picture EthernEthern etet EthernEthern etet
    32. 32. Audio-over-EthernetAudio-over-Ethernet People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment 64-channel balanced analog multicore (data from Eurocable)64-channel balanced analog multicore (data from Eurocable) WeightWeight  around 1,3 kg/maround 1,3 kg/m CostCost  around20 times the cost of a ruggedized CAT5e cablearound20 times the cost of a ruggedized CAT5e cable reroutingrerouting andand splittingsplitting are now possible - Splits are Free!are now possible - Splits are Free! (without manual changes to connections, without manual patch bays)(without manual changes to connections, without manual patch bays) cables are less expensvie and less bulkycables are less expensvie and less bulky redundancyredundancy at reasonable costsat reasonable costs control data and audio transport can be combined on a single connectioncontrol data and audio transport can be combined on a single connection Larger maximum distanceLarger maximum distance (60-70 m with analog cables, ~ 100 m AoE on copper , ~2km AoE on fibre)(60-70 m with analog cables, ~ 100 m AoE on copper , ~2km AoE on fibre) (AoE) – why?(AoE) – why?
    33. 33. People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment 11 22 33 44 55 66 77 APPLICATIONAPPLICATION PRESENTATIONPRESENTATION SESSIONSESSION TRANSPORTTRANSPORT NETWORKNETWORK DATA LINKDATA LINK PHYSICALPHYSICAL Media, Signals,Media, Signals, Binary TransmissionBinary Transmission Physical AddressingPhysical Addressing Routing of data andRouting of data and Logical addressingLogical addressing End-to-end connectionEnd-to-end connection And reliabilityAnd reliability Comms setupComms setup Between devicesBetween devices Data representationData representation And encryptionAnd encryption Network to applicationNetwork to applicationHOSTLAYERSHOSTLAYERSMEDIALAYERSMEDIALAYERS ISO/OSI protocol layersISO/OSI protocol layers
    34. 34. Ethernet – Evolution ofEthernet – Evolution of OSIOSI Layer 1 Protocols - A-Net, REAC, Rocknet, AES50 Layer 2 Protocols - EtherSound, CobraNet Layer 3/4 Protocols - Dante, Livewire, Q- Lan / Q-Sys, RAVENNA Emerging Standards - AVB People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    35. 35. Audio-over-EthernetAudio-over-Ethernet People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Cobranet - 1996Cobranet - 1996 • designed on 10 Mbps networks in the 90s, compatible with modern networksdesigned on 10 Mbps networks in the 90s, compatible with modern networks • sync propogation (audio clock) with beat packetssync propogation (audio clock) with beat packets • over 1 million nodes installed worldwideover 1 million nodes installed worldwide • designed in USA by Peak Audiodesigned in USA by Peak Audio • available as an OEM moduleavailable as an OEM module • the technology has been acquired by a silicon foundrythe technology has been acquired by a silicon foundry • now available on a single chipnow available on a single chip • switch-compatible protocolswitch-compatible protocol • non-audio data traffic can interferenon-audio data traffic can interfere • latency = 1.33-5 ms, allows routing of low-channel count clusters (bundles)latency = 1.33-5 ms, allows routing of low-channel count clusters (bundles)
    36. 36. Audio-over-EthernetAudio-over-Ethernet People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Ethersound - 2001Ethersound - 2001 • designed for 100 Mbps networksdesigned for 100 Mbps networks • uses all the available bandwidth, to transfer the maximum number of channelsuses all the available bandwidth, to transfer the maximum number of channels • designed for maximum reliability and minimum latency (125 us)designed for maximum reliability and minimum latency (125 us) • designed in France by Digigramdesigned in France by Digigram • available and an OEM module and under licenseavailable and an OEM module and under license • compatiile with some switches (verified by the technology provider)compatiile with some switches (verified by the technology provider) • does not allow simultaneous non/audio data trafficdoes not allow simultaneous non/audio data traffic
    37. 37. Audio-over-EthernetAudio-over-Ethernet People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment AES50, HyperMAC - 2005AES50, HyperMAC - 2005 • designed by Sony Oxford labsdesigned by Sony Oxford labs • adopted by Midas / Klark Teknikadopted by Midas / Klark Teknik • now promoted by Midas/KlarkTekniknow promoted by Midas/KlarkTeknik • AES50: audio and clock transmission over cat5 and 100BaseTAES50: audio and clock transmission over cat5 and 100BaseT • 48x48 ch @ 48 kHz48x48 ch @ 48 kHz • 24x24 ch @ 96 kHz24x24 ch @ 96 kHz • HyperMAC: 256x256 ch on 1000BaseTHyperMAC: 256x256 ch on 1000BaseT
    38. 38. Audio-over-EthernetAudio-over-Ethernet People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Dante - 2006Dante - 2006 • designed for 1 Gbps networks, external branches can go at 10 Mbpsdesigned for 1 Gbps networks, external branches can go at 10 Mbps • clock recovery is based on packet timestamping (IEEE-1588)clock recovery is based on packet timestamping (IEEE-1588) • compatible with non-audio traffic (switches need management configuration)compatible with non-audio traffic (switches need management configuration) • designed in Australia by Audinatedesigned in Australia by Audinate • available as an OEM moduleavailable as an OEM module • native driver on hostnative driver on host • high-performance PCI-Express card available (128x128 ch at 96 kHz)high-performance PCI-Express card available (128x128 ch at 96 kHz)
    39. 39. People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Host audio driverHost audio driver (Mac, Win)(Mac, Win) ASIO / CoreAudioASIO / CoreAudio You need at least one hwYou need at least one hw device in the networkdevice in the network Latency = 4, 6 or 10 msLatency = 4, 6 or 10 ms 24-bit audio24-bit audio Ethernet port 48 kHz 24- bit 96 kHz 24- bit 100 Mbit 32x32 16x16 1 Gigabit 64x64 32x32 Max channel countMax channel count
    40. 40. Audio-over-EthernetAudio-over-Ethernet People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    41. 41. Audio-over-EthernetAudio-over-Ethernet People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Audio Video Bridging (AVB) - 2004Audio Video Bridging (AVB) - 2004 • IEEE assigned a group to study audio streaming over EthernetIEEE assigned a group to study audio streaming over Ethernet •2005 reassigned to 802.1 Task Group2005 reassigned to 802.1 Task Group •Synchronization (Clocking)Synchronization (Clocking) •Trafic ShapingTrafic Shaping •Quality of Service (QOS)Quality of Service (QOS) •Flag non-participating devicesFlag non-participating devices •Hardware RequiredHardware Required •““Guarantee instead of a Promise”Guarantee instead of a Promise”
    42. 42. AudVidBridge &AudVidBridge & DanteDante People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    43. 43. People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    44. 44. The Digital ChallengeThe Digital Challenge How many more RJ45How many more RJ45 Jacks?Jacks? People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    45. 45. The Digital ChallengeThe Digital Challenge People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    46. 46. Digital NetworkingDigital Networking TodayToday The Current State of the Industry Transport Protocol Wars, It’s a Mess with HOPE! Many are Proprietary Lack of easy digital interoperability Require multiple cabling topologies and disparate signal types Non Standard or Specialized Equipment Remote Control & Monitoring for is a Completely Separate Issue (Open Control Alliance - OCA) People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    47. 47. People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    48. 48. SomeSome ““Real WorldReal World”” ExperienceExperience AES/EBU Drive + Canbus D&B PM1D, Link Yamaha system Midas Pro6 AES50 & HyperMAC Avid Venue with 6x75 Cable PM5D, Dante, Dglink, M7CL ES, EtherSound / Dante DGLink, LabGruppen Digico SD7, SD Rack, 6 x75 Cable Video solutions People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    49. 49. CS1D/DSP1DCS1D/DSP1D People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment  50 Ohm Coax50 Ohm Coax ControlControl  75 Ohm Coax Word75 Ohm Coax Word ClockClock  8 – AES-EBU8 – AES-EBU  34 Pair 26 AWG SCSI34 Pair 26 AWG SCSI
    50. 50. AES Drive & RemoteAES Drive & Remote People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment  6 / 12 / 24 AES-EBU6 / 12 / 24 AES-EBU  2 CAT62 CAT6  LKA 54 or 85 PinLKA 54 or 85 Pin ConnectorConnector
    51. 51. MADI with MulticoreMADI with Multicore People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    52. 52. M7CL HybridM7CL Hybrid ES/DanteES/Dante People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    53. 53. AES50 & HyperMACAES50 & HyperMAC People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    54. 54. AES50 & HyperMACAES50 & HyperMAC People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Nobel Peace Prize 2008, OsloNobel Peace Prize 2008, Oslo
    55. 55. People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment PRIPRI SECSEC Redundant Dante with LabGruppen PLMRedundant Dante with LabGruppen PLM Series AmplifiersSeries Amplifiers
    56. 56. What to ExpectWhat to Expect Hold on for the RideHold on for the Ride • Open Control Alliance (OCA) “the other piece of the puzzle” • Dante is a viable Solution Available Today and will be Future Compatible with AVB • AVB / AVnu Alliance will gain traction but may not be as “Open” as reported • Link will Continue to Track & Support Multiple Options • What about Video? People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    57. 57. Audio-over-EthernetAudio-over-Ethernet People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    58. 58. Linear VideoLinear Video RequirementsRequirements People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment 3G-SDI3G-SDI HD-SDIHD-SDI rawraw 720p720p SD -SD I SD -SD I CCIR-601 CCIR-601 (PAL) (PAL) CCIR-601 CCIR-601 MADIMADI 64 ch64 ch @48 kHz@48 kHz
    59. 59. Stop! – Eat someStop! – Eat some PPizzaizza
    60. 60. Bringing it all TogetherBringing it all Together People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    61. 61. There must be a betterThere must be a better way…way… People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Yesterday, we ran discrete cables andYesterday, we ran discrete cables and networksnetworks
    62. 62. There must be a betterThere must be a better way…way… People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Fine Italian Grappa StimulatesFine Italian Grappa Stimulates CreativityCreativity
    63. 63. There must be a betterThere must be a better way…way… People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Fine Italian Cheese StimulatesFine Italian Cheese Stimulates CreativityCreativity
    64. 64. There must be a betterThere must be a better way…way… People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Today, we travel at the speedToday, we travel at the speed of lightof light
    65. 65. There must be a betterThere must be a better way…way… People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment ““The convenient thingThe convenient thing about light is that it is reallyabout light is that it is really fast and travels a longfast and travels a long way…We've got to riskway…We've got to risk implosion. We may explodeimplosion. We may explode into the biggest fireball thisinto the biggest fireball this part of the galaxy has seen,part of the galaxy has seen, but we've got to take thatbut we've got to take that one in a million chance. ~one in a million chance. ~ Captain James T. KirkCaptain James T. Kirk
    66. 66. Optical MultiplexingOptical Multiplexing What is WDM?What is WDM? People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment WDM is leveraged in fiber optics to increase theWDM is leveraged in fiber optics to increase the capacity of a single fibercapacity of a single fiber
    67. 67. Optical MultiplexingOptical Multiplexing Ingress vs. Egress = MuxIngress vs. Egress = Mux People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    68. 68. Optical MultiplexingOptical Multiplexing People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment 8 Tx/Rx Pairs leverage 16 discrete8 Tx/Rx Pairs leverage 16 discrete wavelengthswavelengths
    69. 69. Optical MultiplexingOptical Multiplexing People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Wavelength Separation = Separate PhysicalWavelength Separation = Separate Physical NetworksNetworks
    70. 70. Optical MultiplexingOptical Multiplexing People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment WDM was first published in 1978 andWDM was first published in 1978 and leveraged in telephony since the early 80leveraged in telephony since the early 80’s’s
    71. 71. Optical Mux RedundancyOptical Mux Redundancy People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment We can cost effectively apply it to LiveWe can cost effectively apply it to Live EntertainmentEntertainment
    72. 72. Introducing theIntroducing the “Mixed” Environment - Field“Mixed” Environment - Field SideSide People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    73. 73. Introducing theIntroducing the “Mixed” Environment - Truck“Mixed” Environment - Truck SideSide People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    74. 74. Optical Mux RedundancyOptical Mux Redundancy People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Bringing it All Together withBringing it All Together with DGlinkDGlink • 4 Discrete Gigabit Physical4 Discrete Gigabit Physical NetworksNetworks • Redundant Power SuppliesRedundant Power Supplies • Redundant Optical RingRedundant Optical Ring
    75. 75. Optical Mux RedundancyOptical Mux Redundancy People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Bringing it All Together withBringing it All Together with DGlinkDGlink
    76. 76. People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Bringing it All Together withBringing it All Together with DGlinkDGlink AudioAudio PlaybacPlaybac kk AudioAudio PlaybacPlaybac kk LightinLightin gg ControContro ll LightinLightin gg ControContro ll 6 circuits6 circuits 20 Amps20 Amps 6 circuits6 circuits 20 Amps20 Amps Video overVideo over Ethernet of SDIEthernet of SDI Video overVideo over Ethernet of SDIEthernet of SDI
    77. 77. People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Bringing it All Together withBringing it All Together with DGlinkDGlink AudioAudio PlaybacPlaybac kk AudioAudio PlaybacPlaybac kk LightinLightin gg ControContro ll LightinLightin gg ControContro ll RedundantRedundant Fiber RingFiber Ring RedundantRedundant Fiber RingFiber Ring ACN/DACN/D MXMX ACN/DACN/D MXMX RedundantRedundant Dante AudioDante Audio RedundantRedundant Dante AudioDante Audio 6 circuits6 circuits 20 Amps20 Amps 6 circuits6 circuits 20 Amps20 Amps 4 Discrete4 Discrete Gigabit NetworksGigabit Networks 4 Discrete4 Discrete Gigabit NetworksGigabit Networks
    78. 78. The FinalThe Final PP… Party… Party People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment
    79. 79. Visit us for moreVisit us for more information…information… People and ProductsPeople and Products connecting the world of entertainmentconnecting the world of entertainment Thank YouThank You www.linkitaly.comwww.linkitaly.com

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