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10 ways to make money on bad Experiences
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10 ways to make money on bad Experiences

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  • Full Name Full Name Comment goes here.
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  • What an optimistic way of looking to negative things :-) or should I better call it an opportunistic way? I like it!
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  • IMO,we want a different experience in our day after day work.
    So,even bad experience can lead to interesting if it really different.
    Good presentation!Thanks!!!
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  • Nice one buddy! Keep it coming
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  • too gud!! great job... easily a favorite.
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  • 1. www.boardofinnovation.com
  • 2. cc flickr: lain tait 1
  • 3. cc flickr: lain tait Nexicon scares the hell out P2P users by sending them threats. Then earns money on settlement agreements
  • 4. cc flickr: r00s 2
  • 5. cc flickr: r00s Ryanair made his USP from cheap user experiences by even offering their users standing seats and on-board paying toilets.
  • 6. cc flickr: jagian 3
  • 7. cc flickr: jagian Paradise Valley’s police reduced the interval time of red lights to increase the number penalty tickets. ($ 193 466 in one month)
  • 8. cc flickr: catandgirl 4
  • 9. cc flickr: catandgirl Force people at gunpoint to hand over their cargo. Ask ransom to free the ship and crew.
  • 10. cc flickr: ceebeelee 5
  • 11. cc flickr: ceebeelee Convince people that a painful service will make you more cool in the end.
  • 12. cc flickr: darrienw 6
  • 13. cc flickr: darrienw Just make it mandatory that users have to pay you.
  • 14. cc flickr: julianbleecker 7
  • 15. cc flickr: julianbleecker GADGETS Many (efficiently) designed electronics are made to last only for a short period in time. Then they die and users need to buy the next gens.
  • 16. cc flickr: judybaxter 8
  • 17. cc flickr: judybaxter See how ill your users can be in clinical tests. Then sell the results to medical companies.
  • 18. cc flickr: acidcookie 9
  • 19. cc flickr: acidcookie PLEASE. Try to make your ‘clients’ feel as uncomfortable as possible to convince them to donate some money.
  • 20. cc flickr: wenzday01 10
  • 21. cc flickr: wenzday01 Build a business on top of continuous failure and disillusion and let that be an incentive for your users to consume more of your product.