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  • 1. Instructional Strategies: Games!!
    Brittany Barrett
    SLIS 5720.001
    February 11, 2011
  • 2. What is Gaming in the Classroom?
    According to Smaldino, Lowther, and Russell (2008), “Gaming provides a competitive environment in which learners follow prescribed rules as they strive to attain a challenging educational goal,” (p. 30).
  • 3. A Few Aspects of Gaming
    Highly motivating
    1 player or multiplayer learning environment
    Younger or older learners
    Uses problem-solving skills, solution finding, and demonstrates mastery
  • 4. Advantages vs. Limitations
    Advantages:
    Limitations:
    Engaging: Student are quickly engaged
    Match to outcomes: Simplification allows matched learning outcomes
    Variety of settings: individual to group
    Gain attention: to learn a specific topic
    Competition concerns: do not want competition to override learning
    Levels of difficulty: depends on students’ abilities
    Expense: some games can be expensive
    Misdirection of intention: Interest in winning may overtake interest in learning
  • 5. Bring it to the Classroom
    Puzzles/Brain teasers:
    Crossword: learning spelling or specific topics
    Sudoku: learning math
    Mahjong: recollection skills
    Business Games
    Mythical business company for older students
    Practice buying/selling at a grocery store for younger students
    Jeopardy: learning specific topics
  • 6. The Final Outcome
    Students are surrounded by games outside of the classroom, so it would only make sense to bring games into the classroom.
    Students want to achieve success and so they want to repeatedly play a game, develop an understanding, and ultimately succeed.
  • 7. Gaming Resources
    Teachers have many resources available to them for gaming:
    PC games such as “Brain Games”
    Board games
    Freeonlinegames.com
    Their own mind; ie. Make up your own game
  • 8. References
    Smaldino, S. E., Lowther, D. L., & Russell, J. D. (2008). Instructional technology and media for learning (9th ed.). Upper Saddle River, NJ: Pearson Education, Inc.