6-8-5 sketching Object of play:1
2 3 4 A generative game to come up with as many ideas as possible5 6 7 8 How to play: (1) Create a grid of 6–8 boxes (2) Set timer for 5 minutes (3) Sketch silently, goal is to create 6–8 sketches (4) After 5 minutes, share ideas with rest of the group
6-8-5 sketching Goal:1 2 3
4 To ﬁnd a jazz show to attend tonight 3 Considerations:5 6 7 8 • Will be a mobile app • Shows need to be marked as open / private / full / etc. • Display events to the user
Games for ideationBrainwriting (p. 82)includes
everyone in evolving an idea (silent brainstorming,followed by collaborative building on ideas), all done in silence3-12-3 (p. 78)good for generating & developing lots of ideas in only 1 hourPost-ups (p.19, 69)to generate a lot of ideas; one idea per post-it.Party Invitationsimprove the onboarding process of a product or servicegogamestorm.com/?p=297(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)
Poster Session Object of play:
To create a compelling image that summarize a challenge or topic for further discussion** How to play: (A) Each person creates 1 poster (B) Or...people start with small individual posters. Then share with a group; discuss important ideas, build** Poster has to be mostly visual upon others ideas. Create 1 poster per** Poster has to be self-explanatory group (20-MINS)
Before & AfterDescribe “why” someone
shouldcare in terms of drawing the todayand tomorrow of an ideaProcessDescribe the “how” of an idea interms of a sequence of eventsSystemDescribe the “what” of an idea interms of its parts and theirrelationshipsPhotos by: ﬂickr.com/photos/abovethefold
Games for envisioningDesign the box
(p. 161)teams imagine the package for an idea in order to make decisions aboutimportant features & other aspects of their vision that are difﬁcult to articulateCover Story (p. 87)to think expansively around an ideal future stateStoryboard (p. 71)players use a storyboard format to tell a story about an experience, how tosolve a problem, etc.Bodystorming (p. 59)using improv or “play acting” to feel out what might work in the real worldElevator pitch (p.166)uses madlibs to come up with a short, compelling description of the problemyou’re trying to solve(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)
Start, Stop, ContinueSTART STOP continue...
Object of play: A closing game to come up with• daily standups • weekly status • prioritized meetings buglist next steps• Friday “Flash” Report • tracking bugs • lessons learned & builds with at milestones email How to play: (Start) What are the things we need to START doing? (Stop) What are we currently doing that we should STOP? (Continue) What works today and we should CONTINUE?
Games for decision makingChallenge Cards
(p. 158)used to identify and think through potential challenges and pitfallsof a productPlus/Delta (p. 246)generate constructive feedback by focusing on what what positiveor repeatable about an activity, and what you would change aboutthe activityImpact & Effort Matrix (p. 241)possible actions are mapped out on a 2x2 grid based on: effortrequired to implement & potential impact of an idea$100 Test (p.232)uses the concept of cash to help prioritize a list(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)