Brad's video game tetrad 06.02.10

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A tetrad on video gaming that Marshall McLuhan would be proud of!! ;)

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  • Edutopia. (2010) Beyond blowing up enemies: The future of games for learning. Retrieved June 2, 2010 from: http://www.edutopia.org/blog/games-for-change-festivalFreedman, T. (2010). Should games be played in secondary school ICT lessons? Retrieved from http://www.ictineducation.org/home-page/2010/4/7/should-games-be-played-in-secondary-school-ict-lessons.htmlMatthews, K. (2010) Violent video games touted as learning tool. Retrieved from http://www.post-gazette.com/pg/10150/1061559-298.stm
  • Brad's video game tetrad 06.02.10

    1. 1. First Person Shooter Video Games Tetrad<br />
    2. 2. First Person Shooter Video Games Tetrad<br />
    3. 3. First Person Shooter Video Games Tetrad<br />
    4. 4. First Person Shooter Video Games Tetrad<br />
    5. 5. First Person Shooter Video Games Tetrad<br />
    6. 6. First Person Shooter Video Games Tetrad<br />
    7. 7. Human-Technology Relations:<br />First Person Shooter Video Games<br />Embodiment<br />
    8. 8. Human-Technology Relations:<br />First Person Shooter Video Games<br />H<br />E<br />R<br />M<br />E<br />N<br />E<br />U<br />T<br />I<br />C<br />S<br />
    9. 9. Human-Technology Relations:<br />First Person Shooter Video Games<br />Hermeneutics<br />
    10. 10. Human-Technology Relations:<br />First Person Shooter Video Games<br />Alterity<br />dcguy730<br />
    11. 11. Human-Technology Relations:<br />First Person Shooter Video Games<br />Background<br />
    12. 12. First Person Shooter Video Games Tetrad<br />Human-Technology Relations:<br />First Person Shooter Video Games<br />Background<br />
    13. 13. First Person Shooter Video Games Tetrad<br />From here on is just extra stuff for my own use and not for the slide show!<br />
    14. 14. First Person Shooter Video Games Tetrad<br />Enhancement: What the medium amplifies or intensifies. For example, radio amplifies news and music via sound.<br />Reversal: What the medium does when pushed to its limits. Acoustic radio flips into audio-visual TV.<br />Retrieval: What the medium recovers which was previously lost. Radio returns the spoken word to the forefront.<br />Obsolescence: What the medium drives out of prominence. Radio reduces the importance of print and the visual.<br />
    15. 15. ”…video games feed a kid's spirit" ~ Ken Robinson<br />

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