Your SlideShare is downloading. ×
0
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
A Concept for the Integration of Online Business Games into Blended Learning Scenarios
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

A Concept for the Integration of Online Business Games into Blended Learning Scenarios

968

Published on

Business games have a long tradition in corporate learning and are experiencing a comeback these days because of their unique capability to provide learning through experience. Based on the extended …

Business games have a long tradition in corporate learning and are experiencing a comeback these days because of their unique capability to provide learning through experience. Based on the extended model of learning through experience by David Kolb, it is possible to integrate online business games into blended learning scenarios in corporate learning using its main advantages such as mastering complexity, the achievement of higher cognitive objectives, learning from mistakes without risk through trial and error, learning from operating experience through time-lapse and particularly strong learner motivation. The German insurance industries are using business simulations to teach learners how to act in environments with complex business and economic inter-relationship networks. Using the example of the closed, stochastic and single player online business game “SiVa – a simulation of an insurance agency” – a concept of a blended learning scenario and its theoretical background are presented.

Published in: Economy & Finance, Business
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
968
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
39
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. ECGBL 2009 Welcome ECGBL 2009 3. European Conference on Games Based Learning Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 2. ECGBL 2009 A Concept for the Integration of Online Business Games into Blended Learning Scenarios based on Kolbs Experiential Learning Theory Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 3. ECGBL 2009 inside Business Group Business Activities • Full Service Provider in Corporate Learning Consulting, Conceptual Design, Realization, Integration, Marketing, Controlling • Insurance and Finance Industries • e-Learning und Blended Learning  All from one source! Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 4. ECGBL 2009 Corporate Education in the Insurance Industry in Germany Status Quo • The education of the sales personnel is regulated by law (European Insurance Contract Act) • 75% are self-employed workers (exclusively bound to one insurance company)  Education in the insurance industries is strictly regulated! Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 5. ECGBL 2009 Corporate Education in the Insurance Industry in Germany Status Quo Situation • A “well“ educated attendee becomes a self-employed manager of an insurance agency… Questions • Is there enough knowledge about the network of business and economic interrelationships in an insurance agency? • Does he know enough about time management and self-management? • Is he able to organize himself and the agency? • Does he posses business acumen? Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 6. ECGBL 2009 Corporate Education in the Insurance Industry in Germany Status Quo Situation • A “well“ educated attendee becomes a self-employed manager of an insurance agency…  Working life does not forgive mistakes.  In working life mistakes cannot be made undone.  In working life mistake often are painful.  Consequences mostly become apparent only a long time after they have been made – mostly too late. Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 7. ECGBL 2009 Corporate Education in the Insurance Industry in Germany Challange Improvement of the education to prepare the attendees for their future working life as self-employed workers Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 8. ECGBL 2009 Online Business Games An attempt to prepare attendees for their later working Why don‘t we simulate an insurance agency??? • Illustrate the complex network of business and economic interrelationships  General Economic Implications  Individual Implications in Insurance Agencies  Planning, Self-Management, Time Management, Business Analysis risk-free in time-lapse with fun through trial and error „Learning by Experience“ Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 9. ECGBL 2009 SiVa – An Insurance Agency Simulation Realization with Experts from the Insurance Industries From subject matter experts for real working life! Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 10. ECGBL 2009 Design of SiVa Basic Simulation Principle: Activities, Actions and Key Figures Weekly planning and extrapolation for the monthly status Planning Status Planning weekly monthly weekly Activties Extrapolation Activties & Results Calculation Actions Actions Month Next Month Simulation Time: 18 Months Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 11. ECGBL 2009 Design of SiVa Basic Simulation Principle: Activities, Actions and Key Figures Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 12. ECGBL 2009 Design of SiVa Basic Simulation Principle: Activities, Actions and Key Figures Control mechanisms „Activities“ and „Actions“ Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 13. ECGBL 2009 Design of SiVa Basic Simulation Principle: Activities, Actions and Key Figures Control mechanisms „Activities“ and „Actions“ Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 14. ECGBL 2009 Design of SiVa Basic Simulation Principle: Activities, Actions and Key Figures Control mechanisms „Activities“ and „Actions“ Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 15. ECGBL 2009 Design of SiVa Basic Simulation Principle: Activities, Actions and Key Figures Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 16. ECGBL 2009 Design of SiVa Basic Simulation Principle: Activities, Actions and Key Figures Status indication by quantitative and qualitative “Key Figures” Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 17. ECGBL 2009 Design of SiVa Basic Simulation Principle: Activities, Actions and Key Figures Status indication by quantitative and qualitative “Key Figures” Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 18. ECGBL 2009 Design of SiVa Basic Simulation Principle: Activities, Actions and Key Figures Status indication by quantitative and qualitative “Key Figures” Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 19. ECGBL 2009 Design of SiVa Basic Simulation Principle: Events Randomly created events Planning Status Planning weekly monthly weekly Activties Extrapolation Activties & Results Calculation Actions Actions pos. Events neg. Month Next Month Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 20. ECGBL 2009 SiVa and Blended Learning The (inside) Definition of Blended Learning • Combination of e-Learning with traditional learning and training concepts • More method-mix, less media- or technologie-mix • Multiphase Concept  Face-to-face-training, online-learning, transfer into practice • Supervision by the e-tutor  FAQ, problem solving, group cohesiveness, motivation Nice-Guide-on-the-Side Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 21. ECGBL 2009 SiVa and Blended Learning David Kolbs Model for Learning by Experience adaped for GBL 1 Gaming Experience 4 Trial in new Gaming Observation Situations and Reflecion 2 Creation of abstract Concepts 3 Learning Prozess Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 22. ECGBL 2009 SiVa and Blended Learning Extended Model for Learning by Experience in Blended Learning Scenarios Introduction Motivation for and Gaming Motivation Experiences 1 Gaming Experience 4 Joint Analysis Trial in new of the playful Gaming Observation Experiences New Input Situations and Reflecion Explanation of theoretical Background 2 Creation of abstract Concepts Feedback 3 Training Process Joint generalization Learning Process of the Findings Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 23. ECGBL 2009 SiVa and Blended Learning Blended Learning Setup Kickoff e-Learning-Phase Debriefing • Motivation • Group session with • Individual gaming with SiVa • Feedback • Objectives SiVa • SiVa Contest • Question and • Introduction • Single player • Expert Chats Problems of the e-Trainer session with SiVa • Conclusions for • Panel Discussion • Plenary Session • Group specific the Working Life with SiVa theory • Award Ceremony • Introduction to the of the SiVa Contest SiVa Contest 1 Day 1 Week 1 Day Supervision by the trainer Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 24. ECGBL 2009 SiVa and Blended Learning Conclusions • Online Business Games provide “Learning by Experience” • The learning experience of Online Business Games is risk-free • On the basis of the extension of Kolb’s cycle of learning it is possible to easily integrate an online business game into blended learning • Online Business Games provide momentous occasions for trainers - On-the-job examples - Problem solving - General and individual implications - Abstract concepts Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 25. ECGBL 2009 SiVa and Blended Learning Conclusions 2 • Supervised by the trainer the conclusions for working life can be elaborated and finalized • Using online business games in blended learning scenarios requires trainers - with profound knowledge in experiential learning - high capabilities in systemic thinking and system analysis - experience in the usage of e-learning tools • The knowledge achieved through playing business games in blended learning scenarios is the outcome of a trainer-guided but self-organized, entertaining, motivating and reflective learning process directly applicable in working life Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009
  • 26. ECGBL 2009 Thank you Dr. Patrick Blum blum.patrick@inside-online.de Author: Dr. Patrick Blum © inside Unternehmensgruppe 2009

×