"Don't be sad because it's over. <br />Smile because it happened." <br />Dr. Seuss<br />
Some thoughts on Innovation <br />Mark Voermans<br />Microsoft<br />
The only true voyage of discovery is not to go to new places, but to have other eyes.<br />Marcel Proust<br />
What is your image of mobile?<br />What is your image of 3D?<br />
Can we Build it? <br />Will it work?<br />Will it sell?<br />
Now that we can build anything, what should we build?<br />
Input        Output<br />
Complexity<br />
GrowthofTechnology<br />~ Moore’s Law<br />2011<br />
GrowthofPromised Functionality<br /> Buxton’s Law<br />2011<br />
God’s Law<br />GrowthofHuman Capacity<br />Threshold of Frustration<br />2011<br />
DOA<br />Moore’s / Buxton’s Law<br />God’s Law<br />2011<br />2011<br />
T B D<br />Wikipedia:  To be determined<br />
T<br />T<br />T<br />Technology<br />Business<br />Design<br />Literacy<br />Expertise<br />Breadth<br />Depth<br />
John Doe<br />Chief Design Officer<br />Boeing Avenue 1<br />1100AC Amsterdam<br />Netherlands <br />
No Failure Just Feedback<br />
Start-ups don't die, they commit suicide<br />
Your idea sucks, now go do it anyway<br />
?<br />@markvoer<br />markvoer@microsoft.com<br />
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BlogOpen 2011 - Keynote - Mark Voermans

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Keynote presentation at BlogOpen 2011

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  • New Mediatechnologie, Businessinnovatie
  • Equally important Design Technology &amp; Business!!!!
  • ”. In other words, 90 percent of start-ups fail because the founders get bored, discouraged, or something else, and they move on to other things, not because of some catastrophe.”
  • BlogOpen 2011 - Keynote - Mark Voermans

    1. 1.
    2. 2. "Don't be sad because it's over. <br />Smile because it happened." <br />Dr. Seuss<br />
    3. 3. Some thoughts on Innovation <br />Mark Voermans<br />Microsoft<br />
    4. 4. The only true voyage of discovery is not to go to new places, but to have other eyes.<br />Marcel Proust<br />
    5. 5. What is your image of mobile?<br />What is your image of 3D?<br />
    6. 6.
    7. 7.
    8. 8.
    9. 9. Can we Build it? <br />Will it work?<br />Will it sell?<br />
    10. 10. Now that we can build anything, what should we build?<br />
    11. 11. Input Output<br />
    12. 12. Complexity<br />
    13. 13. GrowthofTechnology<br />~ Moore’s Law<br />2011<br />
    14. 14. GrowthofPromised Functionality<br /> Buxton’s Law<br />2011<br />
    15. 15. God’s Law<br />GrowthofHuman Capacity<br />Threshold of Frustration<br />2011<br />
    16. 16. DOA<br />Moore’s / Buxton’s Law<br />God’s Law<br />2011<br />2011<br />
    17. 17. T B D<br />Wikipedia: To be determined<br />
    18. 18.
    19. 19. T<br />T<br />T<br />Technology<br />Business<br />Design<br />Literacy<br />Expertise<br />Breadth<br />Depth<br />
    20. 20.
    21. 21.
    22. 22. John Doe<br />Chief Design Officer<br />Boeing Avenue 1<br />1100AC Amsterdam<br />Netherlands <br />
    23. 23. No Failure Just Feedback<br />
    24. 24. Start-ups don't die, they commit suicide<br />
    25. 25. Your idea sucks, now go do it anyway<br />
    26. 26. ?<br />@markvoer<br />markvoer@microsoft.com<br />

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