Understanding the Changing Landscape of Learning Technologies<br />Online Faculty Community WorkshopMSCTC Fergus Falls Dec...
Wanted…<br />Visionaries looking towards the future of eLearning delivery models <br />People interested in the state of l...
The Bar, Presently<br />Student centered, constructivist environment<br />Scaffolded and/or quest-based learning<br />Crit...
Raising the Bar with the Help of Technology<br />Student centered, constructivist environment<br />Knowledge Construction<...
What are You Doing to Raise the Bar to Improve Learning Outcomes?<br />
Topics Today<br />Understanding of the significance of Web 2.0 in teaching and learning<br />Assess effectiveness and limi...
Two Videos<br />http://www.youtube.com/watch?v=DRBW8eJGTVs<br />http://www.youtube.com/watch?v=_VnHdqpE4RM&feature=related...
One-Way vs. Two-Way Sends<br />Web 1.0 (IMS or elearning 1.0)<br />Web 2.0 (IMS or elearning 2.0)<br />Linking to static w...
Web 2.0<br />Characteristics of(aka Social Technology)<br /><ul><li>Content is distributed, coming from everywhere
It is dynamic - world of bits that can go in all different directions at the same time, content can come to you (RSS feeds)
Applications run through browsers (Flickr, YouTube, Google Docs, Gliffy)
Architecture of participation - where users contribute content or write back </li></li></ul><li>Web 2.0<br />Has its own C...
Current Academic Technologies <br /><ul><li>Instructional management systems
Plagiarism software
Videos (some streaming)
Podcasting
Simple games and simulations, and early use of ILEs
Content authoring tools (lodeStar, Raptivity)
Web conferencing tools (WebEx, Elluminate, Adobe Connect)
Wikis, blogs, RSS feeds
3D imaging software (Autodesk) and spatial technologies (GIS)
Learning Objects/Repositories and Emergence of federated search capabilities
Web 2.0/Social technologies (Facebook, Google Docs, You Tube), social bookmarking)</li></li></ul><li>What’s Effective or L...
Current IMS (CMS) – What’s the Beef?<br />Unilateral publication formats<br />Labeled as false start; replicated existing ...
Wikis, Widgets and Webtops<br />
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The Changing Landscape of Learning Technologies (

  1. 1. Understanding the Changing Landscape of Learning Technologies<br />Online Faculty Community WorkshopMSCTC Fergus Falls December 5, 2008<br />Lesley Blicker<br />Director of IMS Learning and Next Generation Technology<br />Academic Innovations<br />
  2. 2. Wanted…<br />Visionaries looking towards the future of eLearning delivery models <br />People interested in the state of learning management systems, immersive learning environments, interoperability, Web 2.0, and how it all fits into T&L<br />Academics wanting to close the gap between current baby boomer teaching practices and next gen student learning styles<br />
  3. 3. The Bar, Presently<br />Student centered, constructivist environment<br />Scaffolded and/or quest-based learning<br />Critical thinking<br />Knowledge construction<br />Application, Synthesis<br />Problem-based learning; solving real world problems<br />Skills<br />Imparting knowledge<br />Analysis<br />Concepts<br />Faculty-driven content environment (primarily or exclusively)<br />
  4. 4. Raising the Bar with the Help of Technology<br />Student centered, constructivist environment<br />Knowledge Construction<br />Critical thinking<br />Scaffolded and/or quest-based learning<br />Problem-based learning; solving real world problems<br />Application, Synthesis<br />Skills<br />Imparting knowledge<br />Analysis<br />Concepts<br />Faculty-driven content environment (primarily or exclusively)<br />
  5. 5. What are You Doing to Raise the Bar to Improve Learning Outcomes?<br />
  6. 6. Topics Today<br />Understanding of the significance of Web 2.0 in teaching and learning<br />Assess effectiveness and limitations of some of the current technologies and see where things are heading:<br />The 3Ws (wikis, widgets, and webtops)<br />3D immersive learning<br />
  7. 7. Two Videos<br />http://www.youtube.com/watch?v=DRBW8eJGTVs<br />http://www.youtube.com/watch?v=_VnHdqpE4RM&feature=related<br />
  8. 8. One-Way vs. Two-Way Sends<br />Web 1.0 (IMS or elearning 1.0)<br />Web 2.0 (IMS or elearning 2.0)<br />Linking to static web pages, linking to documents<br />Linking people<br />
  9. 9. Web 2.0<br />Characteristics of(aka Social Technology)<br /><ul><li>Content is distributed, coming from everywhere
  10. 10. It is dynamic - world of bits that can go in all different directions at the same time, content can come to you (RSS feeds)
  11. 11. Applications run through browsers (Flickr, YouTube, Google Docs, Gliffy)
  12. 12. Architecture of participation - where users contribute content or write back </li></li></ul><li>Web 2.0<br />Has its own Categories<br />From 101 Web 2.0 Teaching Tools, http://oedb.org/library/features/101-web-20-teaching-tools. Nov 2007<br />
  13. 13. Current Academic Technologies <br /><ul><li>Instructional management systems
  14. 14. Plagiarism software
  15. 15. Videos (some streaming)
  16. 16. Podcasting
  17. 17. Simple games and simulations, and early use of ILEs
  18. 18. Content authoring tools (lodeStar, Raptivity)
  19. 19. Web conferencing tools (WebEx, Elluminate, Adobe Connect)
  20. 20. Wikis, blogs, RSS feeds
  21. 21. 3D imaging software (Autodesk) and spatial technologies (GIS)
  22. 22. Learning Objects/Repositories and Emergence of federated search capabilities
  23. 23. Web 2.0/Social technologies (Facebook, Google Docs, You Tube), social bookmarking)</li></li></ul><li>What’s Effective or Limiting about current Technologies?<br />
  24. 24. Current IMS (CMS) – What’s the Beef?<br />Unilateral publication formats<br />Labeled as false start; replicated existing classrooms<br />Assumes more passive consumer of information<br />Monolithic and they don’t play well with others (API’s not truly open) – lack of interoperability <br />Scott Leslie’s Video: The Future CMS slide 34 – 35 http://www.edtechpost.ca/gems/TheFutureCMS3.htm<br />
  25. 25. Wikis, Widgets and Webtops<br />
  26. 26. Wikis<br />Student Group Project Example 1<br />Student Group Project Example 2: http://omblicker.wetpaint.com/<br />
  27. 27. Widgets<br />Look to <br />Wikis or <br />Facebook as examples for adding widgets<br />Defn Wikipedia: A web widget is a portable chunk of code that can be installed and executed within any separate HTML -based web page by an end user without requiring additional compilation . <br />
  28. 28. Webtops (iGoogle, Netvibes, PageFlakes)<br />
  29. 29. The Webtop Phenomenon to Create a Personal Learning Environment<br />A Portal to Media Literacy, M. Wesch<br />http://www.youtube.com/watch?v=J4yApagnr0s – min 27<br />
  30. 30. My Predictions for the Future IMS<br />We won’t see the innovative products turning into enterprise applications anytime soon for complex reasons<br />The enterprise application will be part of a mix of systems for tracking learning experiences which will: <br />Run side-by-side with more flexible and interoperable approaches. Faculty will invent their own PLEs (personal leaning environment) I.e., g, M. Wesch using NetVibes)<br />Recede in importance as the primary unit of the virtual course site and will morph to an LMOS (Learning Management Operating System), maintaining administrative functions for enterprise systems (e.g., SIS integration, managing grades) and would provide the backbone for layering (instructional software living on top of the IMS)<br />Not likely to do it all (incorporate enough open API/integration with other technologies and remain reliable and able to integrate with SIS, core technologies needed for student integration)<br />
  31. 31. Virtual Worlds<br />
  32. 32. A Couple Easy Tools<br />SitePal.com<br />http://3b.net/browser/newhome.html<br />
  33. 33. Immersive Virtual World Options<br />Second Life <br />Croquet<br />Sun Microsystems Wonderland<br />Johnson Center for Virtual Reality<br />EON Reality http://www.eonreality.com/index_full.html<br />
  34. 34. Second Life<br />http://www.youtube.com/watch?v=TMGR9q43dag<br />http://www.youtube.com/watch?v=EfsSGBraUhc<br />
  35. 35. Instructional Technologies – Predictions through 2013 <br /><ul><li>Continued development of Web 2.0 tools
  36. 36. Continued exploration in immersive virtual worlds as learning environments
  37. 37. Growth in number of products which have 3D “engines” built in (e.g., Second Life, Lively, 3B, EON Reality)
  38. 38. More 3D modeling, robotics, holographic software used in education
  39. 39. Increase in use of Webtops (PageFlakes, NetVibes, iGoogle)
  40. 40. Repurposing of the IMS* as we know it
  41. 41. Emergence of startups with radically different IMS concept, but focused on single course, not enterprise or integration with SIS, LDAP
  42. 42. ~10-15% of faculty experimenting with tools outside of IMS to accomplish more student centered learning and digital content creation
  43. 43. Attempt to layer interactive tools on top of IMS
  44. 44. Move towards building and sharing 3D learning objects
  45. 45. No let up in plea for open APIs and interoperability
  46. 46. 7-8 years – primary Web interface begins morphing to 3D; 2D lives alongside 3D or in it for a while
  47. 47. Increased use of Open Source products for enterprise applications</li></ul>* Instructional Management System © Lesley Blicker<br />
  48. 48. Lesley Blicker<br />Director of IMS Learning and Next Generation Technology<br />Academic Innovations<br />W: 651-201-1413<br />C: 651-269-0107<br />lesley.blicker@csu.mnscu.edu<br />Lesley’s Blog: http://lblicker.wordpress.com/<br />
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