Principals of design
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Principals of design

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Principals of design Principals of design Presentation Transcript

  • Principals of Design Brian Vieira
  • Rhythm
    • Rhythm is the change in appearance in a matter that is pleasing to the eyes
    • Rhythm can create order leading the eye or the person from one area to another
    • Rhythm can also can mean a gradual, and appealing change of a material shape or color
    Center piece catches the eye Then the pattern radiates outward moving the attention outward Entryway slopes in bringing the attention in to the door Repetitive patterns or columns move attention inward to a focal point
  • Balance
    • Is the idea of a visual equilibrium
    • The idea is to create a visual equality between two or more divisions of a whole
    • Formal of symmetrical is an exact duplicate often mirrored over a central divider
    • Informal or asymmetrical is not exact, for example a large object on one side can be counteracted by multiple smaller objects on the other
  • Proportion
    • Proportion is the relative size and scale of an object to others around it
    • Proportion can place emphasis on an area
    • An element (e.g. a room) proportionally larger than the others gives the appearance of a great space and draws attention to it as a focal point
  • Unity
    • Unity is what ties al the other aspects together
    • Unity takes all the ideas from the other elements and ties them together into one central theme
    • Unity can also be a patter achieved by the same balance proportion and rhythm