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KRISTEN MCLEANBISG AGILE SUMMITMARCH 27TH, 2012
Hello!        KRISTEN MCLEANFOUNDER & CEO - BOOKIGEE           @BKGKRISTEN
Agile
Agile is a project   Agile is a   Agile is a management  philosophy    workflow    strategy
THE AGILE MANIFESTOWe are uncovering better ways of developing software by doing it and helpingothers do it.Through this w...
Key Concepts
Quick cycles
Self-organizingworking groups
Complex tasks into smaller     goals
Iteration
Riskmanagement
Transparency
Process over perfection
“Working software  is the primary    measure of     progress”
End product from  learning not    knowing
Test assumptions early and often
THE LEAN CYCLE                       Idea                      Ideas                         s            Learn           ...
Agile workflow      -vs-Agile content
Slow cyclesHierarchical working groupsFinal product rigid from  beginningPerfection over processMindset = Knower, not lear...
A NEW MODEL                                   Product                                  Product Owner                      ...
THE IDEAL AGILE ENVIRONMENT?   Simplicity   Regular adaptation to changing circumstances   Self-organizing teams   Account...
THE IDEAL AGILE ENVIRONMENT?  Customer interaction & satisfaction important  Close, daily co-operation between business an...
THE IDEAL AGILE ENVIRONMENT? Technical excellence and good design Completed tasks are delivered frequently (weeks rather t...
Agile content?
Agile content Q’s: Crowd –vs– solo creator Authorship –vs– editorship Scaleability
Case Studies
Kristen McLean: Agile for Publishing - Intro
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Kristen McLean: Agile for Publishing - Intro

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Kristen McLean of Bookigee presents an introduction to agile for publishers at BISG's Agile Content Development Summit, 3/27/12.

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  • Agile methodologies emerged out of the software development community starting in the 1970’s, but began to really codify in the 1990’s with the rise of several types of “lightweight” methods such as SCRUM, Extreme Programming, and Adaptive Software Development. These were all rolled up under the umbrella of Agile in 2001, when a group of developers came together to create the Manifesto for Agile Software Development which set the core principles for this type of working philosophy:
  • Simplicity—avoid complex systems, and time-intensive documentationRegular adaptation to changing circumstances—presume you don’t know the answer Accountability & empowerment— Give them what they need and trust them to get the work done.
  • Customer interaction & satisfaction extremely important—get out of the buildingClose, daily co-operation between business people and creatives—Both on the same teamSustainable development, able to maintain a constant pace—each person should be able to commit only to what they can do in a day, a week, or a production cycle. Cut back features in order to deliver on time.Face-to-face conversation is the best form of communication (co-location)—put the entire team in one place.
  • Continuous attention to technical excellence and good design—Produce less, but make it better.Completed tasks are delivered frequently(weeks rather than months)Completed tasks are the principal measure of progress—focus on real stuff, not on rituals, documentation, or other internal benchmarks that do nothing for your customer.
  • Transcript of "Kristen McLean: Agile for Publishing - Intro"

    1. 1. KRISTEN MCLEANBISG AGILE SUMMITMARCH 27TH, 2012
    2. 2. Hello! KRISTEN MCLEANFOUNDER & CEO - BOOKIGEE @BKGKRISTEN
    3. 3. Agile
    4. 4. Agile is a project Agile is a Agile is a management philosophy workflow strategy
    5. 5. THE AGILE MANIFESTOWe are uncovering better ways of developing software by doing it and helpingothers do it.Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a planThat is, while there is value in the items on the right, we value the items on the left more. - www.agilemanifesto.org
    6. 6. Key Concepts
    7. 7. Quick cycles
    8. 8. Self-organizingworking groups
    9. 9. Complex tasks into smaller goals
    10. 10. Iteration
    11. 11. Riskmanagement
    12. 12. Transparency
    13. 13. Process over perfection
    14. 14. “Working software is the primary measure of progress”
    15. 15. End product from learning not knowing
    16. 16. Test assumptions early and often
    17. 17. THE LEAN CYCLE Idea Ideas s Learn Build customer Data Product Measure
    18. 18. Agile workflow -vs-Agile content
    19. 19. Slow cyclesHierarchical working groupsFinal product rigid from beginningPerfection over processMindset = Knower, not learners
    20. 20. A NEW MODEL Product Product Owner Owner Marketing Author Author Sales Scrum 10 – 12 Master/Agile chapter cycles manager Editor Editor IT Production/DigitalFinished Excerpts & Micro content book Advances • Advance copies • Sample Chapters &A Book chapters short form • Serial content
    21. 21. THE IDEAL AGILE ENVIRONMENT? Simplicity Regular adaptation to changing circumstances Self-organizing teams Accountability, transparency & empowerment
    22. 22. THE IDEAL AGILE ENVIRONMENT? Customer interaction & satisfaction important Close, daily co-operation between business and creative Sustainable development, able to maintain a constant pace Face-to-face team conversation is the best (co-location)
    23. 23. THE IDEAL AGILE ENVIRONMENT? Technical excellence and good design Completed tasks are delivered frequently (weeks rather than months) Completed tasks are the principal measure of progress
    24. 24. Agile content?
    25. 25. Agile content Q’s: Crowd –vs– solo creator Authorship –vs– editorship Scaleability
    26. 26. Case Studies
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