Game Mechanics for Lectures
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  • Bildquelle: http://morguefile.com/archive/display/172620
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Transcript

  • 1. [eduhub] Webinar: 2011/04/28 Game Mechanics for Lectures Exemplary not yet tested gamification ideas Martin Vögeli, Lecturer & Entrepreneur martinvoegeli@gmx.ch / +41 76 505 8 503 Skype & Twitter: birdy1976 Image: http://nix.larc.nasa.gov/info?id=PIA00232
  • 2. Are you ready for the future? (Karl Fisch) We are currently preparing students for jobs that don’t yet exist, using technologies that haven’t been invented, in order to solve problems we don’t even know are problems yet. Karl Fisch (2008) http://www.youtube.com/watch?v=5o9nmUB2qls
  • 3. Brain rules (John Medina) The brain appears to be designed to solve problems related to surviving in an unstable outdoor environment, and to do so in nearly constant motion . John Medina (2008) http://www.youtube.com/watch?v=IK1nMQq67VI
  • 4. School kills creativity (Ken Robinson) He demands: Nurture creativity Right to be wrong Diverse talents Ken Robinson (2006) TED http://tinyurl.com/7swydn
  • 5. The surprising science of motivation (Dan Pink) Forget about money It's all about Autonomy Mastery Purpose Luckily, that's our goal :) Dan Pink (2009) TED http://tinyurl.com/nfxme9
  • 6. Super-empowered hopeful individuals (Jane McGonigal) Jane McGonigal (2010) http://www.youtube.com/watch?v=dE1DuBesGYM
  • 7. What's gamefication all about? (Gabe Zichermann) Gabe Zichermann (2010) http://www.youtube.com/watch?v=6O1gNVeaE4g Gamefication is the process of using game thinking & mechanics to engage audiences & solve problems
    • Some gamefication findings:
    • Theme & fun are not correlated
    • Fun & work can merge with games
    • Status not cash is the best incentive
  • 8. Let's have a look at game mechanics (Amy Jo Kim) Amy Jo Kim (2009) http://www.youtube.com/watch?v=ihUt-163gZI Games tap in our primal response patterns and engage flow with collecting , points / levels , feedback , exchange and customization .
  • 9. Let the games begin – first we need teams Image: http://morguefile.com/archive/display/622679
  • 10. Challenge – run Forrest, run Image: http://morguefile.com/archive/display/224877 Each team collects the addresses of the participants. Bonus points are given for additional phone numbers and those first crossing the line... Time limit: 5 min
  • 11. Deep thought – each team comes up with one feedback Image: http://morguefile.com/archive/display/27957
  • 12. Students – tools for learning? Google, Leo & Wikipedia! Image: http://v1.theglobeandmail.com/v5/content/cartoon/generated/20100201.html
  • 13. Teaching multimedia to communicators -> storytelling Image: http://en.wikipedia.org/wiki/File:Freytags_pyramid.svg
  • 14. Cumulus - Project – know, apply, understand Martin Vögeli (2007) http://birdy1976.com/texte/cumulus-projekt.php
    • Exposition Cumulus (know, apply)
    • Text
    • Audio
    • Image Project (apply, understand)
    • Decide
    • Design
    • Develop
    • Climax
  • 15. Go with the flow – blueprint for cumulus sequenzes Lukas Fässler (2007) http://e-collection.library.ethz.ch/view/eth:30053 See: read chapter / listen podcast Know -> examination -> apply Try: basic learn job Do: advanced task Explain: peer-feedback Challenge / skill level
  • 16. Create project (customization) with group dynamics Image: http://morguefile.com/archive/display/694317 Tuckman's team „levels“: Forming Storming Norming Performing (Mastery) Evaluate ideas (decide) & designs of peers Learn from them & give feedback Points (rubrics) to level up
  • 17. Climax – nomination & election of the winning project Image: http://morguefile.com/archive/display/66705 4 classes à 3 teams à 5 projects = epic meaning ...
  • 18. Questions, proposals, remarks? Image: http://nix.larc.nasa.gov/info?id=PIA00232 Sources: http://tinyurl.com/442zjyq Event note for 21. Mai 2011: http://www.ossanschulen.ch/ ► Open Source Software an Schulen Thank you for your attention 