Slideshow transcript
Slide 1: Learning Interaction Design from Everyday Objects Bill DeRouchey Ziba Design
Slide 3: Inspiration fuels design.
Slide 4: Inspiration surrounds us in everyday objects.
Slide 11: We make things for people to use.
Slide 12: Attention fuels craft.
Slide 18: Interaction has a language
Slide 19: Interaction has a language that we create and curate.
Slide 20: How? Color Icons, Words Size, Shape Layout, Motion Sequence Sound, Feel
Slide 21: Why? Priority Clarity Purpose
Slide 22: Priority
Slide 23: Do the elements have a hierarchy? Priority
Slide 24: Do the Size elements have Color a hierarchy? Zoning
Slide 26: 62 59 55 48
Slide 27: Tivo
Slide 28: Tivo Select Adjust Highest Priority: Control The Hero Pinpoint
Slide 31: Clarity
Slide 32: Does the interface communicate clearly? Clarity
Slide 33: Does the Words interface Icons communicate Color clearly?
Slide 39: Power icon 01
Slide 50: Bad Good
Slide 51: Fire Bad Tree Pretty
Slide 54: Design Problem: = Recording (Good), and Alarm (Bad) = Power
Slide 57: Design Solution: = Something is wrong = Everything is okay
Slide 58: Purpose
Slide 59: Does the product maintain its essence? Purpose
Slide 60: Does the Simplicity product Perspective maintain its Restraint essence?
Slide 71: More at my site of the Button.com www.History and Dan’s site Ideas But in Things.com/ixd www.No bill@historyofthebutton.com Thank you. bill_derouchey@ziba.com



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