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3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
3dinternet @bharathkumar
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3dinternet @bharathkumar

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  • 1. G. Bharath Kumar
  • 2.  3D Internet is a powerful new way for you to reach consumers, business customers, co- workers, and students. Generally, we do our things manually in the daily life, which can be said to be in the form of 3D. But when it comes to internet it is in the form of 2D ,hence this concept i.e. 3D Internet helps in achieving that.
  • 3.  Companies publish content that people consume (e.g. CNN). In Web 1.0, a small number of writers created Web pages for a large number of readers. Adobe.com for graphic design issues, Microsoft.com for Windows issues, and CNN.com for news.
  • 4.  People publish content that other people can consume (e.g. Flickr, YouTube, Wikipedia, Blogger, MySpace, RSS). Web 2.0 has become popular mainly because of it’s rich look, and use of the Best GUI’s.
  • 5.  With Web 3.0 applications we will see the data being integrated and applying it into innovative ways. Web 3.0 also aims at integrating various devices to the internet, the devices include cell phones, refrigerators, cars, etc. Web pages are replaced with Web places
  • 6.  Speed: Internet speed is one of the most significant implications that are being faced by the 3D Internet. Hardware: Hardware implications are not quite serious implications because already we have 3D display devices.
  • 7.  The limited effectiveness of traditional media techniques. Lack of an effective way for enabling people in virtual worlds. An inconsistent enabling in-world participants to easily interact with and access video, rich multimedia, and Web content.
  • 8.  Education Embassies Live sport entertainment Arts Religion
  • 9.  3D Internet, also known as virtual worlds, is a powerful new way for you to reach consumers, business customers, co-workers, partners, and students. Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.

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