Upcoming SlideShare
×

# Riding With The Elmo

795 views

Published on

Published in: Education, Technology
1 Like
Statistics
Notes
• Full Name
Comment goes here.

Are you sure you want to Yes No
• Be the first to comment

Views
Total views
795
On SlideShare
0
From Embeds
0
Number of Embeds
7
Actions
Shares
0
0
0
Likes
1
Embeds 0
No embeds

No notes for slide

### Riding With The Elmo

1. 1. By: Vernon Myers II Math Specialist
2. 2. Our Train Made Stops At: • Measurement in 4th Grade • Equivalency with the Math Group • Transformations in 1st Grade
3. 3. Objectives/Standards • Math Group – Evaluate algebraic expression in order to solve an equation through an interactive video game. • Technology Standard: 7.3.A.1.b. Use teacher- selected, technology tools that enhance learning • First Grade – Recognize a transformation in order to identify and demonstrate slides, flips, and turns • Technology Standard: 1.3.A.1.a. Explore and use teacher selected technology tools, including software and hardware, to learn new content or reinforce skills • Fourth Grade – Read customary measurement units in order to measure the length of objects to the nearest ¼ inch • Technology Standard: 4.4.A.1.a. Explore and use teacher selected technology tools, including software and hardware, to learn new content or reinforce skills
4. 4. First Stop: 4th Grade In Ms. Ray’s class, we utilized the ELMO and the Interwrite Board to review with students how to measure objects to the nearest ¼ of an inch.
5. 5. Ms. Ray wrote this enrichment activity for the students to complete.
6. 6. Each students wrote their response on the board.
7. 7. One of the students uses the ELMO to write their response on the paper.
8. 8. Each student came to the board to show how they arrive at the answer.
9. 9. In our evaluation, I copy and paste two clip arts to allow the students come up and determine the measurement of the objects.
10. 10. Second Stop: Math Club
11. 11. Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians. All eight members of our math group were given a username and a password to participate in this game. In this lesson, we exposed our students to equivalency by having them complete a puzzle. They had to follow a recipe by combining the correct amounts of four different ingredients. The three measuring cups provided may not match the quantities specified in the recipe, so players must transfer the ingredients between measuring cups, sometimes in multiple combinations, to obtain the correct amounts to add to the mixture in the vat. Although our students range from grades 4 – 6, we believe they have the potential of solving these problems.
12. 12. All of our math club members receive an opportunity to play the game together as a team, before playing it on their own.
13. 13. Last Stop: 1st Grade In Mrs. Cutts’ class, we utilized the ELMO and the Interwrite Board to review with students how to slide, flip, and turn objects using shapes from PowerPoint. We used the lesson from Tammy Worcheser’s book, 50 Ways to Use Math in PowerPoint.
14. 14. Translation Mrs. Cutts’ Class
15. 15. Translation (Slides) Each student and their teacher came to the board and slide each object either up, down, left, or right.
16. 16. Rotation (Turn) Each student and their teacher came to the board and rotated each object to the right.
17. 17. Reflect (Flip) Each student and their teacher came to the board and flipped each object horizontally. We reminded students that when a object is flipped to pay attention to its point.
18. 18. turn Each student slide was given a task to either slide, flip, or turn an object. flip slide