• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Ba Year 1  Session 4   Language And The Teacher 09 10   Student
 

Ba Year 1 Session 4 Language And The Teacher 09 10 Student

on

  • 474 views

 

Statistics

Views

Total Views
474
Views on SlideShare
474
Embed Views
0

Actions

Likes
1
Downloads
10
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment
  • BA Year 1 Robots & Logo 09-10
  • BA Year 1 Robots & Logo 09-10
  • BA Year 1 Robots & Logo 09-10
  • BA Year 1 Robots & Logo 09-10
  • BA Year 1 Robots & Logo 09-10
  • BA Year 1 Robots & Logo 09-10

Ba Year 1  Session 4   Language And The Teacher 09 10   Student Ba Year 1 Session 4 Language And The Teacher 09 10 Student Presentation Transcript

  • Language and the Teacher Robots & Logo
  • Learning Outcomes
    • For trainees to begin to develop an awareness :
    • of how ICT can help children learn the language of movement and develop spatial awareness
    • of how teachers can use various questioning techniques as they do so
    • of the progression of skills associated with programmable toys (“floor turtle”) and Logo (“screen turtle”)
    • develop understanding of how certain concepts in learning can be supported through Logo
    • STANDARDS: Q.14 Q.17 Q.23 Q.25a.
  • Productive questioning
    • Teachers ask a lot of questions and the use of ICT throws up lots of opportunities for productive questioning that is likely to be:
    • OPEN – pupils answer as they see fit
    • PROBING – pupils give further information & clarification
    • REFLECTIVE – pupils have to consider and evaluate
    • HYPOTHETICAL –pupils consider situations and convey opinions
  • LOGO “ Logo does not teach children mathematics but makes them mathematicians.” - Seymour Papert Logo is a programming language that gives children opportunities to experiment, solve problems and refine ideas. Turtle graphics are the most popular aspect of Logo and are particularly good for developing an understanding of shape and space.
  • Why use Logo?
    • Logo is an ideal tool for investigating and solving problems
    • Logo motivates by giving instant feedback
    • Logo encourages “thinking about thinking”, because procedures can be examined and modified at any time
    • A small number of commands can do a lot - and they can be built up in a natural way
    • Logo requires children to think and act logically
    • Logo allows children to develop and practise estimation of angles and lengths
    • The turtle and its movements give a visual representation of mathematical ideas
    • Logo immerses children in the language of movement
    • Children explore shape and space in an active way; the appeal of Logo might be its open-ended nature, but it involves some very specific geometrical learning
  • Progression in Logo Stage 1 P.E./gym work Board games Worksheets Stage 2 Beebot/Pixie Roamer/Pip Programmable toys Stage 3 Directional programs Websites Early Logo Stage 4 Logo (Full version) Writing & editing procedures