Development Darwinism: How to Win Big at Game Jams and Hackathons
Benjamin Taylor gives 11 game post mortems from a decade of rapid prototyping experience. Presented initially at IGDA's Boston Post Mortem in Cambridge, MA on Wed, Jan 15th, 2014. - “Don’t be afraid to fail”, “find new friends”, “learn something new”, you’ve heard all the reasons why participating in a jam is the right thing to do, but let’s face it, you came in wanting to succeed at making a game. This is your chance to learn from a pro how to do things right and make your jam experience a crowning success, regardless of role and experience. Ben Taylor (EA/Nexon) illustrates how to succeed at making a prototype in 36 hours and demonstrate your utility in the game development process.
Ben Taylor has participated in dozens of game jams and hackathons including all of the Global Game Jams, Ludem Dare, and IGN’s game development reality show “The Next Game Boss”. Ben has worked with the game industry for more than a decade starting with Red Octane and most recently as a game engineer at Nexon Mobile in San Francisco. His most recently released game is the new adaptation of “SimCity” (2013) by EA Maxis.