Reducing Big Upfront DesignNo handover of deliverables
What works in the designAs you research and discover, learn what works and what doesn’t in the designGet deeperGet deeper to understand the people you are designing forWhat makes them tickDistil the ideas fastYou can have post-it notes on the wallMark up the designs as you goHave other team members eavesdropOr have them take notes or photos or just listen in to what is being saidMore people listening is not a problem. Out of your early research, create personas
Working software over documentation
Responding to change over following a plan
its not a silver bulletI gives good people the space to get betterMessage for UX designersAccept that it’s the build that’s the design, not your design specification.
Why its bad
Agile UXUser Experience Design in the world of Agile Software Development Ben Melbourne Experience Design Consultant June 2011
What makes Agile UX different? Not Big … Rapid, Lightweight, Lean, Agile Not isolated… Full team, Collaborative, Multidisciplinary Not just possible… Feasible within current constraints Not Blind… Considered, Confident, Tested Not just upfront… Upfront, then Integrated, Continuous Not on paper… A Product Prototype Not risky… Reduces business and technical risk