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Agile UX: User Experience Design in the world of Agile Software Development
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Agile UX: User Experience Design in the world of Agile Software Development

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  • Information radiation and transparency
  • Reducing Big Upfront DesignNo handover of deliverables
  • What works in the designAs you research and discover, learn what works and what doesn’t in the designGet deeperGet deeper to understand the people you are designing forWhat makes them tickDistil the ideas fastYou can have post-it notes on the wallMark up the designs as you goHave other team members eavesdropOr have them take notes or photos or just listen in to what is being saidMore people listening is not a problem. Out of your early research, create personas
  • Working software over documentation
  • Responding to change over following a plan
  • its not a silver bulletI gives good people the space to get betterMessage for UX designersAccept that it’s the build that’s the design, not your design specification.
  • Why its bad

Agile UX: User Experience Design in the world of Agile Software Development Agile UX: User Experience Design in the world of Agile Software Development Presentation Transcript

  • Agile UXUser Experience Design in the world of Agile Software Development
    Ben Melbourne
    Experience Design Consultant
    June 2011
  • The Challenge
    Creating great software products
  • The Agile manifesto
    • Individuals and interactions over processes and tools
    • Working software over comprehensive documentation
    • Customer collaboration over contract negotiation
    • Responding to change over following a plan
  • Agile Buzz Words
    • Iterations
    • Stand-ups
    • Story Cards
    • Lean
    • Feedback Loops
    • Test & Learn
  • Agile Dev
    Bus
    BA
    DEV
    QA
    End Users
    IM
    UX
  • UX as a facilitator
    A team journey in understanding the user
  • Multi-disciplinary projects
  • Product Development Lifecycle
  • Waterfall UX
    UX
    Dev
    Work Effort
    Work Effort
    Agile UX
    Dev
    Project time
    UX
  • How we do it
    Practical techniques
  • … exploration
    … evaluation
    bring users in continuously
  • team participation in research
  • distil findings… fast
  • lightweight personas
  • collaborative design
    workshops
  • sketchboards
  • design walls
  • build interactive prototypes
  • test and iterate
  • know what not to build
  • Innovation mantra…
    Fail Fast
    Fail Early
    Fail Cheaply
  • Transform
    UX
    • heavy documentation to lean documents
    • a linear to a collaborative approach
    • from a separate practice to an integrated practice
    • technology is more than just a constraint in design
    IT
    • join in discovery
    • join in design
    • expand your measure of success
    • be more than just a constraint in design
  • What makes Agile UX different?
    Not Big … Rapid, Lightweight, Lean, Agile
    Not isolated… Full team, Collaborative, Multidisciplinary
    Not just possible… Feasible within current constraints
    Not Blind… Considered, Confident, Tested
    Not just upfront… Upfront, then Integrated, Continuous
    Not on paper… A Product Prototype
    Not risky… Reduces business and technical risk
  • Thank you
    Questions?