Reducing Big Upfront DesignNo handover of deliverables
What works in the designAs you research and discover, learn what works and what doesn’t in the designGet deeperGet deeper to understand the people you are designing forWhat makes them tickDistil the ideas fastYou can have post-it notes on the wallMark up the designs as you goHave other team members eavesdropOr have them take notes or photos or just listen in to what is being saidMore people listening is not a problem. Out of your early research, create personas
Working software over documentation
Responding to change over following a plan
its not a silver bulletI gives good people the space to get betterMessage for UX designersAccept that it’s the build that’s the design, not your design specification.
Why its bad
Transcript of "Agile UX: User Experience Design in the world of Agile Software Development "
Agile UXUser Experience Design in the world of Agile Software Development<br />Ben Melbourne<br />Experience Design Consultant <br />June 2011<br />
The Challenge <br />Creating great software products<br />
The Agile manifesto <br /><ul><li>Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan</li></li></ul><li>Agile Buzz Words<br /><ul><li>Iterations
be more than just a constraint in design</li></li></ul><li>What makes Agile UX different?<br />Not Big … Rapid, Lightweight, Lean, Agile<br />Not isolated… Full team, Collaborative, Multidisciplinary<br />Not just possible… Feasible within current constraints<br />Not Blind… Considered, Confident, Tested<br />Not just upfront… Upfront, then Integrated, Continuous<br />Not on paper… A Product Prototype<br />Not risky… Reduces business and technical risk<br />