Agile UXUser Experience Design in the world of Agile Software Development<br />Ben Melbourne<br />Experience Design Consul...
The Challenge  <br />Creating great software products<br />
The Agile manifesto <br /><ul><li>Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan</li></li></ul><li>Agile Buzz Words<br /><ul><li>Iterations
Stand-ups
Story Cards
Lean
Feedback Loops
Test & Learn</li></li></ul><li>Agile Dev<br />Bus<br />BA<br />DEV<br />QA<br />End Users<br />IM<br />UX<br />
UX as a facilitator<br />A team journey in understanding the user<br />
Multi-disciplinary projects<br />
Product Development Lifecycle<br />
Waterfall UX<br />UX<br />Dev<br />Work Effort<br />Work Effort<br />Agile UX<br />Dev<br />Project time<br />UX<br />
How we do it<br />Practical techniques<br />
… exploration<br />… evaluation<br />bring users in continuously<br />
team participation in research<br />
distil findings… fast<br />
lightweight personas<br />
collaborative design <br />workshops<br />
sketchboards<br />
design walls<br />
build interactive prototypes<br />
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Agile UX: User Experience Design in the world of Agile Software Development

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  • Information radiation and transparency
  • Reducing Big Upfront DesignNo handover of deliverables
  • What works in the designAs you research and discover, learn what works and what doesn’t in the designGet deeperGet deeper to understand the people you are designing forWhat makes them tickDistil the ideas fastYou can have post-it notes on the wallMark up the designs as you goHave other team members eavesdropOr have them take notes or photos or just listen in to what is being saidMore people listening is not a problem. Out of your early research, create personas
  • Working software over documentation
  • Responding to change over following a plan
  • its not a silver bulletI gives good people the space to get betterMessage for UX designersAccept that it’s the build that’s the design, not your design specification.
  • Why its bad
  • Transcript of "Agile UX: User Experience Design in the world of Agile Software Development "

    1. 1. Agile UXUser Experience Design in the world of Agile Software Development<br />Ben Melbourne<br />Experience Design Consultant <br />June 2011<br />
    2. 2. The Challenge <br />Creating great software products<br />
    3. 3. The Agile manifesto <br /><ul><li>Individuals and interactions over processes and tools
    4. 4. Working software over comprehensive documentation
    5. 5. Customer collaboration over contract negotiation
    6. 6. Responding to change over following a plan</li></li></ul><li>Agile Buzz Words<br /><ul><li>Iterations
    7. 7. Stand-ups
    8. 8. Story Cards
    9. 9. Lean
    10. 10. Feedback Loops
    11. 11. Test & Learn</li></li></ul><li>Agile Dev<br />Bus<br />BA<br />DEV<br />QA<br />End Users<br />IM<br />UX<br />
    12. 12. UX as a facilitator<br />A team journey in understanding the user<br />
    13. 13. Multi-disciplinary projects<br />
    14. 14. Product Development Lifecycle<br />
    15. 15. Waterfall UX<br />UX<br />Dev<br />Work Effort<br />Work Effort<br />Agile UX<br />Dev<br />Project time<br />UX<br />
    16. 16. How we do it<br />Practical techniques<br />
    17. 17. … exploration<br />… evaluation<br />bring users in continuously<br />
    18. 18. team participation in research<br />
    19. 19. distil findings… fast<br />
    20. 20. lightweight personas<br />
    21. 21. collaborative design <br />workshops<br />
    22. 22. sketchboards<br />
    23. 23. design walls<br />
    24. 24. build interactive prototypes<br />
    25. 25. test and iterate<br />
    26. 26. know what not to build<br />
    27. 27. Innovation mantra…<br />Fail Fast<br />Fail Early<br />Fail Cheaply<br />
    28. 28. Transform<br />UX<br /><ul><li>heavy documentation to lean documents
    29. 29. a linear to a collaborative approach
    30. 30. from a separate practice to an integrated practice
    31. 31. technology is more than just a constraint in design</li></ul>IT<br /><ul><li>join in discovery
    32. 32. join in design
    33. 33. expand your measure of success
    34. 34. be more than just a constraint in design</li></li></ul><li>What makes Agile UX different?<br />Not Big … Rapid, Lightweight, Lean, Agile<br />Not isolated… Full team, Collaborative, Multidisciplinary<br />Not just possible… Feasible within current constraints<br />Not Blind… Considered, Confident, Tested<br />Not just upfront… Upfront, then Integrated, Continuous<br />Not on paper… A Product Prototype<br />Not risky… Reduces business and technical risk<br />
    35. 35. Thank you<br />Questions?<br />

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