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Tetsuo Yamabe, Ilkka Kosunen, Inger Ekman, Lassi A. Liikkanen, Kai Kuikkaniemi, and Tatsuo Nakajima, Biofeedback Training with EmoPoker: Controlling Emotional Arousalfor Better Poker Play. Fun and ...

Tetsuo Yamabe, Ilkka Kosunen, Inger Ekman, Lassi A. Liikkanen, Kai Kuikkaniemi, and Tatsuo Nakajima, Biofeedback Training with EmoPoker: Controlling Emotional Arousalfor Better Poker Play. Fun and Games Conference 2010 (Fun and Games’10, WIP paper)

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    EmoPoker EmoPoker Presentation Transcript

    • EmoPoker Tetsuo YamabeDistributed and Ubiquitous Computing Laboratory, Waseda University, Japan Helsinki Institute for Information Technology, Finland
    • Why you lose in gambling?
    • Listen to your heart•  Control your emotional arousal ‒  Feedback to calm the heated brain ‒  Real-time sonification from measured biosignals •  Heart beating sound for improving self-awareness
    • Biofeedback user study fEMG (facial electromyography) •  6 nodes to face •  Currugator supercilii •  Zygomaticus major •  Masseter •  Positive/negative emotions EDA (electrodermal activity) •  2 nodes to fingers •  Arousal level RESP (respiration) •  1 node around chest HR (Heart rate) •  1 node around chest •  Emotional arousal
    • EmoPoker system Multimodal feedback (Shared/Individual)RFID tagsProjector Emotional state (arousal) identification Biosignal
    • Possible use cases1.  Beginner support ‒  Self training with biofeedback ‒  Gaming guide with rule projection2.  New gaming style with shared feedback ‒  Visualize players physiological information ‒  Handicap for playing with skillful players3.  Research infrastructure for game analysis ‒  Game event logging for further analysis
    • Future work•  Analyze user study results•  EmoPoker AR development
    • EmoPoker in WIP presentation•  Biofeedback Training with EmoPoker: Controlling Emotional Arousal for Better Poker Play