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Video Games: Bringing a $40B Gorilla Into Your Classroom

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This is a presentation I gave at the 2008 National Academy Foundation Institute for Staff Development.

This is a presentation I gave at the 2008 National Academy Foundation Institute for Staff Development.

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  • This list was generated by workshop participants.
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  • This list was generated by workshop participants. My overall strategy is to look at issues that arise as opportunities to discuss what is appropriate, talk about how society operates, and decide where we want to place ourselves within that as a class. Of course, use common sense and be ready for issues to arise so that you can respond quickly. Setting ground rules in advance will help you head off some potential problems, but you can’t anticipate everything.
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  • This list generated by workshop participants.
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  • Sources:
    Adams Media Research
    Global Entertainment and Media Outlook: 2008-2012 (PricewaterhouseCoopers)

    Additional history from 2004
    $125 million: Value of total sales for the first 24 hours of Halo 2
    $114 million: Opening-weekend gross for 'Spider-Man,' a Hollywood record
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  • Transcript

    • 1. Bringing a $40 Billion Gorilla into Your Classroom Using Video Games to Teach Computer Science Ben Chun Galileo Academy of Science & Technology San Francisco, California
    • 2. Agenda
      • 2:00 Agenda Review
      • 2:05 Industry News, Relevance, Careers
      • 2:10 Raising Issues
      • 2:20 Addressing Issues
      • 2:30 Introduction to Programming
      • 2:45 Audience Choice
      • 3:05 Final Questions and Feedback
    • 3. Hollywood Video Games 2007 2012 $41.9 B $63.8 B 2007 2011 $34.9 B $41.6 B
    • 4. Relevance
      • Games for every type of student:
      • GTA4
      • Halo 3
      • Call of Duty
      • Rock Band / Guitar Hero
      • Madden 09
    • 5. Careers
      • Artist
      • Designer
      • Programmer
      • Project Manager
    • 6. Issues and Strategies
      • Adult material (profanity, violence, etc)
      • Social issues
      • Connection to curriculum (goofing off?)
      • Cost and logistics (bandwidth too)
      • Viruses and security
      • Classroom management
      • Privacy / predators
      • Administrative understanding and support
    • 7. Introduction to Programming
      • 2-semester course
      • Electronic sketchbooks (Processing, NodeBox)
      • Flash ActionScript
      • Team game projects
      • Cross-curricular integration
    • 8. Audience Choice
      • Code review and technical details?
      • OR
      • Student work and assessment rubrics?
    • 9. Assessment
      • Teamwork / Collaboration
      • Functionality
      • Design and Graphics
      • Efficiency of Code
      • Documentation / Comments
      • Meeting deadlines
      • Aesthetics / Gameplay
    • 10. Contact and Feedback
      • http://itmoves.wordpress.com
      • [email_address]

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