Ben Capozzi
Curriculum Coordinator,
Digital Art & Design Program

Southern Virginia Higher
Education Center

South Boston,...
SVHEC
Our Mission




To advance Southern Virginia economically, culturally, and socially,
  by providing its citizens affordabl...
Our Partners
 Danville Community College
Southside Community College
 Central Virginia Community
           College
      ...
Our Programs

•   Serve 1400 students each semester

•   GED to PhD

•   Workforce Development

•   Center for Nursing Exc...
Our Challenges
“A Perfect Storm”




                    •   Devastating loss of
                        manufacturing

  ...
Dr. Betty Adams
• Radford University
• MBA East Carolina University
• PhD Education North
  Carolina State University

• N...
W. W. Ted Bennett Jr.
• State senator and lawyer
• Visionary/Madman
The Business of Art & Design
             A Signature Program of
 The Southern Virginia Higher Education Center
in partner...
W. W. Ted Bennett Jr.




The Business of Art & Design
program to develop creative and
sustainable human capital for
Indus...
Creativity as an Economic Engine




    “The MFA is the new MBA.”
        http://www.danpink.com
Assumptions
  Routine labor and tasks will be increasingly automated and/or
                          outsourced

  Multip...
Changing Landscape - Shift Happens




http://www.youtube.com/watch?v=jpEnFwiqdx8
A.A.S. Degree Programs in
    Digital Art & Design
             and
Product Development & Design
Business of Art & Design
      The Design Process is our Learning Vehicle

•   Design Brief              •   Development

...
Innovation Age Skills
•   Creativity
•   Collaboration
•   Critical Thinking
•   Complex Problem
    Solving Ability
•   E...
Digital Art & Design                                                                  Product Design & Development
Curricu...
The Coll         borative Courses



•   VCU’s DaVinci Center

•   Multidisciplinary collaboration around a common busines...
Digital Art & Design                                                                  Product Design & Development
Curricu...
The Foundation Sequence


•   Creative Strategies

•   Introduction to Multimedia

•   Fundamentals of Design Discipline

...
The DA&D Curriculum


•   4 Semesters

    •   Foundation Sequence

    •   Basic Design for Print, Web & Video

    •   I...
The DA&D Curriculum
                     A Portable Professional

• Portfolio driven
• Real-world classwork
• Independentl...
The DA&D Curriculum
                          Technologies
• Student Weblogs
• Course Wikis
• RSS and Web 2.0
• Multimedia...
In the Classroom - Students Today




 http://www.youtube.com/watch?v=dGCJ46vyR9o
Mike Wesch, Anthropology
        Kansas State University




http://www.netvibes.com/wesch#Digital_Ethnography
        htt...
Our Future
The ATW Renovation
Our Future
Programs
         Digital Art & Design                                                                         ...
Our Future
  Enrollment




15, 19, 62...
Our Opportunities



So What the Heck is/are
Creative Technologies?!?!
Innovation - Theo Jansen




http://www.youtube.com/watch?v=a7Ny5BYc-Fs
Big Screens Project @ NYU




http://gizmodo.com/5110633/120-feet-of-video-art-final-exams-at-
                     nyus-bi...
The Adding Machine, Bradley Univ. Chicago




        http://addingmachine.bradley.edu/imagery/
The Niles Creative Group




http://www.nilescreative.com/news.php
Tim Hawkinson Kinetic Sculptor




http://www.pbs.org/art21/artists/hawkinson/clip1.html#
MIT Tangible Media Lab




http://web.media.mit.edu/~kimiko/iobrush/
MAKE Magazine - DIY University




       http://blog.makezine.com/
So How Can Creative Technologies Be Used?
  •                 Hand-building

  •                Trial and error

  •      ...
Thank You

     ben capozzi
bencapozzi@svhed.org
    434.489.7533
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Virginia Tech FDI Track Y: Creative Technologies July 09

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This is a presentation for VPI&SU faculty on the opportunities for collaboration with the Southern Virginia Higher Education Center and the Digital Art & Design program here, particularly as regards the use of creative technologies.

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  • Art & Engineering
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  • Virginia Tech FDI Track Y: Creative Technologies July 09

    1. 1. Ben Capozzi Curriculum Coordinator, Digital Art & Design Program Southern Virginia Higher Education Center South Boston,VA bencapozzi@svhed.org http://www.svhed.org 434.489.7533 facebook, twitter, googleID, plurk, friendfeed, etc mister c’s edublog http://misterc.wordpress.com
    2. 2. SVHEC
    3. 3. Our Mission To advance Southern Virginia economically, culturally, and socially, by providing its citizens affordable and accessible educational opportunities through partnerships and regional cooperation.
    4. 4. Our Partners Danville Community College Southside Community College Central Virginia Community College UNC Chapel Hill University of Virginia Old Dominion University Longwood University Mary Baldwin College James Madison University Averett University Virginia Tech
    5. 5. Our Programs • Serve 1400 students each semester • GED to PhD • Workforce Development • Center for Nursing Excellence • K-12 Outreach, Bruce Street Kids College, Summer Digital Arts Camp • The Business of Art & Design • All this started with a trailer some 16 years ago!
    6. 6. Our Challenges “A Perfect Storm” • Devastating loss of manufacturing • Unemployment • Non-college going culture
    7. 7. Dr. Betty Adams • Radford University • MBA East Carolina University • PhD Education North Carolina State University • NCCCS Planning and Effectiveness • South Boston native • Visionary/Executive
    8. 8. W. W. Ted Bennett Jr. • State senator and lawyer • Visionary/Madman
    9. 9. The Business of Art & Design A Signature Program of The Southern Virginia Higher Education Center in partnership with Danville Community College
    10. 10. W. W. Ted Bennett Jr. The Business of Art & Design program to develop creative and sustainable human capital for Industry and Entrepreneurship in a collaborative, multidisciplinary learning environment.
    11. 11. Creativity as an Economic Engine “The MFA is the new MBA.” http://www.danpink.com
    12. 12. Assumptions Routine labor and tasks will be increasingly automated and/or outsourced Multiple jobs will be the norm, not the exception, even across careers Creative capital and the ability to innovate will be increasingly important to competitive advantage in business, industry, and the service sectors In an age where information is abundant and nearly instantaneous, education must happen differently
    13. 13. Changing Landscape - Shift Happens http://www.youtube.com/watch?v=jpEnFwiqdx8
    14. 14. A.A.S. Degree Programs in Digital Art & Design and Product Development & Design
    15. 15. Business of Art & Design The Design Process is our Learning Vehicle • Design Brief • Development • Analysis • Testing • Research • Implementation • Specification • Evaluation • Problem Solving • Redesign • Presentation
    16. 16. Innovation Age Skills • Creativity • Collaboration • Critical Thinking • Complex Problem Solving Ability • Entrepreneurship • Innovation
    17. 17. Digital Art & Design Product Design & Development Curriculum Curriculum A.A.S. Design & Visual Communication Semester Four A.A.S. Product Design & Development Specializations in: Specializations in: Graphic Design Fine Woodworking Animation & 3D Visualization Computer Aided Design Multimedia Computer Aided Machining Interactive Design Integrated CAD/CAM Creative Technologies Creative Technologies Certificates in: Certificates in: Arts Entrepreneurship Integrated CAD/CAM Arts Marketing Semester ree Artisan Entrepreneurship Career Studies Certificate: Arts Entrepreneurship Semester Two Foundation Sequence Semester One The Foundation Sequence of classes establishes a common, basic skill set for Creative Professionals in the 21st Century including problem solving and analytical ability, creative thinking strategies, digital literacy, collaborative achievement and entrepreneurism.
    18. 18. The Coll borative Courses • VCU’s DaVinci Center • Multidisciplinary collaboration around a common business or design challenge • Undergraduate level coursework • Resulting in actual product(s)
    19. 19. Digital Art & Design Product Design & Development Curriculum Curriculum A.A.S. Design & Visual Communication Semester Four A.A.S. Product Design & Development Specializations in: Specializations in: Graphic Design Fine Woodworking Animation & 3D Visualization Computer Aided Design Multimedia Computer Aided Machining Interactive Design Integrated CAD/CAM Creative Technologies Creative Technologies Certificates in: Certificates in: Arts Entrepreneurship Integrated CAD/CAM Arts Marketing Semester ree Artisan Entrepreneurship Career Studies Certificate: Arts Entrepreneurship Semester Two Foundation Sequence Semester One The Foundation Sequence of classes establishes a common, basic skill set for Creative Professionals in the 21st Century including problem solving and analytical ability, creative thinking strategies, digital literacy, collaborative achievement and entrepreneurism.
    20. 20. The Foundation Sequence • Creative Strategies • Introduction to Multimedia • Fundamentals of Design Discipline • Orientation to the Business of Art & Design • This sequence will serve students well no matter the degree
    21. 21. The DA&D Curriculum • 4 Semesters • Foundation Sequence • Basic Design for Print, Web & Video • Intermediate Design for Print, Web & Video • Advanced Design for Print, Web & Video • Collaborative classes • Senior Portfolio
    22. 22. The DA&D Curriculum A Portable Professional • Portfolio driven • Real-world classwork • Independently directed projects (Google rule) • Class organized in part as a research group • Collaboration and presentation are fundamental activities in all classes
    23. 23. The DA&D Curriculum Technologies • Student Weblogs • Course Wikis • RSS and Web 2.0 • Multimedia software and hardware • A Note About “Edutainment” • Technology should facilitate learning, not overshadow it • Participation as learners and teachers in a community • Conspicuous competition and public performance
    24. 24. In the Classroom - Students Today http://www.youtube.com/watch?v=dGCJ46vyR9o
    25. 25. Mike Wesch, Anthropology Kansas State University http://www.netvibes.com/wesch#Digital_Ethnography http://www.nmc.org/connect/wesch
    26. 26. Our Future The ATW Renovation
    27. 27. Our Future Programs Digital Art & Design Product Design & Development Curriculum Curriculum A.A.S. Design & Visual Communication A.A.S. Product Design & Development Specializations in: Semester Four Specializations in: Graphic Design Fine Woodworking Animation & 3D Visualization Computer Aided Design Multimedia Computer Aided Machining Interactive Design Integrated CAD/CAM Creative Technologies Creative Technologies Certificates in: Semester ree Certificates in: Arts Entrepreneurship Integrated CAD/CAM Arts Marketing Artisan Entrepreneurship Career Studies Certificate: Arts Entrepreneurship eater & Performing Arts Semester Two Interior Design Foundation Sequence Semester One The Foundation Sequence of classes establishes a common, basic skill set for Creative Professionals in the 21st Century including problem solving and analytical ability, creative thinking strategies, digital literacy, collaborative achievement and entrepreneurism. Hospitality & Tourism Architecture Management “&mpersand Courses” Interdisciplinary courses each semester where students work in collaboration with peers from other degree programs to address a common business or design challenge. Art & Design Curriculum Culinary Arts Visual Arts Product Design & Development Curriculum Projected and Stretch Goals
    28. 28. Our Future Enrollment 15, 19, 62...
    29. 29. Our Opportunities So What the Heck is/are Creative Technologies?!?!
    30. 30. Innovation - Theo Jansen http://www.youtube.com/watch?v=a7Ny5BYc-Fs
    31. 31. Big Screens Project @ NYU http://gizmodo.com/5110633/120-feet-of-video-art-final-exams-at- nyus-big-screens-class
    32. 32. The Adding Machine, Bradley Univ. Chicago http://addingmachine.bradley.edu/imagery/
    33. 33. The Niles Creative Group http://www.nilescreative.com/news.php
    34. 34. Tim Hawkinson Kinetic Sculptor http://www.pbs.org/art21/artists/hawkinson/clip1.html#
    35. 35. MIT Tangible Media Lab http://web.media.mit.edu/~kimiko/iobrush/
    36. 36. MAKE Magazine - DIY University http://blog.makezine.com/
    37. 37. So How Can Creative Technologies Be Used? • Hand-building • Trial and error • Electronics • Design • Visual and Performing Arts • Interactivity • Expression • Communication • Performance • Storytelling
    38. 38. Thank You ben capozzi bencapozzi@svhed.org 434.489.7533

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