UX: Raising the bar with Software Development by Sulamita Garcia from Intel

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Sulamita Garcia (@sulagarcia), Intel's Developers Evangelist, speaking on the first Ultracode Berlin Meetup.

Join us here : http://www.meetup.com/Ultracode-Berlin

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  • Finally, on to good stuff. Our vision for the Ultrabook™ is about much more than form factor. Sure, we like the way it looks. But it’s also about delivering new usages and new capabilities that our customers want and now expect from all their devices. It’s really about delivering a new PC experience. The vision is: “It’s is a tablet when I want it; a PC when I need it; all day, every day.It’s immediately responsive – never keeps me waiting. I’m on Facebook in a few seconds.Behaves like a phoneIt has PC-level performanceHas all day battery – get on a flight and never run out of battery.More form factors - Clamshell and ConvertiblesMore interactive – Natural interfaces / Touch And even more important: It gives me safe and easy access to apps & content; protects my identify and my “stuff”The new Ultrabook Platform contains some significant improvements:In the area of Performance:In general, we expect up to 4x improvement on everyday computing, compared to a 3 year old (Core 2 Duo powered) laptop. Vide. What used to take 1 hour can now take only take 2 minutes. How do we make the PC more responsive? We have the Intel Rapid Start Technology, which enables 5-6 seconds startup from Hibernate ( compared to 27 seconds on a 3 year old laptop);ions and the desktop ready in seconds at zero power consumption- This works together with Intel Smart Response Technology, where frequently used apps and files stored on an SSDAnd then there’s Intel Smart Connect Technology, which ensures that applications are always updated with fresh content.es a tablet-like Off/On experience, much more responsive than the PC that we use to have.
  • UX: Raising the bar with Software Development by Sulamita Garcia from Intel

    1. 1. /me @sulagarcia Copyright© 2012, Intel Corporation. All rights reserved.*Other brands and names are the property of their respective owners.
    2. 2. Intel 2013:Game Changing ExperiencesGame Changing Products Sulamita Garcia Technical Marketing EMEA
    3. 3. 4th Generation Intel® Core™ Ultrabook™The Notebook Reinvented Mobile Responsive All day battery life Interact naturally with touch Thinner, lighter designs and voice Intel® Wireless Display Turns on in a flash Always fresh data Protected Stylish Intel Antitheft Intel Identity Protection Antivirus/Anti-malware Broad range of new Convertibles & Detachables Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    4. 4. The Ultrabook™ Platform Reshaping the PC Experience Multi-Touch Ambient LightAccelerometer Sensor Ultrabook™ Compass GPS Near Field GyroscopeCommunicatio n Context Aware Sensors Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    5. 5. User expectations in an all time highTouch oriented design PerformanceNatural gestures Battery lifeNatural speech Security and PrivacyUser friendly OrientationLocation Easy to install How can we address all that? Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    6. 6. User Experience –Raising the bar atsoftware development
    7. 7. User Experience An Experience is what a person thinks, feels and perceives, before, during and after using a product or service.7 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    8. 8. Computer Science -> Psychology?8 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    9. 9. User Centered DesignUser at the centerbefore, during and afterdevelopment- Know your user- Prototype- Develop – code and design- Test and refine Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    10. 10. Know your user Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    11. 11. Prototype Propose Refine Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    12. 12. Develop12 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    13. 13. Test and refineUsability = Efficient to use + Easy to Learn Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    14. 14. 5 things you need to know about people14
    15. 15. People Dont Want to Work or Think More Than They Have To Only provide the features that people really need15 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    16. 16. People Have Limitations Make the information easy to scan16 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    17. 17. People are easily distracted Bright colors, large fonts, beeps, and tones will capture attention.17 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    18. 18. People Create Mental Models Either match or teach about your models18 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    19. 19. Things that are close together are believed to "go" together. Simple way to organize information19 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    20. 20. Establish an emotional connection20
    21. 21. Is this cheating?21 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    22. 22. UX mean the difference betweendetractors and promoters Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    23. 23. Extra resources23
    24. 24. Books24 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    25. 25. Little Big Details Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    26. 26. Raise the bar!Contact a UX specialistLearn about UCDImmerse yourself in great designGo do something wonderful Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    27. 27. YOUR TURN27 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    28. 28. backup28 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    29. 29. 29 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.
    30. 30. What better means?30 Copyright© 2012, Intel Corporation. All rights reserved. *Other brands and names are the property of their respective owners.

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