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[Meetup Paris Unity] - Unity globalillumination
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[Meetup Paris Unity] - Unity globalillumination

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Meetup Paris Unity #6 - 24 avril 2014

Meetup Paris Unity #6 - 24 avril 2014

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Transcript

  • 1. Global Illumination
  • 2. Globale : direct + indirect. Chaque surface bloque, reflète, réfracte les rayons lumineux. C’est quoi
  • 3. C’est quoi Permet de voir les objets qui ne sont pas directement éclairés
  • 4. Re-bake a chaque modification de scène. Impossible au runtime. L’existant
  • 5. La réflexion temps réel est très couteuse. Actuellement aucune solution clé en main.L’existant
  • 6. Le futur
  • 7. Le futur
  • 8. Le futur
  • 9. Le futur Lightmap et cubemap temps réel Utilisation du GPU