[Meetup Paris Unity] - Physically based shading
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

[Meetup Paris Unity] - Physically based shading

on

  • 428 views

Meetup Unity #6

Meetup Unity #6
24 avril 2914

Statistics

Views

Total Views
428
Views on SlideShare
428
Embed Views
0

Actions

Likes
0
Downloads
13
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

[Meetup Paris Unity] - Physically based shading Presentation Transcript

  • 1. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 Physically-Based Shading
  • 2. Physically Based Shading Meetup Unity3D Paris #6 Benjamin Baldacci Responsable Pédagogique Game Programming Isart Digital Qui ?
  • 3. Physically Based Shading Meetup Unity3D Paris #6 Vidéo
  • 4. Physically Based Shading Meetup Unity3D Paris #6 Réalisme
  • 5. Physically Based Shading Meetup Unity3D Paris #6 Vous en avez déjà vu
  • 6. Physically Based Shading Meetup Unity3D Paris #6 Les grands axes Energy Conservation Fresnel HDR Qu’est-ce ?
  • 7. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 Energy Conservation
  • 8. Physically Based Shading Meetup Unity3D Paris #6 light object
  • 9. Physically Based Shading Meetup Unity3D Paris #6 light object
  • 10. Physically Based Shading Meetup Unity3D Paris #6 light object
  • 11. Physically Based Shading Meetup Unity3D Paris #6
  • 12. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 Fresnel
  • 13. Physically Based Shading Meetup Unity3D Paris #6 Combinaison de la réflexion et de la réfraction dépendant de l’angle de vue Définition
  • 14. Physically Based Shading Meetup Unity3D Paris #6 Eau
  • 15. Physically Based Shading Meetup Unity3D Paris #6 Specular color 1 (caméra face à l’objet) Specular color 2 (caméra parallèle à cette même surface)
  • 16. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 HDR (High Dynamic Range)
  • 17. Physically Based Shading Meetup Unity3D Paris #6 L'imagerie à grande gamme dynamique (ou imagerie large-gamme) regroupe un ensemble de techniques numériques permettant d'obtenir une grande plage dynamique dans une image. Définition
  • 18. Physically Based Shading Meetup Unity3D Paris #6
  • 19. Physically Based Shading Meetup Unity3D Paris #6 Pouvoir représenter ou mémoriser de nombreux niveaux d'intensité lumineuse dans une image Comment ? • Plus de valeurs par pixel Intérêt
  • 20. Physically Based Shading Meetup Unity3D Paris #6
  • 21. Physically Based Shading Meetup Unity3D Paris #6 Existant sous Unity 4.x
  • 22. Physically Based Shading Meetup Unity3D Paris #6
  • 23. Physically Based Shading Meetup Unity3D Paris #6 Armonisation des shaders Amélioration des cubemaps et système de lighting – Couts réduits avec PBS – Attention aux directs lights (faiblaisses sur mobile) HDR pipeline natif Unity 5
  • 24. Physically Based Shading Meetup Unity3D Paris #6 One shader to rule them all!
  • 25. Physically Based Shading Meetup Unity3D Paris #6 Benjamin Baldacci @little_bigben Contact