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Physically Based Shading
Meetup Unity3D Paris #6
Physically Based Shading
Meetup Unity3D Paris #6
Physically-Based Shading
Physically Based Shading
Meetup Unity3D Paris #6
Benjamin Baldacci
Responsable Pédagogique Game Programming
Isart Digital
...
Physically Based Shading
Meetup Unity3D Paris #6
Vidéo
Physically Based Shading
Meetup Unity3D Paris #6
Réalisme
Physically Based Shading
Meetup Unity3D Paris #6
Vous en avez déjà vu
Physically Based Shading
Meetup Unity3D Paris #6
Les grands axes
Energy Conservation
Fresnel
HDR
Qu’est-ce ?
Physically Based Shading
Meetup Unity3D Paris #6
Physically Based Shading
Meetup Unity3D Paris #6
Energy Conservation
Physically Based Shading
Meetup Unity3D Paris #6
light
object
Physically Based Shading
Meetup Unity3D Paris #6
light
object
Physically Based Shading
Meetup Unity3D Paris #6
light
object
Physically Based Shading
Meetup Unity3D Paris #6
Physically Based Shading
Meetup Unity3D Paris #6
Physically Based Shading
Meetup Unity3D Paris #6
Fresnel
Physically Based Shading
Meetup Unity3D Paris #6
Combinaison de la réflexion et de la
réfraction dépendant de l’angle de v...
Physically Based Shading
Meetup Unity3D Paris #6
Eau
Physically Based Shading
Meetup Unity3D Paris #6
Specular color 1 (caméra face à l’objet)
Specular color 2 (caméra parallè...
Physically Based Shading
Meetup Unity3D Paris #6
Physically Based Shading
Meetup Unity3D Paris #6
HDR (High Dynamic Range)
Physically Based Shading
Meetup Unity3D Paris #6
L'imagerie à grande gamme dynamique (ou
imagerie large-gamme) regroupe un...
Physically Based Shading
Meetup Unity3D Paris #6
Physically Based Shading
Meetup Unity3D Paris #6
Pouvoir représenter ou mémoriser de
nombreux niveaux d'intensité
lumineus...
Physically Based Shading
Meetup Unity3D Paris #6
Physically Based Shading
Meetup Unity3D Paris #6
Existant sous Unity 4.x
Physically Based Shading
Meetup Unity3D Paris #6
Physically Based Shading
Meetup Unity3D Paris #6
Armonisation des shaders
Amélioration des cubemaps et système de
lighting...
Physically Based Shading
Meetup Unity3D Paris #6
One shader to rule them all!
Physically Based Shading
Meetup Unity3D Paris #6
Benjamin Baldacci
@little_bigben
Contact
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[Meetup Paris Unity] - Physically based shading

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Meetup Unity #6
24 avril 2914

Published in: Technology, Travel
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Transcript of "[Meetup Paris Unity] - Physically based shading"

  1. 1. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 Physically-Based Shading
  2. 2. Physically Based Shading Meetup Unity3D Paris #6 Benjamin Baldacci Responsable Pédagogique Game Programming Isart Digital Qui ?
  3. 3. Physically Based Shading Meetup Unity3D Paris #6 Vidéo
  4. 4. Physically Based Shading Meetup Unity3D Paris #6 Réalisme
  5. 5. Physically Based Shading Meetup Unity3D Paris #6 Vous en avez déjà vu
  6. 6. Physically Based Shading Meetup Unity3D Paris #6 Les grands axes Energy Conservation Fresnel HDR Qu’est-ce ?
  7. 7. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 Energy Conservation
  8. 8. Physically Based Shading Meetup Unity3D Paris #6 light object
  9. 9. Physically Based Shading Meetup Unity3D Paris #6 light object
  10. 10. Physically Based Shading Meetup Unity3D Paris #6 light object
  11. 11. Physically Based Shading Meetup Unity3D Paris #6
  12. 12. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 Fresnel
  13. 13. Physically Based Shading Meetup Unity3D Paris #6 Combinaison de la réflexion et de la réfraction dépendant de l’angle de vue Définition
  14. 14. Physically Based Shading Meetup Unity3D Paris #6 Eau
  15. 15. Physically Based Shading Meetup Unity3D Paris #6 Specular color 1 (caméra face à l’objet) Specular color 2 (caméra parallèle à cette même surface)
  16. 16. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 HDR (High Dynamic Range)
  17. 17. Physically Based Shading Meetup Unity3D Paris #6 L'imagerie à grande gamme dynamique (ou imagerie large-gamme) regroupe un ensemble de techniques numériques permettant d'obtenir une grande plage dynamique dans une image. Définition
  18. 18. Physically Based Shading Meetup Unity3D Paris #6
  19. 19. Physically Based Shading Meetup Unity3D Paris #6 Pouvoir représenter ou mémoriser de nombreux niveaux d'intensité lumineuse dans une image Comment ? • Plus de valeurs par pixel Intérêt
  20. 20. Physically Based Shading Meetup Unity3D Paris #6
  21. 21. Physically Based Shading Meetup Unity3D Paris #6 Existant sous Unity 4.x
  22. 22. Physically Based Shading Meetup Unity3D Paris #6
  23. 23. Physically Based Shading Meetup Unity3D Paris #6 Armonisation des shaders Amélioration des cubemaps et système de lighting – Couts réduits avec PBS – Attention aux directs lights (faiblaisses sur mobile) HDR pipeline natif Unity 5
  24. 24. Physically Based Shading Meetup Unity3D Paris #6 One shader to rule them all!
  25. 25. Physically Based Shading Meetup Unity3D Paris #6 Benjamin Baldacci @little_bigben Contact
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