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[Meetup Paris Unity] - Physically based shading
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[Meetup Paris Unity] - Physically based shading

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Meetup Unity #6 …

Meetup Unity #6
24 avril 2914

Published in Technology , Travel
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  • 1. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 Physically-Based Shading
  • 2. Physically Based Shading Meetup Unity3D Paris #6 Benjamin Baldacci Responsable Pédagogique Game Programming Isart Digital Qui ?
  • 3. Physically Based Shading Meetup Unity3D Paris #6 Vidéo
  • 4. Physically Based Shading Meetup Unity3D Paris #6 Réalisme
  • 5. Physically Based Shading Meetup Unity3D Paris #6 Vous en avez déjà vu
  • 6. Physically Based Shading Meetup Unity3D Paris #6 Les grands axes Energy Conservation Fresnel HDR Qu’est-ce ?
  • 7. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 Energy Conservation
  • 8. Physically Based Shading Meetup Unity3D Paris #6 light object
  • 9. Physically Based Shading Meetup Unity3D Paris #6 light object
  • 10. Physically Based Shading Meetup Unity3D Paris #6 light object
  • 11. Physically Based Shading Meetup Unity3D Paris #6
  • 12. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 Fresnel
  • 13. Physically Based Shading Meetup Unity3D Paris #6 Combinaison de la réflexion et de la réfraction dépendant de l’angle de vue Définition
  • 14. Physically Based Shading Meetup Unity3D Paris #6 Eau
  • 15. Physically Based Shading Meetup Unity3D Paris #6 Specular color 1 (caméra face à l’objet) Specular color 2 (caméra parallèle à cette même surface)
  • 16. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 HDR (High Dynamic Range)
  • 17. Physically Based Shading Meetup Unity3D Paris #6 L'imagerie à grande gamme dynamique (ou imagerie large-gamme) regroupe un ensemble de techniques numériques permettant d'obtenir une grande plage dynamique dans une image. Définition
  • 18. Physically Based Shading Meetup Unity3D Paris #6
  • 19. Physically Based Shading Meetup Unity3D Paris #6 Pouvoir représenter ou mémoriser de nombreux niveaux d'intensité lumineuse dans une image Comment ? • Plus de valeurs par pixel Intérêt
  • 20. Physically Based Shading Meetup Unity3D Paris #6
  • 21. Physically Based Shading Meetup Unity3D Paris #6 Existant sous Unity 4.x
  • 22. Physically Based Shading Meetup Unity3D Paris #6
  • 23. Physically Based Shading Meetup Unity3D Paris #6 Armonisation des shaders Amélioration des cubemaps et système de lighting – Couts réduits avec PBS – Attention aux directs lights (faiblaisses sur mobile) HDR pipeline natif Unity 5
  • 24. Physically Based Shading Meetup Unity3D Paris #6 One shader to rule them all!
  • 25. Physically Based Shading Meetup Unity3D Paris #6 Benjamin Baldacci @little_bigben Contact