Developing native cross platform games on Cocos2dx2
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Developing native cross platform games on Cocos2dx2

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Tim and Daniel's presentation of how to develop a native cross platform game using Cocos2dx, and presentation of My Spoon

Tim and Daniel's presentation of how to develop a native cross platform game using Cocos2dx, and presentation of My Spoon

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Developing native cross platform games on Cocos2dx2 Developing native cross platform games on Cocos2dx2 Presentation Transcript

  • Developing native crossplatform games using cocos2dx
  • About us
  • Going multiplatform: Which way? + + + - Fast Direct access to hardware Using native graphic interface Platform setup Compiler flags might be needed + Available on every platform + “Hot new thing“ - Slow - Every browser uses the WC3 standards…. NOT
  • Cocos2d-x
  • Cocos2d-x workflow Classes Resources win32 Android iOS WP8
  • Cocos2d-x Features: • Easy use of touch and gyro • Powerfull sprite system • Box2D physics • Garbage collection • Wrapped system UI components • Many extra features • Direct use of OpenGL ES/DirectX possible
  • Overview: CCScenes CCTransition Menu Scene Game Scene
  • Overview: CCNode hierarchy Game Scene CCScene CCLayer Background Layer CCSprites, etc. Sprites Game Layer Player Enemies HUD Layer Score Lives
  • Platform Differences • Resource limitations • Many resolutions and aspect ratios • Huge performance gap • Packaging behaviours
  • Live Examples
  • www.mrskyjump.com/~tim/MySpoonSourceCode.zip