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Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
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Developing native cross platform games on Cocos2dx2

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Tim and Daniel's presentation of how to develop a native cross platform game using Cocos2dx, and presentation of My Spoon

Tim and Daniel's presentation of how to develop a native cross platform game using Cocos2dx, and presentation of My Spoon

Published in: Technology
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Transcript

  • 1. Developing native crossplatform games using cocos2dx
  • 2. About us
  • 3. Going multiplatform: Which way? + + + - Fast Direct access to hardware Using native graphic interface Platform setup Compiler flags might be needed + Available on every platform + “Hot new thing“ - Slow - Every browser uses the WC3 standards…. NOT
  • 4. Cocos2d-x
  • 5. Cocos2d-x workflow Classes Resources win32 Android iOS WP8
  • 6. Cocos2d-x Features: • Easy use of touch and gyro • Powerfull sprite system • Box2D physics • Garbage collection • Wrapped system UI components • Many extra features • Direct use of OpenGL ES/DirectX possible
  • 7. Overview: CCScenes CCTransition Menu Scene Game Scene
  • 8. Overview: CCNode hierarchy Game Scene CCScene CCLayer Background Layer CCSprites, etc. Sprites Game Layer Player Enemies HUD Layer Score Lives
  • 9. Platform Differences • Resource limitations • Many resolutions and aspect ratios • Huge performance gap • Packaging behaviours
  • 10. Live Examples
  • 11. www.mrskyjump.com/~tim/MySpoonSourceCode.zip

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