Cognitive Factors Emotive Factors Social Factors Cognitive Load Theory Behaviorism Social Constructivism Keller’s ARCS Constructivism Adult Learning Theory
Social presence
presenting oneself as a “real person” in a virtual learning environment
Cognitive presence
sharing information and resources, and constructing new knowledge
About Presence
Emotive presence
expressing feelings of self, others, learning atmosphere and process
Teaching presence
Strategies to increase all presence
About Presence (2)
Sample Strategies
Designing engaging instruction
interactive, collaborative or solo and competitive
Facilitating online communication
Cultivating a better sense of self
How we teach in EDTEC (Educational Technology )
Follow a path of inspiration to better design, to better implement.
A “Homemade” Online Teaching System ( Real Producer )
http:// edweb.sdsu.edu/newedweb/chat.htm
Breeze, Ah, Breeze! (AdobeConnet)
Sample Strategies (2)
Detecting students’ emotional cues online
Considering cultural and linguistic differences
Course Components affecting participation
Communication tools
Teamwork vs. individual assignments
Types of assessment
Ways of teaching
Views on communication
Perceptions of the instructor
China, Korea, the U.S. Perceptions of individual assignments and teamwork
Increasing Presence with Web.2.0 Tools Using Social Software to Deepen the Sharing of Personal Concerns and Emotions http://en.wikipedia.org/wiki/Web_2.0
Types of Social Software
Instant Messaging (IM)
Blogs /Weblogs (Blogger)
Wikis (Wikipedia)
Internet Chat (Breeze)
Podcasting
Forums (BB Discussion)
Social network services (Meetup)
Social bookmarks (Furl)
Social citations (CiteULike)
Social Libraries (Folksonomy)
Social Shopping (eBay)
Peer-to-peer social networks (Limewire, Napster)
Collaborative real-time editing (Writely)
Virtual presence (facebook)
Virtual worlds (second life)
Online Games (MMOGs)
Other Specialized Apps
Social Software: Quick Comparison Blogs Wikis Podcasts Chat Primarily single author Usually many authors Single producer Peer-to-peer Reverse chronological Hypermedia based on content Linear programming Linear conversational Supports graphics some limitations Supports graphics some limitations Graphics or video based on player Video telecon pos No graphics External links, can do internal Internal & External links Linking capability limited External links only Often personal views Usually objective Both personal & objective Personal discussion Browser-based Browser-based Create offline Req IM client Veracity of info; Vandalism if not controlled Veracity of info; Vandalism if not controlled Veracity of info; no mechanism for comment Compatibility of chat clients; intruders
Cybergogy In Action w i n e k n o w l e a r n d r i n k s h a r e
Available Everywhere Updateable Anytime SJTU , ZJU XJTU Ning Xia University 西藏大学 Xin Jiang University Yan ’ an University IP Network 教室群 Tibet University Classroom Cluster Two-Way Satellite Shanghai Telecom ADSL 2.5G/3G Mobile Users
E-Learning Classroom (hybrid)
One Way Out: Enter mLearning Focuses on learner mobility not only technological mobility
Learner Mobility
Mobile Learning Mobile Client Interface An English Class
If None of the Above Works for you, Try Virtual Worlds (Second Life)!
NBC: THE OFFICE “The Ad” OCTOBER 25, 2007
Science in Second Life Global Kids - science curriculum TOURING A SUSTAINABLE WATER TREATMENT PLANT
Student Reflections Suffern Middle School STUDENTS ACTING AS JURY IN “OF MICE AND MEN”
0 comments
Post a comment