Gesture-based interaction is increasing Microsoft Project Natal (min 2:29) Cheaper cameras and faster processors means more vision-based applications Mobile camera-based vision apps (e.g., QR code) Automated audience measurement in digital signage
Neither detects shopper’s pose and movement to show corresponding views from prior fittings.
Bring supplemental information into the in-store environment
Designed to Fit Challenges of Interaction Design for Clothes Fitting Room Technologies Bo Begole , parc Takashi Matsumoto , Keio University Wei Zhang , Oregon State University Nicholas Yee , parc Juan Liu , parc Maurice Chu , parc HCI International, July 2009
Implicit Interaction
Conventional systems: User initiates interaction and drives the system
Implicit Interaction : System perceives state of user and situation and acts on users’ inferred goals
Simplifies user experience
Little or no training required
Responsive Mirror Responsive Technologies Information Recommendation Clothing Recognition Psychographic Profiling [ ICDSC 2008 ] [ IUI 2008, HCII 2009 ] [ CHI 2008 ] Magitti Related PARC Research: also: Human-Robot Interaction Multi-party conversations Camera-based tracking MIT Media Lab Xbox Natal
Clothes Shopping as an Information Seeking Activity Browse Filter Evaluate Decide, Buy Availability, cost, size, colors, texture, feel, fit, style trends, etc. In-Store Online
Related Work Apparel Fitting Technologies
Virtual fitting technologies
Project image of clothing on image of shopper or 3D model
Helps pre-filter but ultimately clothing must be tried on
Fitting room technologies
Detect clothing items and retrieve information – price, colors, in stock
Record videos of fitting
Send to friends for comments
Project virtual clothing on mirror
Don’t provide access to prior trials
Don’t show social context of fashion
Responsive Mirror Implicitly controlled vision-based system providing information for “self” comparison and “social” context The Future of … Dressing Rooms , BNet, Sumi Das video (min1:25-2:02)
Privacy Considerations
What are the implications of introducing a camera to this semi-private setting?
Altman’s three boundaries
Disclosure – clothes fittings are typically only shared with co-present shoppers, friends, family
Identity – Apparel trials are a time when a person is experimenting with their “presentation of self”
Temporal – fitting sessions are usually ephemeral, not preserved for future scrutiny
Social aspects
What image do I project when wearing these clothes?
What do other people who wear these clothes look like?
Formative Study
Quick examination of privacy concerns
Participants
12 males, 28-52 years
Limited population
Clothes matching algorithm only worked on men’s shirts
Within subjects analysis
Three Conditions
Mirror alone
Mirror with Previous Outfit
Mirror with Other people in similar outfits
Task
Select one out of 6 shirts for each condition (18 shirts total)
Results - Overall
Buying decisions were not different across conditions
The characteristics of the clothing mattered more than the technology
Which condition did you prefer? (1=highest, 5=lowest)
Previous Outfit plus Other People (M = 1.92) (not experienced)
Previous Outfit (M = 2.00)
Other People (M = 2.83)
Plain Mirror (M = 3.25) ( 2 = 9.10, p = .03)
Which condition was more helpful?
Previous Outfit (M = 3.00)
Other People (M = 2.5)
Results - Disclosure
How bothered by people in the following groups seeing images from the fittings?
(5=bothers me a great deal, 1=doesn’t bother me at all)
Family (M=1.08)
Friends (M=1.50)
Stranger (M=2.08)
Co-worker (M=2.25)
No significant effect regarding gender
Level of concern was significantly higher for bad shirts (M=3.0) versus good shirts (M=1.42) (p = .001)
Implication: Access control at just two levels:
Friends and Family
Co-workers and Strangers
not sig. diff’t not sig. diff’t sig. diff’t
Results - Identity
How often do you think about
(5=Always, Often, Sometimes, Seldom, Never=1)
Someone you know who might like these clothes (M=2.67, SD=0.98)
How similar to what other people you know are wearing (M=2.92, SD=0.9)
How similar to what other people you don’t know are wearing (M=2.33, SD=0.98)
Implication: Providing information on what other people are wearing would be useful sometimes
Results – Temporality
Would you want to remove images in the future if your tastes change? (5=Definitely, 1=Definitely Not)
(M=3.08, SD=1.16) (closest to Possibly)
Preferred periods of time
within 3 months (5 participants)
within 1 year (5 participants)
never (2 participants)
Implication: systems can remind users at 3 month and 1 year period to review their image record
Summary & Conclusions
Physical apparel shopping requires different information than online shopping
Apparel fit, feel, drape, texture, translucency, etc.
Privacy is a concern but not a block
understanding user concerns in Altman’s three boundaries can help system designers
Future Directions
Countertop version for eyeglasses, jewelry, hats, makeup, hair, …
Front-camera tracking algorithms
Adding sales support to the system
Contacts welcome!
[email_address]
Counter-top Responsive Mirror
The end
In-Store vs. Online Goal: Bring the best of both worlds together Pros Cons In-Store Browse/ Select Touch and feel clothing Limited to in-store inventory Evaluate Can evaluate tactile fit and visual style, Real-time feedback Comparisons conducted sequentially, Feedback limited to co-present friends Online Browse/ Select Huge selection of clothing Only visual look of clothing Evaluate Can compare multiple clothing simultaneously, Feedback from large number of people Can only evaluate visual style, No real-time feedback from friends
Challenges of Interaction Design for Clothes Fittin more
Challenges of Interaction Design for Clothes Fitting Room Technologies. This paper uncovers issues in the design of camera-based technologies to support retail shopping in a physical store, specifically clothes shopping. An emerging class of technology is targeting the enhancement of retail shopping, including the trying on of clothing. Designing such systems requires careful considerations of physical and electronic design, as well as concerns about user privacy. We explore the entire design cycle using a technology concept called the Responsive Mirror through its conception, prototyping and evaluation. The Responsive Mirror is an implicitly controlled video technology for clothes fitting rooms that allows a shopper to directly compare a currently worn garment with images from the previously worn garment. The orientation of images from past trials is matched to the shopper’s pose as he moves. To explore the tension between privacy and publicity, the system also allows comparison to clothes that other people in the shoppers’ social network are wearing. A user study elicited a number of design tradeoffs regarding privacy, adoption, benefits to shoppers and merchants and user behaviors in fitting rooms. less
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