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The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
The decorative media trap
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The decorative media trap

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Presented at CNIE, 2012, Canmore AB, May 2012 …

Presented at CNIE, 2012, Canmore AB, May 2012

This is a concept I devised some years ago. It provides a name for a very common phenomenon: the mistaken belief that something that looks good IS good. Educators fall into this trap ALL THE TIME when looking at online media but especially digital games.

It is also a BIG problem for organizations that fund the design and development of serious games - often times, they never bother to look beyond the still images.

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Transcript

  • 1. THE DECORATIVE MEDIA TRAP And how to avoid it. Katrin Becker, Ph.D.CNIE 2012 © 2012 K.Becker Thursday, May-10-12 1
  • 2. WHAT AM I PLAYING NOW?CNIE 2012 © 2012 K.Becker Thursday, May-10-12 2
  • 3. FIRST IMPRESSIONS Do they matter?CNIE 2012 © 2012 K.Becker Thursday, May-10-12 3
  • 4. FIRST IMPRESSION S You never get a second chance to make a first impression.CNIE 2012 © 2012 K.Becker Thursday, May-10-12 4
  • 5. A bad design with a good presentation is doomed eventually. A good design with a bad presentation is doomed immediately. Source: Akin’s Laws of Spacecraft Design (#20)CNIE 2012 © 2012 K.Becker Thursday, May-10-12 5
  • 6. DECORATIVE MEDIA PRINCIPLE • Promotes: • Scaffolding • Interest • Cues (mnemonics) • Mental Model FormationCNIE 2012 © 2012 K.Becker Thursday, May-10-12 6
  • 7. LINEAR VS. INTERACTIVE MEDIA • VIDEO : all about visual • Games : about interactionCNIE 2012 © 2012 K.Becker Thursday, May-10-12 7
  • 8. DECORATIVE MEDIA TRAP Attractive = GoodCNIE 2012 © 2012 K.Becker Thursday, May-10-12 8
  • 9. DECORATIVE MEDIA TRAPCNIE 2012 © 2012 K.Becker Thursday, May-10-12 9
  • 10. WRAPPERCNIE 2012 © 2012 K.Becker Thursday, May-10-12 10
  • 11. FUNCTIONALITY We reviewed each of these games to make sure that they provide students with skill development and critical thinking sequences.CNIE 2012 © 2012 K.Becker Thursday, May-10-12 11
  • 12. CNIE 2012 © 2012 K.Becker Thursday, May-10-12 12
  • 13. WRAPPERCNIE 2012 © 2012 K.Becker Thursday, May-10-12 13
  • 14. DIFFERENT WRAPPERCNIE 2012 © 2012 K.Becker Thursday, May-10-12 14
  • 15. GAMECNIE 2012 © 2012 K.Becker Thursday, May-10-12 15
  • 16. SPLIT BRAINCNIE 2012 © 2012 K.Becker Thursday, May-10-12 16
  • 17. DNA GAMECNIE 2012 © 2012 K.Becker Thursday, May-10-12 17
  • 18. CNIE 2012 © 2012 K.Becker Thursday, May-10-12 18
  • 19. CNIE 2012 © 2012 K.Becker Thursday, May-10-12 19
  • 20. CNIE 2012 © 2012 K.Becker Thursday, May-10-12 20
  • 21. CNIE 2012 © 2012 K.Becker Thursday, May-10-12 21
  • 22. SUDOKUCNIE 2012 © 2012 K.Becker Thursday, May-10-12 22
  • 23. DOING IT RIGHT…CNIE 2012 © 2012 K.Becker Thursday, May-10-12 23
  • 24. THANKSCNIE 2012 © 2012 K.Becker Thursday, May-10-12 24

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