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Battle of the Titans: Super Mario Bros. Vs Math Blaster
 

Battle of the Titans: Super Mario Bros. Vs Math Blaster

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an analysis of 2 video games from the perspective of how well they support learning

an analysis of 2 video games from the perspective of how well they support learning

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  • Partly a report on a work in progress Partly an introduction to a new discipline Partly intended to provoke a reaction

Battle of the Titans: Super Mario Bros. Vs Math Blaster Battle of the Titans: Super Mario Bros. Vs Math Blaster Presentation Transcript

  • Battle of the Titans: Katrin Becker University of Calgary September 2006 vs
    • REMEMBER :
    • Table of findings
  • Overview
    • 1. Why Do This?
    8. Next Steps 7. What I Learned 6. Game Play Experience 2. How? 3. What is a “good” game? 4. Why these games? 5. The Games Mario / Math Blaster
  • 0. Introduction
    • Games teach.
    • People learn from games.
    • Are Games Educational?
    (I don’t care)
  • 0b. What are the Questions?
    • What must be learned to get through this game?
    • How does this game facilitate that learning?
  • 1. Why Do This?
    • Ultimate goal:
    • Design good instructional games (GIG)
    • Teach people how design GIG
    • IF good games teach, then we can
    • learn how by studying the masters.
  • 2. How To Do This? (methodology)
    • Most good games were not designed to be educational…..
    • at least not on purpose.
    • SO,
    • their designs are not framed in educational terms.
    • BUT,
    • to design instructional games, we need that……
  • 2. How To Do This? (methodology)
    • One Answer:
    • PRETEND it was designed that way.
    • Can re-capture design through reverse engineering.
  • 3. What is a “good” game?
    • Popular:
    • good sales (really good)
    • Critical acclaim
    • That makes it good because:
    • - don’t get awards & sustained sales if the game is frustrating; no fun; too easy; too hard; annoying; too predictable…..
  • 4. Why these Games?
    • All the teachers love Math Blaster
      • (don’t ask the kids…..)
    • Mario
      • Same genre & style
      • Small console (handicapped graphics & power)
      • Good Game
  • 5a. The Games: Mario
  • 5b. The Games: Math Blaster
  • 6a. Playing Mario
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  • 1
  • 1-1
  • 1-1
  • 1-1
  • 1-1
  • 1-2
  • 1-3
  • 1-3
  • 1-toad
  • 1-4
  • 1-*
  • 1-A
  • 1-*
  • 2-1
  • 2-2
  • 3-C
  •  
  • D
  • Field
  • 6b. Playing Math Blaster
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  • 7. What I Learned
    • Similar learning requirements.
    • Obstacles are arbitrary.
    • Differences in graphics/sound/animation not central (although play a role).
    • Learning Mode is trial and error.
    • Game vs Learning elements
    • learning elements arbitrary
  • 7-1. Supporting Trail and Error Status Displays Action Feedback Choice
  • Summary of Findings
    • Status Displays
    • Obviously tied to gameplay
    • Persistent, running
    • Always shows % completed, lives left, power-ups, points.
    • Action Feedback
    • Every interaction associated with a sound – collisions, hits, inaccessible paths.
    • Shooting goombas makes them go away.
    • Choice
    • All courses repeatable any time.
    • Each ‘world’ is different.
    • “ Game over” and lost life returns you to main map.
    • Status Displays
    • Tied to learning objectives
    • Summary, after course
    • Never shows progress except shield strength.
    • Action Feedback
    • Some interactions associated with a sound – right & wrong answer sounds very similar.
    • Shooting robots slows them but has no other effect.
    • Choice
    • Single path through courses – only choice is equation set.
    • Paths and ‘worlds’ are same for each set.
    • Loss of shield power returns you to beginning of course.
    Mario MathBlaster
  • 7-2. Supporting Trail and Error
    • Status Displays
  • 7-2. Supporting Trail and Error Status Displays
  • 7-3. Supporting Trail and Error
    • Action Feedback
  • 7-3. Supporting Trail and Error Action Feedback
  • 7-4. Supporting Trail and Error
    • Choice
  • 7-4. Supporting Trail and Error Choice
  • 8. Next Steps (or, so now what?)
  • Image / sound Credits:
    • Super Mario Bros.
      • http://www.gamespot.com
      • http://www.gamespy.cim
      • http://www.ign.com
      • http://mario.nintendo.com/
      • http://marioevolution.free.fr
      • http://www.infendo.com
      • http://forums.nintendo.com/
      • Sound captures from http:// mario.nintendo.com /
      • by SoundForge 4.5
    • Math Blaster
      • K. Becker (screen captures by
        • Screen Shot Deluxe 7.0
        • http://www.broderbund.com/ )
        • Sound captures by SoundForge 4.5
    • Nintendo DS
      • http://www.nintendo.com/
      • http://www.gameinformer.com
    • Monitor Screen
      • http://www.hp.com