How Do Researchers Choose Commercial Games for Study? - Presentation Transcript
How Do Researchers Choose Commercial Games for Study? Katrin Becker
Background
How does a commercially and critically successful modern video game support the learning that players must accomplish in order to succeed in the game (i.e. get to the end or win)?
Study the masters.
How to define ‘successful’ game?
In the good old days..
Studied what we had
Reported on the games we knew
Wrote about interesting things we discovered about the games we were already playing
But now....
Over 50,000 games
( http://www.gamestats.com/ reports almost 58,000)
~ 3000 titles released in 2008
So much choice
Begs the question...
Why this game?
Why Should We Care?
Games Studies still building academic credibility
Speaks to generalizibility of studies
If you make a claim: where’s the evidence?!
What I did
Meta analysis
2003-2006 and 2007-2008
Looked at papers featuring 1 or a few games
Looked at whether they explained and why this game was chosen.
What I DIDN’T
Judge worthiness of game chosen
Assume that no explanation = no thought
What I found out How people used the game: the mod or embellishment of an existing game Mod more general discussion or study which uses a game as evidence, or to illustrate a point Example people using the game, or some other aspect where the game is the tool Apparatus a certain kind of game rather than people using the game Typical any game or all games (the study looks at the game rather than people using the game) General 4% 4% 33% 40% 19% 2003-2006 3% 3% 8% 75% 8% 2007-2008 Of those papers examined
Does report have references to support claims about validity of rationale for game choice. (i.e. the qualities necessary for a suitable game for this study)?
2003-2006: 15% (yes, but only one gave more than a single reference)
2007-2008: 6% yes, 8% yes>1 = 14% total
Does report have references to support for claims that chosen game meets specified criteria?
2003-2006: 4% yes
2007-2008: 3% yes
Was there any mention of games not chosen or description of unsuitable games?
2003-2006: 2% yes
2007-2008: 0% yes
Was there any mention of any structured methodology for the game choice?
2003-2006: 2% yes
2007-2008: 0% yes
Some sample reasons...
We’re already using it
It is the most popular
It is typical
It has what I need for my study
Has an in-game economy
Have played it for a long time
Typical of Japanese games
Some sample reasons...
Embodies movement moreso than most other games
Because of its story
Narrative & open-ended
A game with significant fantasy element
Good game
Prior work
Often the explanation is simply one that claims the game is of the sort needed for this study.
Nothing has changed
Who Cares?
Speaks to
Credibility
Fitness for purpose
Generalizability
Mario & Assassin’s Creed are both violent games.
(yeah, right)
What is Needed?
Justify why THIS game
Provide evidence supporting the claims we make about the qualities of the game that we have determined are necessary to our study
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