Your SlideShare is downloading. ×
Evolution of Videogames
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Introducing the official SlideShare app

Stunning, full-screen experience for iPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Evolution of Videogames

826
views

Published on

Published in: Technology, Education

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
826
On Slideshare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
37
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. On the Evolution of Games * Katrin Becker, PhD *not so much a presentation of results as an Invitation
  • 2. overview
    • New(?) lens through which to examine games
    • More questions than answers...
  • 3. History vs Evolution
    • History
    • - event-driven, broad scope, contextual
    • - interested in all aspects of the past
    • Evolution
    • - data-driven, narrow scope, highly threaded
    • - specifically interested in change
  • 4. Change
    • What changes over time?
    • Genres and their definitions.
    • What's on the screen during play:
      • Graphics
      • H.U.D.
    • Game play.
    • Narratives.
    • And, of course, technical advances.
  • 5. Evolution
    • Examination of change across time....
  • 6. Welcome to now..
  • 7. What can we Learn?
    • How a behaviour (or other aspect) may have evolved from similar behaviours in other games can provide some insights into elements of designs that are successful .
  • 8. How do we proceed?
    • Examine game(s) from one or more perspectives to look at....
  • 9. How do we proceed?
      • Look at: Descent
        • affinity (similarity) : common descent
  • 10. How do we proceed?
      • Look at: Environmental adaptations
        • convergent evolution : different species / same behaviour, possibly due to similar external forces
  • 11. How do we proceed?
      • Look at:
      • Spontaneous ‘mutations’
  • 12. How do we proceed?
      • Look at:
      • Selective Pressure
  • 13. Perspectives
    • Games Generally
    • Specific Genres
      • Shooters, RPGs, etc.
    • Game Elements
      • H.U.D.s, graphics, interaction
    • Franchises
      • Mario , Pokémon , The Sims , Final Fantasy , Grand Theft Auto , Madden NFL , Tetris , FIFA , The Legend of Zelda , Tom Clancy
    • Numbered Games
      • GTA
  • 14. Evolution Basics
    • If all the individuals of a species reproduced successfully, the population of that species would increase uncontrollably.
    • Populations tend to remain about the same size from year to year.
    • Environmental resources are limited.
    • No two individuals in a given species are exactly alike.
    • Much of this variation in a population can be passed on to offspring.
  • 15. Evolution Basics
    • If all the individuals of a species reproduced successfully , the population of that species would increase uncontrollably.
    Enter Sturgeon’s Law:
  • 16. Evolution Basics
    • 2. Populations tend to remain about the same size from year to year.
  • 17. Evolution Basics
    • 3. Environmental resources are limited.
    Markets $$$ Consoles Peripherals Imagination? Development Teams
  • 18. Evolution Basics
    • 4. No two individuals in a given species are exactly alike.
  • 19. Evolution Basics
    • 5. Much of this variation in a population can be passed on to ‘offspring’.
  • 20. Why do some games change very little over time?
  • 21. And Others Change a Great Deal?
  • 22. Struggle for Existence
    • A game’s survival has to do with how successful it is at keeping people in the game as well as at doing what it was designed to do:
      • Entertain
      • Learning
      • Persuasion
      • Marketing
  • 23. The Evolution of Final Fantasy
  • 24.  
  • 25. The Evolution of Mario
  • 26. Thanks!