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CORE ANIMATION
Animated UIs on the iPhone
Monday, October 12, 2009
WHY ANIMATE?
Animation brings ‘real world’ feel to user interfaces
Provides clues to what is happening in the UI
Makes the UI feel more responsive
Monday, October 12, 2009
PLEAS DON’T
Make your UI Animated just for the sake of animation
Monday, October 12, 2009
WHAT IS IT ANYWAY?
Compositing
Monday, October 12, 2009
WHAT IS IT ANYWAY?
Animation
Monday, October 12, 2009
WHAT IS IT ANYWAY?
Animation
Monday, October 12, 2009
WHAT IS IT ANYWAY?
Backend for all animation on the iPhone and Mac
Monday, October 12, 2009
BACKEND
Simple Stuff is very Simple
Monday, October 12, 2009
BACKEND
Complex Stuff is Possible
image from @pagedooley
Monday, October 12, 2009
SIMPLE STUFF FIRST
- (void)touchesEnded:(NSSet *)touches Begin Animations
withEvent:(UIEvent *)event {
[UIView beginAnimations:@"imageMove" context:NULL];
CGPoint location = [[touches anyObject]
locationInView:self.view];
self.imageView.center = location;
[UIView commitAnimations];
}
Monday, October 12, 2009
SIMPLE STUFF FIRST
- (void)touchesEnded:(NSSet *)touches
withEvent:(UIEvent *)event {
[UIView beginAnimations:@"imageMove" context:NULL];
CGPoint location = [[touches anyObject]
locationInView:self.view];
self.imageView.center = location;
[UIView commitAnimations]; Calculate and set
}
the new location
Monday, October 12, 2009
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