Ten Lessons for Teaching and Learning from Angry Birds

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Ten Lessons for Teaching and Learning from Angry Birds

  1. 1. Ten Lessons That Teachers Can Learn From Angry Birds Dr. Bernard Bull
  2. 2. According to some sources, this wildly popular game had over 1 billion downloads and has over a quarter of a million active users each month. While it is hard to argue that this game is educational, there are lessons that we can glean from the way that the game is designed. Come explore these lessons and how that can you increase student learning and engagement in your classroom.
  3. 3. 1. Set a Clear Goal and Expect 100% Mastery There is a minimum threshold for “success” on a given level. You must squash all the pigs. 90% is not passing in this game. You need 100%.
  4. 4. 2. Reward Reaching the Goal with a New Challenge Once you reach 100%, you get to move on to the next level.
  5. 5. 3. Allow an Unlimited Number of Attempts 1. - Even though 100% completion of the task is necessary on each level, you can try as many times as you like until you reach that goal.
  6. 6. 4. Provide the Player/Learner with the Flexibility of Reaching the Same Goal, but Using Different Strategies You can repeat and reach the goal through trial and error, looking for tips online, learning by looking over the shoulder of a friend or family member, or whatever other useful strategy comes to mind.
  7. 7. 5. Provide Feedback That Goes Beyond Simply Whether or Not Your Achieved the Baseline Goal While squashing 100% of the pigs is adequate to move to the next level, that is not considered a “perfect performance.” In addition to squashing pigs, you can measure your performance by points and the number of stars that you earn on a level. So, there are multiple measures of performance that get at different aspects of your performance. Did you reach the baseline goal? How effective or efficient were you at reaching this goal? There is a measure for both of these questions in the game.
  8. 8. 6. Blend Repetition with Novelty & Variety Every level requires a similar set of skills, but they are applied in a new context with new challenges, and new and interesting scenes/locations. You also get some extra “affordances” on different levels in the form of new bird with new features.
  9. 9. 7. Engage Multiple Senses
  10. 10. 8. Scaffold the Challenges, but Provide Easy Stages for Review Each new level (called a theme) provides a new level of difficulty. Once you clear all the levels (themes) in one world, you move on to a new world. The new world often starts with some easy challenges again.
  11. 11. 9. There is No Final Grade or Diploma, Just New Challenges that Require you to Prove Your Skills
  12. 12. 10. You Can Replay Any Past Theme Once you reach the goal for a theme/level, it remains available to you to replay as often as you want. Even if you have reached theme/level fourteen of world fourteen, you are free to go back and play theme one of world one or anything along the way.

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