I. The Virtual World Bruce Damer [email_address] Contact Consortium, DigitalSpace II. Simulating Space Immersive Education...
I. The Virtual World Virtual Worlds: The New Medium for the 21st Century
So where did (digital) virtual worlds come from? We first learned to play together in a digital world in  Spacewar!  in 19...
… and in 1974, the first 3D virtual worlds in Maze War
And then we learned how to imagine and describe worlds, players and objects in  text-based worlds:  MUDs, Adventure, Plato...
… then in 1986 affordable personal computers are connected to dial-up networks And Lucasfilm’s  Habitat  (and avatars) wer...
And then… Worlds Chat, 1995: where Avatars first teleported into the Internet Also in that year Steven Spielberg created t...
Followed by an explosion of worlds in the mid 1990s…
<ul><li>Platform, User, Company & Venture Landscape </li></ul>The Mid 90s - The Early Adopter “Cambrian Explosion” period ...
Explosion of Social Virtual Worlds platforms (Book  Avatars  by Damer – 1997)
Case Study:  Alphaworld Ron Britvich’s design notes (Spring 1995)
Alphaworld 1995 “first teleport” And in-world building
And emergence of community And shared building
… learning to meet, greet, build in Summer 1995… 1997 and onwards
AlphaWorld “satellite map” 1995-96
Working out how to meet (talking circle) and working together to build-Sherwood Forest Towne  (Jan ‘96). Roles, Robin Hood...
<ul><li>1996-IRL </li></ul>Building the Community The Avatars Conferences - IRL and InWorld 2004 1998 1999 2000 2001 2002 ...
The Avatars IRL Conferences Earth to Avatars 96 (San Francisco)
Avatars 97 (San Francisco)
Design of the first large scale event in  avatar cyberspace:  Avatars98   Inside Cyberspace first CyberConference
AW-versionDesign elements: single large meeting space - avatars, chat, web cams, streaming voice, bots
Visual and functional elements of Avatars98
Virtual Worlds Design enters outerspace in: Avatars 99 & 2000
… and through common media archetypes: Avatars2001
Preview the Dipity VWTimeline & Internet Archive Video Collection
Preview the Dipity VWTimeline & Internet Archive Video Collection
www.VWTimeline.org
II. Simulating Space Learning Cases for Virtual Worlds   www.DigitalSpace.com
Learning case study: Virtual Walk on the Moon with Apollo astronaut Rusty Schweickart Rusty Schweickart in Cyber Space - 1...
Rusty became our historical actor and narrator to commemorate the 30 th  anniversary of the Apollo XI moon landing
 
 
 
` DriveOnMars: DigitalSpace’s simulator/experience for the public (2004)
Lunar Rover Polar Ice Mission – DigitalSpace/NASA MSFC, ARC (RLEP2)
 
DigitalSpace “DSS” modular plug-in architecture – all Open Source!
Now lets jump into 2009.. NASA’s Educational Spacewalk Simulation, STS-125 (find it all at www.DigitalSpace.com)
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Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Education Summit, London April 24, 2009

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Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Education Summit, London April 24, 2009

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Transcript of "Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Education Summit, London April 24, 2009"

  1. 1. I. The Virtual World Bruce Damer [email_address] Contact Consortium, DigitalSpace II. Simulating Space Immersive Education Initiative's London Summit at the London School of Economics (May 23-24th):
  2. 2. I. The Virtual World Virtual Worlds: The New Medium for the 21st Century
  3. 3. So where did (digital) virtual worlds come from? We first learned to play together in a digital world in Spacewar! in 1962 (on a PDP-1)
  4. 4. … and in 1974, the first 3D virtual worlds in Maze War
  5. 5. And then we learned how to imagine and describe worlds, players and objects in text-based worlds: MUDs, Adventure, Plato, LambdaMOO & etc (70s-80s)
  6. 6. … then in 1986 affordable personal computers are connected to dial-up networks And Lucasfilm’s Habitat (and avatars) were born
  7. 7. And then… Worlds Chat, 1995: where Avatars first teleported into the Internet Also in that year Steven Spielberg created the marriage of virtual worlds and Hollywood with Starbright World
  8. 8. Followed by an explosion of worlds in the mid 1990s…
  9. 9. <ul><li>Platform, User, Company & Venture Landscape </li></ul>The Mid 90s - The Early Adopter “Cambrian Explosion” period Lets take a look at some of them…
  10. 10. Explosion of Social Virtual Worlds platforms (Book Avatars by Damer – 1997)
  11. 11. Case Study: Alphaworld Ron Britvich’s design notes (Spring 1995)
  12. 12. Alphaworld 1995 “first teleport” And in-world building
  13. 13. And emergence of community And shared building
  14. 14. … learning to meet, greet, build in Summer 1995… 1997 and onwards
  15. 15. AlphaWorld “satellite map” 1995-96
  16. 16. Working out how to meet (talking circle) and working together to build-Sherwood Forest Towne (Jan ‘96). Roles, Robin Hood, Town Crier, old towne layout, new town, vandalism, first informal ethnographic practice
  17. 17. <ul><li>1996-IRL </li></ul>Building the Community The Avatars Conferences - IRL and InWorld 2004 1998 1999 2000 2001 2002 2003 1997-IRL 1996-2004
  18. 18. The Avatars IRL Conferences Earth to Avatars 96 (San Francisco)
  19. 19. Avatars 97 (San Francisco)
  20. 20. Design of the first large scale event in avatar cyberspace: Avatars98 Inside Cyberspace first CyberConference
  21. 21. AW-versionDesign elements: single large meeting space - avatars, chat, web cams, streaming voice, bots
  22. 22. Visual and functional elements of Avatars98
  23. 23. Virtual Worlds Design enters outerspace in: Avatars 99 & 2000
  24. 24. … and through common media archetypes: Avatars2001
  25. 25. Preview the Dipity VWTimeline & Internet Archive Video Collection
  26. 26. Preview the Dipity VWTimeline & Internet Archive Video Collection
  27. 27. www.VWTimeline.org
  28. 28. II. Simulating Space Learning Cases for Virtual Worlds www.DigitalSpace.com
  29. 29. Learning case study: Virtual Walk on the Moon with Apollo astronaut Rusty Schweickart Rusty Schweickart in Cyber Space - 1999 Rusty Schweickart in Outer Space - 1969
  30. 30. Rusty became our historical actor and narrator to commemorate the 30 th anniversary of the Apollo XI moon landing
  31. 34. ` DriveOnMars: DigitalSpace’s simulator/experience for the public (2004)
  32. 35. Lunar Rover Polar Ice Mission – DigitalSpace/NASA MSFC, ARC (RLEP2)
  33. 37. DigitalSpace “DSS” modular plug-in architecture – all Open Source!
  34. 38. Now lets jump into 2009.. NASA’s Educational Spacewalk Simulation, STS-125 (find it all at www.DigitalSpace.com)
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