Some Serious Virtual Worlds A Portfolio of Non-Game Virtual Worlds Applications 1996-2008 Presented by Bruce Damer Founder...
1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World <ul><li>Contact Consortium, Cabrillo Col...
1997: Nerve Garden: Generative Virtual Spaces Learning about Biology Biota.org, Nerve Garden, Siggraph, Ars Electronica So...
1998: VLearn3D First serious Pedagogical uses of Virtual Worlds <ul><li>VLearn3D SIG and annual cyberconference, Cornell, ...
1998: IHI World First use of a virtual world as a corporate support space Some Serious Virtual Worlds
1998: Experimental Collaboration Spaces  Datafusion “war room” Some Serious Virtual Worlds
1999: Experimental Learning Spaces A virtual walk on the moon Narrative by Russell Schweickart, Apollo IX astronaut   Some...
Some Serious Virtual Worlds 1999: Experimental Learning Spaces A virtual walk on the moon Narrative by Russell Schweickart...
Some Serious Virtual Worlds 1999: Experimental Learning Spaces A virtual walk on the moon Narrative by Russell Schweickart...
2002-07: DoToLearn: reaching the autistic child NIH funded project with Dr. Dorothy Strickland and Galen Brandt Some Serio...
2002-07: DoToLearn: Songs and Games, learning spaces for Autistic and FAS children (www.do2learn.com) Some Serious Virtual...
2003: Avatars and Fashion (Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and Steve DiPaola) Some Se...
Some Serious Virtual Worlds 2003: Avatars and Fashion (Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brand...
Some Serious Virtual Worlds 2007: Cyberwearz iDoublet Street World <-> Virtual World
<ul><li>1996 </li></ul>The Avatars Cyber-Conferences First experiments in large scale in-world events 2004 1998 1999 2000 ...
Avatars ’98  Inside Cyberspace! Creating the first large scale inworld cyber-conference event - planning & architecture… S...
… building, event schedule, speakers, art gallery, webcam wall, avvy awards, policing, reportage. Some Serious Virtual Wor...
Going live, November 20, 1998 with 1,000 simultaneous users in 5 platforms, all on dial-up connections Some Serious Virtua...
 
 
 
 
 
 
 
Some Serious Virtual Worlds Avatars ’99  Colonizing Cyberspace
Avatars 2000 – Cyberspace for a New Millennium:  Metaphor of the Space Station: easier cognitive navigability Some Serious...
Avatars 2001 - A Cyberspace Odyssey Some Serious Virtual Worlds
2008: Virtual Worlds and Space @ NASA Second Life/CoLab, Will Wright/Spore Some Serious Virtual Worlds-NASA
Virtual Worlds and Space – DigitalSpace (open source 3D) 2000-2008 Human and Robotic Spaceflight Design Simulations Some S...
2004: Telerobotically build a Lunar base. Some Serious Virtual Worlds
Some Serious Virtual Worlds 2005-2006: Design simulation of lunar rover for ice exploration.
2007: Design for a human mission to an asteroid Some Serious Virtual Worlds
2008: Hubble Servicing Mission Public Learning Simulation Some Serious Virtual Worlds
2008: Hubble Servicing Mission Public Learning Simulation Some Serious Virtual Worlds
Some Questions to Consider: <ul><li>What does the future hold for Serious Virtual Worlds? </li></ul><ul><li>Vertical Marke...
Acknowledgements and Resources <ul><li>We would like to thank our funding agencies and institutions including NASA, Adobe,...
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Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)

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Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009). This talk was delivered by slides and voice in the Forterra Olive platform.

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Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)

  1. 1. Some Serious Virtual Worlds A Portfolio of Non-Game Virtual Worlds Applications 1996-2008 Presented by Bruce Damer Founder-Contact Consortium, CEO-DigitalSpace A special presentation to Serious Virtual Worlds 2008, Sept 11, 2008
  2. 2. 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World <ul><li>Contact Consortium, Cabrillo College, UC Santa Cruz </li></ul>Some Serious Virtual Worlds Innovations: Talking Circle, Shared Collaborative Group Building
  3. 3. 1997: Nerve Garden: Generative Virtual Spaces Learning about Biology Biota.org, Nerve Garden, Siggraph, Ars Electronica Some Serious Virtual Worlds
  4. 4. 1998: VLearn3D First serious Pedagogical uses of Virtual Worlds <ul><li>VLearn3D SIG and annual cyberconference, Cornell, UC Santa Cruz, U Indiana </li></ul>Some Serious Virtual Worlds
  5. 5. 1998: IHI World First use of a virtual world as a corporate support space Some Serious Virtual Worlds
  6. 6. 1998: Experimental Collaboration Spaces Datafusion “war room” Some Serious Virtual Worlds
  7. 7. 1999: Experimental Learning Spaces A virtual walk on the moon Narrative by Russell Schweickart, Apollo IX astronaut Some Serious Virtual Worlds
  8. 8. Some Serious Virtual Worlds 1999: Experimental Learning Spaces A virtual walk on the moon Narrative by Russell Schweickart, Apollo IX astronaut
  9. 9. Some Serious Virtual Worlds 1999: Experimental Learning Spaces A virtual walk on the moon Narrative by Russell Schweickart, Apollo IX astronaut
  10. 10. 2002-07: DoToLearn: reaching the autistic child NIH funded project with Dr. Dorothy Strickland and Galen Brandt Some Serious Virtual Worlds
  11. 11. 2002-07: DoToLearn: Songs and Games, learning spaces for Autistic and FAS children (www.do2learn.com) Some Serious Virtual Worlds
  12. 12. 2003: Avatars and Fashion (Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and Steve DiPaola) Some Serious Virtual Worlds
  13. 13. Some Serious Virtual Worlds 2003: Avatars and Fashion (Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and Steve DiPaola)
  14. 14. Some Serious Virtual Worlds 2007: Cyberwearz iDoublet Street World <-> Virtual World
  15. 15. <ul><li>1996 </li></ul>The Avatars Cyber-Conferences First experiments in large scale in-world events 2004 1998 1999 2000 2001 2002 2003 1997 Some Serious Virtual Worlds
  16. 16. Avatars ’98 Inside Cyberspace! Creating the first large scale inworld cyber-conference event - planning & architecture… Some Serious Virtual Worlds
  17. 17. … building, event schedule, speakers, art gallery, webcam wall, avvy awards, policing, reportage. Some Serious Virtual Worlds
  18. 18. Going live, November 20, 1998 with 1,000 simultaneous users in 5 platforms, all on dial-up connections Some Serious Virtual Worlds
  19. 26. Some Serious Virtual Worlds Avatars ’99 Colonizing Cyberspace
  20. 27. Avatars 2000 – Cyberspace for a New Millennium: Metaphor of the Space Station: easier cognitive navigability Some Serious Virtual Worlds
  21. 28. Avatars 2001 - A Cyberspace Odyssey Some Serious Virtual Worlds
  22. 29. 2008: Virtual Worlds and Space @ NASA Second Life/CoLab, Will Wright/Spore Some Serious Virtual Worlds-NASA
  23. 30. Virtual Worlds and Space – DigitalSpace (open source 3D) 2000-2008 Human and Robotic Spaceflight Design Simulations Some Serious Virtual Worlds
  24. 31. 2004: Telerobotically build a Lunar base. Some Serious Virtual Worlds
  25. 32. Some Serious Virtual Worlds 2005-2006: Design simulation of lunar rover for ice exploration.
  26. 33. 2007: Design for a human mission to an asteroid Some Serious Virtual Worlds
  27. 34. 2008: Hubble Servicing Mission Public Learning Simulation Some Serious Virtual Worlds
  28. 35. 2008: Hubble Servicing Mission Public Learning Simulation Some Serious Virtual Worlds
  29. 36. Some Questions to Consider: <ul><li>What does the future hold for Serious Virtual Worlds? </li></ul><ul><li>Vertical Markets, Small Budgets? </li></ul><ul><li>Use Specialized or Common Platforms? </li></ul><ul><li>Role of Open Source? </li></ul><ul><li>Will Game Play Worlds always dominate? </li></ul><ul><li>Are they really useful in business? Fighting the dominant (convenient) paradigms of 2D webex? </li></ul><ul><li>What do VWs bring to learning, to communicating, to expression that other media don’t? </li></ul><ul><li>How to overcome VWs high cognitive overload, learning and brain processing curves? </li></ul>
  30. 37. Acknowledgements and Resources <ul><li>We would like to thank our funding agencies and institutions including NASA, Adobe, Xerox, Boeing, Raytheon, European Space Agency, SGI, Microsoft, Intel, The Banff Center, Cambridge University, UCSC, Cornell, USC, and numerous other collaborators. </li></ul><ul><li>www.digitalspace.com DigitalSpace </li></ul><ul><li>www.ccon.org Contact Consortium </li></ul><ul><li>www.biota.org Biota Special Interest Group </li></ul><ul><li>www.vlearn3d.org VLearn3D Special Interest Group </li></ul><ul><li>www.cyberwearz.com Cyberwearz Fashions </li></ul><ul><li>www.do2learn.com Learning Games </li></ul><ul><li>DigiBarn Computer Museum: www.digibarn.com </li></ul>

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