Your SlideShare is downloading. ×
Bruce Damer's presentation on Ratava's Line Fashion Institute of Technology, New York, April 2003
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Bruce Damer's presentation on Ratava's Line Fashion Institute of Technology, New York, April 2003

1,986

Published on

Bruce Damer and Galen Brandt's presentation on Ratava's Line Fashion Institute of Technology, New York, April 2003

Bruce Damer and Galen Brandt's presentation on Ratava's Line Fashion Institute of Technology, New York, April 2003

Published in: Lifestyle, Education, Business
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,986
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. RATAVA’S LINE A collaborative cyber-fashion event and online mystery game Fashion Institute of Technology Simon Fraser University April 23, 2003
  • 2. RATAVA’S LINE Site
  • 3. Overview A first in the fashion design/education field
    • FIT, SFU, Adobe
    • Interdisciplinary, cross-institutional, international
    • Collaborative, distance learning environment
    • New online creative and marketing tools
    • New skills
    • New markets and careers
    • New ways of marketing
  • 4. Aspects of Collaboration
    • Creating and translating fashion designs to explore how they relate to virtual environments
    • Exploring how virtual worlds can support artists (artwork is included from NYC and Vancouver)
    • Interactive narrative performance (characters are played by actors simultaneously from both coasts/countries)
    • How collaborative projects can bring people and countries together
    • Exploring as a group that never met the issues of the "real" and the virtual
  • 5. Adobe Atmosphere
    • Defining a new creative medium
    • Setting the standard for 3D on the web
    • Open, distributed cyberspace on the net
    • Industrial, commercial, educational applications
    • Users create and share own content
    • Player and Builder
    • Viewpoint for hi-res objects
  • 6. Online collaborative tools
    • Adobe Atmosphere shared virtual 3D spaces
    • Real time chat
    • Webcam
    • Discussion forums
    • 3D modeling tools
  • 7. New design and learning skills
    • Range of environments: 2D, 3D, physical, virtual, live
    • Range of media: Fashion show, art show, interactive narrative, game, live performance
    • Distributed international team
    • Interdisciplinary communicating, thinking, working, negotiating, results
  • 8. New ways of marketing
    • Virtual portfolio: beyond physical and powerpoint
    • Virtual changing room
    • Design and manufacture on demand
    • Global access, 24/7
  • 9. New markets/careers: Media go virtual
    • Serving the needs of Silicon Alley and the global media marketplace
    • Gaming (design and wear your character)
    • Interactive storytelling
    • Virtual set and character design
    • Movie special effects
  • 10. RATAVA’S LINE Site Pose Ah
  • 11. Future Tech Directions
    • Poser 5 Cloth Model, with a revolution in 3D Chipset performance
    • The tie-in with apparel: Whole Garment Knitting, CAD/CAM comes to fashion?
  • 12. Poser 5 Cloth Modeling with a revolution in 3D Chipset performance
  • 13. Whole Garment Knitting CAD/CAM comes to the apparel business (Shima Seiki)
  • 14. Ongoing Partnership: Rev 2.0 and Beyond
    • Fashion
    • Design
    • Education
    • New Media
    • New Tech and Tools
    • Art
    • Industry
  • 15. A new dimension in a new millennium
    • From cut-and-sew to CAD and make.
    • From geek to glam
    • From separation to collaboration
    • From competition to convergence
    • From screen to life and life to screen
    • From real to virtual and back again
  • 16. Online Resources
    • This presentation is at: http:// www.digitalspace.com /presentations/fit/
    • RATAVA’S LINE Project and Event Pages: http:// www.sfu.ca/sfufit
    • Contact: http:// www.digitalspace.com/forms/comment.html
    • www.digitalspace.com The Digital Space Commons
    • Whole Garment Knitting: http:// www.shimaseiki.co.jp/wholegarmente.html
    • Fashion Institute of Technology: http:// www.fitnyc.edu
    • Simon Fraser University: http:// www.sfu.ca
    • Adobe Atmosphere: http://www.adobe.com/products/atmosphere

×