Human Presence in Cyberspace Outerspace Streetspace Mindspace Biotaspace? Bruce Damer Technosphere Conference, Inst of Eco...
Cyberspace: where did it come from? <ul><li>Bush (Memex), Nelson </li></ul><ul><li>Engelbart’s vision </li></ul><ul><li>SR...
Visual Interfaces –  Xerox PARC and elsewhere, 1970s-80s
3D interfaces - evolution <ul><li>1970s wireframe to solid to ray traced – SIGGRAPH, ’74 </li></ul><ul><li>Maze War </li><...
Evolutionary Tree of Visual Computing Systems (DigiBarn Computer Museum)
Dimensional Cyberspaces <ul><li>Simulation – weather, aerodynamics, cold war, Shuttle program </li></ul><ul><li>Render to ...
Geographical Information Systems <ul><li>Geographical Information Systems - GeoFusion textured 3D model of earth with real...
Geographical Information Systems <ul><li>Progressive texturing – Swiss Alps </li></ul>
Artistic and Pedagogical applications <ul><li>Art/Experience – Placeholder, Osmose, Ars Electronica, SIGGRAPH, Krueger </l...
Artistic and Pedagogical uses <ul><li>VLearn3D SIG and annual cyberconference </li></ul>
Experimental Frontiers of 3D environments <ul><li>Evolutionary virtual worlds (Sims, Biota.org) </li></ul><ul><li>Modeling...
Avatars and Peopled Community Cyberspaces <ul><li>The original Maze War - ARPANET </li></ul><ul><li>1970s-80s DOD simulati...
Killer App Driving Evolution - Games EverQuest <ul><li>75,000 to 100,000 users online at any one time </li></ul><ul><li>Fe...
Games The Sims <ul><li>Design and run your own “soap opera”, households, towns, businesses, in a sort of “puppet theater” ...
Games Venture rush into  the virtual worlds medium <ul><li>There.com </li></ul><ul><li>Linden Labs “Second Life” </li></ul...
Experiments in early Internet-based Virtual Worlds  (1995-2002) <ul><li>Contact Consortium: Silicon-Valley based nonprofit...
1995: Worlds Chat First net-based real time avatar space (Worlds Inc.)
1995: Alphaworld cityscape – a public building space on the net 300,000 users as “avatars” 1 Billion objects placed since ...
1996: Building and Community experiments in Alphaworld and Active Worlds Sherwood Forest Towne
1996: Sherwood Towne construction experiment (featured at  Ars Electronica 1997) Anthropology-driven experiment in virtual...
1996: User-created emergent social structures & activities – wedding Emergent space, experience, bottom-up contributions f...
1997: Generative Virtual Spaces Biota.org Nerve Garden, Siggraph
1998-99: Experimental Learning Spaces Virtual walk on the moon with Apollo IX astronaut Russell Schweickart
Experimental Learning Spaces Virtual walk on the moon with Apollo IX astronaut Russell Schweickart
1998: Experimental Collaboration Spaces Datafusion “war room”
1998: Experimental Collaboration Spaces  Datafusion “war room”
1998-2003: AVATARS Cyber-conferences Annual festival of the avatar commons “the Burning Man of Bits”
1998-2003: AVATARS Cyber-conferences Avvy Awards
1998-2003: AVATARS Cyber-conferences Mixture of physical and virtual venues Cybertradeshow created by database
Case: Avatars2001 a cyberspace odyssey
Case: Avatars2001 a cyberspace odyssey Multiple worlds, staging of attendees
Film/Story Reenactment Case: Avatars2001 a cyberspace odyssey
Case: Avatars2001 a cyberspace odyssey
Case: Avatars2001 a cyberspace odyssey
Case: Avatars2001 a cyberspace odyssey
Case: Avatars2001 a cyberspace odyssey
Case: Avatars2001 a cyberspace odyssey
Case: Avatars2001 a cyberspace odyssey
Case: Avatars2001 a cyberspace odyssey
Case: Avatars2001 a cyberspace odyssey
Case: Avatars2002 a merry cyber party Novel/Story Reenactment
Case: Avatars2002 a merry cyber party
Outerspace Human presence in the solar system
Apollonaris Volcano and Gusev Crater Mars Planetary Fractal Model
View to Gusev and Apollonaris (exaggerated scale) Mars Planetary Fractal Model
Drive On Mars   <ul><li>Inspired by Pathfinder/Sojourner experience in 1997: QTVR and VRML rich media </li></ul><ul><li>Vi...
FMARS, Devon Island, Canada BrahmsVE: FMARS Analogue Habitat simulating people on other planets
Planning meeting, water tank filling, EVA prep BrahmsVE: FMARS Analogue Habitat
R2D2 (or C3PO?) PSA Robot aboard a Virtual Space Station
PSA Robot aboard a Virtual Space Station
PSA Robot aboard a Virtual Space Station
Return to the Moon: tele-robotically
Return to the Moon: tele-robotically
Return to the Moon: tele-robotically
Return to the Moon: tele-robotically
Streetspace A collaborative cyber-fashion event and online mystery game Fashion Institute of Technology & Simon Fraser Uni...
Team Distance Learning in Virtual Worlds Storyboard
<ul><li>Range of environments:  2D, 3D, physical, virtual, live  </li></ul><ul><li>Range of media:  Fashion drawings, virt...
Shared Virtual Stage Set in Atmosphere Team Distance Learning in Virtual Worlds
Garments modeled on Stage Set Team Distance Learning in Virtual Worlds
Physical modeling of garments Team Distance Learning in Virtual Worlds
Future Tech Directions <ul><li>Poser 5 Cloth Model, with a revolution in 3D Chipset performance </li></ul><ul><li>The tie-...
Whole Garment Knitting CAD/CAM comes to the apparel business  (Shima Seiki) Team Distance Learning in Virtual Worlds
Golem: the ultimate Avatar? Merger of Movie Special FX and online Virtual Environments? Golem (Serkis) as the ultimate ava...
CyberWearz: Digital Garb
Cyberize-Me!
 
Mindspace Mental Health: Phobias Disabilities: prostheses
Avatar – the Digital You You in Streetspace DoToLearn: reaching the autistic child
Biotaspace Where is life headed?
Acknowledgements and Resources <ul><li>DigitalSpace Team Colleagues, Galen Brandt, Alex Grigny de Castro </li></ul><ul><li...
Acknowledgements and Resources <ul><li>This presentation is available online as HTML at:  http://www.digitalspace.com/pres...
Bonus! (This has been a vision of cyberspace for a long time)
“ Escape” in Finite State Fantasies (1976) by Rich Didday
 
 
 
 
 
 
 
“ Moral of the story”
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Bruce Damer's presentation at the Ecotechnics Institute Technosphere 2005 Conference, Synergia Ranch, New Mexico (Oct 2005)

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Bruce Damer's presentation at the Ecotechnics Institute Technosphere 2005 Conference, Synergia Ranch, New Mexico (Oct 2005), titled: Human Presence in Cyberspace, Outerspace, Streetspace, Mindspace and Biotaspace?

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Bruce Damer's presentation at the Ecotechnics Institute Technosphere 2005 Conference, Synergia Ranch, New Mexico (Oct 2005)

  1. 1. Human Presence in Cyberspace Outerspace Streetspace Mindspace Biotaspace? Bruce Damer Technosphere Conference, Inst of Ecotechnics Synergia Ranch, Oct 9, 2005
  2. 2. Cyberspace: where did it come from? <ul><li>Bush (Memex), Nelson </li></ul><ul><li>Engelbart’s vision </li></ul><ul><li>SRI: NLS </li></ul><ul><li>1968: Mother of all Demos </li></ul><ul><li>E&S, Imlacs 60s–1970s </li></ul><ul><li>Xerox PARC </li></ul><ul><li>Cray </li></ul><ul><li>Other early hardware </li></ul>
  3. 3. Visual Interfaces – Xerox PARC and elsewhere, 1970s-80s
  4. 4. 3D interfaces - evolution <ul><li>1970s wireframe to solid to ray traced – SIGGRAPH, ’74 </li></ul><ul><li>Maze War </li></ul><ul><li>Alvy Ray Smith frame buffer </li></ul><ul><li>80s SGI </li></ul><ul><li>Real time rendering </li></ul><ul><li>Immersive VR </li></ul><ul><li>Commodity Virtual Worlds/Internet – 90s-2000s </li></ul>
  5. 5. Evolutionary Tree of Visual Computing Systems (DigiBarn Computer Museum)
  6. 6. Dimensional Cyberspaces <ul><li>Simulation – weather, aerodynamics, cold war, Shuttle program </li></ul><ul><li>Render to film – Hollywood and TV </li></ul><ul><li>Experimental informational interfaces </li></ul><ul><li>Art/Experience - placeholder </li></ul>
  7. 7. Geographical Information Systems <ul><li>Geographical Information Systems - GeoFusion textured 3D model of earth with real satellite imagery </li></ul>
  8. 8. Geographical Information Systems <ul><li>Progressive texturing – Swiss Alps </li></ul>
  9. 9. Artistic and Pedagogical applications <ul><li>Art/Experience – Placeholder, Osmose, Ars Electronica, SIGGRAPH, Krueger </li></ul><ul><li>Experimental Pedagogy – cyberfora @ ArtCenter - Vlearn SIG </li></ul>
  10. 10. Artistic and Pedagogical uses <ul><li>VLearn3D SIG and annual cyberconference </li></ul>
  11. 11. Experimental Frontiers of 3D environments <ul><li>Evolutionary virtual worlds (Sims, Biota.org) </li></ul><ul><li>Modeling the large and the small scale (cosmology, quantum dynamics) </li></ul><ul><li>Tele-immersion </li></ul>
  12. 12. Avatars and Peopled Community Cyberspaces <ul><li>The original Maze War - ARPANET </li></ul><ul><li>1970s-80s DOD simulation and training </li></ul><ul><li>1980s - MUDs, MOOs text-based virtual worlds </li></ul><ul><li>1990s – Wolfenstein 3D, DOOM </li></ul><ul><li>2000s Massive Multiplayer Online Gaming </li></ul>
  13. 13. Killer App Driving Evolution - Games EverQuest <ul><li>75,000 to 100,000 users online at any one time </li></ul><ul><li>Feature film level budget and box office </li></ul>
  14. 14. Games The Sims <ul><li>Design and run your own “soap opera”, households, towns, businesses, in a sort of “puppet theater” </li></ul>
  15. 15. Games Venture rush into the virtual worlds medium <ul><li>There.com </li></ul><ul><li>Linden Labs “Second Life” </li></ul><ul><li>Star Wars Galaxies </li></ul><ul><li>Never Winter’s Night (DandD) </li></ul><ul><li>20 other projects in the works </li></ul><ul><li>3D Chipsets, automatic shaders, real-time rendering, George Lucas: game chip short film project </li></ul>
  16. 16. Experiments in early Internet-based Virtual Worlds (1995-2002) <ul><li>Contact Consortium: Silicon-Valley based nonprofit </li></ul><ul><li>DigitalSpace: commons-based for-profit corporation </li></ul><ul><li>Building and community experiments </li></ul><ul><li>Learning spaces </li></ul><ul><li>Collaboration spaces </li></ul><ul><li>Cyber-conferences </li></ul>
  17. 17. 1995: Worlds Chat First net-based real time avatar space (Worlds Inc.)
  18. 18. 1995: Alphaworld cityscape – a public building space on the net 300,000 users as “avatars” 1 Billion objects placed since 1995
  19. 19. 1996: Building and Community experiments in Alphaworld and Active Worlds Sherwood Forest Towne
  20. 20. 1996: Sherwood Towne construction experiment (featured at Ars Electronica 1997) Anthropology-driven experiment in virtual community construction
  21. 21. 1996: User-created emergent social structures & activities – wedding Emergent space, experience, bottom-up contributions from community
  22. 22. 1997: Generative Virtual Spaces Biota.org Nerve Garden, Siggraph
  23. 23. 1998-99: Experimental Learning Spaces Virtual walk on the moon with Apollo IX astronaut Russell Schweickart
  24. 24. Experimental Learning Spaces Virtual walk on the moon with Apollo IX astronaut Russell Schweickart
  25. 25. 1998: Experimental Collaboration Spaces Datafusion “war room”
  26. 26. 1998: Experimental Collaboration Spaces Datafusion “war room”
  27. 27. 1998-2003: AVATARS Cyber-conferences Annual festival of the avatar commons “the Burning Man of Bits”
  28. 28. 1998-2003: AVATARS Cyber-conferences Avvy Awards
  29. 29. 1998-2003: AVATARS Cyber-conferences Mixture of physical and virtual venues Cybertradeshow created by database
  30. 30. Case: Avatars2001 a cyberspace odyssey
  31. 31. Case: Avatars2001 a cyberspace odyssey Multiple worlds, staging of attendees
  32. 32. Film/Story Reenactment Case: Avatars2001 a cyberspace odyssey
  33. 33. Case: Avatars2001 a cyberspace odyssey
  34. 34. Case: Avatars2001 a cyberspace odyssey
  35. 35. Case: Avatars2001 a cyberspace odyssey
  36. 36. Case: Avatars2001 a cyberspace odyssey
  37. 37. Case: Avatars2001 a cyberspace odyssey
  38. 38. Case: Avatars2001 a cyberspace odyssey
  39. 39. Case: Avatars2001 a cyberspace odyssey
  40. 40. Case: Avatars2001 a cyberspace odyssey
  41. 41. Case: Avatars2002 a merry cyber party Novel/Story Reenactment
  42. 42. Case: Avatars2002 a merry cyber party
  43. 43. Outerspace Human presence in the solar system
  44. 44. Apollonaris Volcano and Gusev Crater Mars Planetary Fractal Model
  45. 45. View to Gusev and Apollonaris (exaggerated scale) Mars Planetary Fractal Model
  46. 46. Drive On Mars <ul><li>Inspired by Pathfinder/Sojourner experience in 1997: QTVR and VRML rich media </li></ul><ul><li>Virtual worlds are highly effective outreach tools, much lower bandwidth than video, higher interactivity, full distributability (a la SETI@Home) </li></ul><ul><li>Based on 4 years of platform development at Ames/RIACS and Digital Space: BrahmsVE platform </li></ul>
  47. 47. FMARS, Devon Island, Canada BrahmsVE: FMARS Analogue Habitat simulating people on other planets
  48. 48. Planning meeting, water tank filling, EVA prep BrahmsVE: FMARS Analogue Habitat
  49. 49. R2D2 (or C3PO?) PSA Robot aboard a Virtual Space Station
  50. 50. PSA Robot aboard a Virtual Space Station
  51. 51. PSA Robot aboard a Virtual Space Station
  52. 52. Return to the Moon: tele-robotically
  53. 53. Return to the Moon: tele-robotically
  54. 54. Return to the Moon: tele-robotically
  55. 55. Return to the Moon: tele-robotically
  56. 56. Streetspace A collaborative cyber-fashion event and online mystery game Fashion Institute of Technology & Simon Fraser University April 23, 2003
  57. 57. Team Distance Learning in Virtual Worlds Storyboard
  58. 58. <ul><li>Range of environments: 2D, 3D, physical, virtual, live </li></ul><ul><li>Range of media: Fashion drawings, virtual construction (garments and characters), interactive narrative, game, live performance </li></ul><ul><li>Distributed international team </li></ul><ul><li>Interdisciplinary communicating, thinking, working, negotiating </li></ul>Team Distance Learning in Virtual Worlds
  59. 59. Shared Virtual Stage Set in Atmosphere Team Distance Learning in Virtual Worlds
  60. 60. Garments modeled on Stage Set Team Distance Learning in Virtual Worlds
  61. 61. Physical modeling of garments Team Distance Learning in Virtual Worlds
  62. 62. Future Tech Directions <ul><li>Poser 5 Cloth Model, with a revolution in 3D Chipset performance </li></ul><ul><li>The tie-in with apparel: Whole Garment Knitting, CAD/CAM comes to fashion? </li></ul>Team Distance Learning in Virtual Worlds
  63. 63. Whole Garment Knitting CAD/CAM comes to the apparel business (Shima Seiki) Team Distance Learning in Virtual Worlds
  64. 64. Golem: the ultimate Avatar? Merger of Movie Special FX and online Virtual Environments? Golem (Serkis) as the ultimate avatar
  65. 65. CyberWearz: Digital Garb
  66. 66. Cyberize-Me!
  67. 68. Mindspace Mental Health: Phobias Disabilities: prostheses
  68. 69. Avatar – the Digital You You in Streetspace DoToLearn: reaching the autistic child
  69. 70. Biotaspace Where is life headed?
  70. 71. Acknowledgements and Resources <ul><li>DigitalSpace Team Colleagues, Galen Brandt, Alex Grigny de Castro </li></ul><ul><li>Contact Consortium Colleagues, Bonnie DeVarco, Mike Heim </li></ul><ul><li>Datafusion Inc. Joel Schatz, Chris Rathe </li></ul><ul><li>NASA Ames Research Center, Bill Clancey, Maarten Sierhuis </li></ul><ul><li>Active Worlds Inc. Rick Noll </li></ul><ul><li>Adobe Systems Inc. Michael Kaplan, Bahman Dara </li></ul><ul><li>GeoFusion, Chuck Stein </li></ul><ul><li>Arlington Institute, John Peterson </li></ul><ul><li>Daria Dorosh, FIT, Steve DiPaola, SFU </li></ul><ul><li>Drive On Mars, BrahmsVE, PSA: Dave Rasmussen, Merryn Nielson, Ryan Norkus, Peter Newman, M Sierhuis, W. Clancey, B. Brodsky </li></ul><ul><li>Mars Terrain Modeling: Ken Heidenreich & students, Ruth Fry, Ken Musgrave, Pandromeda, DS team for FMARS habitat, Geoff Briggs for inspiration </li></ul><ul><li>Andy Serkis, Lord of the Rings </li></ul><ul><li>Karl Sims, Char Davies, Brenda Laurel, Rob Tow </li></ul><ul><li>DigiBarn Computer Museum & Supporters </li></ul><ul><li>Ron Britvich, Roland Villett </li></ul><ul><li>Rich Didday </li></ul><ul><li>Virtual World Studios, Allan Lundell, Sun MacNamee </li></ul>
  71. 72. Acknowledgements and Resources <ul><li>This presentation is available online as HTML at: http://www.digitalspace.com/presentations/cyberworlds-2003/bruce/ </li></ul><ul><li>Powerpoint version is at: http://www.digitalspace.com/presentations/cyberworlds-2003/bruce/index.ppt </li></ul><ul><li>Contact: http:// www.digitalspace.com/forms/comment.html </li></ul><ul><li>www.digitalspace.com The Digital Space Commons </li></ul><ul><li>Digital Space Publications: http:// www.digitalspace.com/papers/index.html </li></ul><ul><li>Drive on Mars: www.driveonmars.com </li></ul><ul><li>RATAVA’S LINE Project and Event Pages: http://www.digitalspace.com/content/atmosphere/2003/fitsfu/ </li></ul><ul><li>www.ccon.org Contact Consortium </li></ul><ul><li>http://www.biota.org Biota Special Interest Group </li></ul><ul><li>www.vlearn3d.org VLearn3D Special Interest Group </li></ul><ul><li>DigiBarn Computer Museum: www.digibarn.com </li></ul><ul><li>Adobe Atmosphere: http:// www.adobe.com /products/atmosphere </li></ul><ul><li>Atmospherians: http:// www.atmospherians.com </li></ul>
  72. 73. Bonus! (This has been a vision of cyberspace for a long time)
  73. 74. “ Escape” in Finite State Fantasies (1976) by Rich Didday
  74. 82. “ Moral of the story”

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